A63F3/00634

OXO game
10729970 · 2020-08-04 · ·

A gaming device includes a base member and a plurality of components. The base member has an upper surface and a bottom surface. A first pair of components is disposed within a first gaming area of the base member and a second pair of components is disposed within a second gaming area of the base member. Each of the components is in one of two selectable states that are toggled by pressing down on the components. Each component has a gaming type characteristic and either surrounds or is surrounded by another component. The gaming device is highly portable as no additional components are needed for game play. The gaming device does not include any electrical components and component states are toggled through entirely mechanical means. In one example, the gaming device provides a tic-tac-toe gaming area where the gaming type characteristics are either an O shape or an X shape.

Magnetic Game Board System
20200206601 · 2020-07-02 ·

A board game including a game board device with a game board surface with a game board pattern. A transparent shield component is configured to cover the game board surface where a frame segment is disposed around a proximate edge of the game board surface and form a section of space between the game board surface and the transparent shield for containing at least one or more magnetic game piece implements. A stylus implement is configured to be operable for generally moving the at least one or more game piece implements from one position to another across the game board surface by magnetically attaching at least one game implement to the stylus implement and sliding the stylus implement across the transparent shield component.

BOARD GAME APPARATUS AND METHOD OF PLAYING THE SAME
20200001170 · 2020-01-02 ·

The board game includes a board game apparatus that is adapted to be placed on a table. The apparatus includes a board and a plurality of chips. The board includes a stand to support the board on the table. The stand is attached to the bottom surface of the board. With the stand, a player can tilt the board in different directions. Before the board is tilted, the board lies flat on the table. A player can tilt the board in a manner such that one side of the board contacts the table surface and another side of the board opposite to that side lifts up from the table surface. The board includes rows of grooves. The chips include a protrusion configured to fit in the grooves and move in the grooves. The chips are configured to slide on the board in response to the tilting movement.

Vertically stacked educational building block device
10463951 · 2019-11-05 · ·

A vertically stacked educational building block device, which comprises a base, a building block base, a building block set and at least one picture card. The building block base comprises a bottom wall, several parallel and equidistantly arranged grid bars on two sides of top end of bottom wall, two sidewalls located at both ends of bottom wall and two top bars connected to the top end of grid bars and sidewalls. The building block device can be combined with a picture card to generate another game mode, which can be played by two persons together, so as to enhance the content and gameplay of the game, the building block game is more diversified, the fun of is enhanced, exciting the interest and benefit of play.

Gamboard Assembly
20190232153 · 2019-08-01 ·

A gameboard assembly includes a housing having a bottom wall, a top wall and a perimeter wall. The top wall has a plurality of elongated slots extending therethrough. The slots form a continuous pattern of interconnected lines and the slots form a plurality of independent sections of the top wall completely removed from other sections of the top wall and from the perimeter wall. A plurality of game pieces is provided and each is moveable along the slots. The game pieces each include an upper member positioned above the top wall, a lower member positioned within the interior and a connection member extending between associated ones of the upper and lower member. Each of the upper and lower members has a size greater than a width of the slots such that the upper and lower members are inhibited from extending through the slots.

CREATIVE FIGURE BOARD GAME LEARNING-BY-PLAYING TOOL, SYSTEM, AND METHOD
20180154246 · 2018-06-07 ·

A creative figure board game play and learning kit according to an exemplary embodiment of the present invention includes: a board game plate on which a plurality of unit figures having predetermined shapes is disposed at predetermined intervals to define a main set of figures; and shape piece blocks which are disposed on the board game plate by being rotated, moved, symmetric, and reversed along an outer circumferential portion of at least one of the unit figures, and connected to one another to define a sub-set of figures that divides a part of the main set of figures, in which the shape piece blocks have a single transformable shape piece block which is transformable to correspond to shapes of the remaining shape piece blocks.

TILE TRAY
20180099215 · 2018-04-12 · ·

This disclosure relates to a tile tray configured to facilitate manipulation of tiles. More specifically, the disclosed tile tray includes at least one cell including a bottom, at least one side abutting the bottom and extending upward therefrom, a node extending upward from the bottom and having a flat top surface, and a channel between the node and the at least one side. A tile positioned atop the top surface of the node may be manipulated by pressing a portion of the tile into the channel, thereby raising the opposite portion of the tile, the node serving as a fulcrum. The portion pressed into the channel may be moved along the channel, thereby rotating the tile, or the raised opposite portion may be grasped by a user to flip or move the tile.

Tile tray
09937413 · 2018-04-10 · ·

This disclosure relates to a tile tray configured to facilitate manipulation of tiles. More specifically, the disclosed tile tray includes at least one cell including a bottom, at least one side abutting the bottom and extending upward therefrom, a node extending upward from the bottom and having a flat top surface, and a channel between the node and the at least one side. A tile positioned atop the top surface of the node may be manipulated by pressing a portion of the tile into the channel, thereby raising the opposite portion of the tile, the node serving as a fulcrum. The portion pressed into the channel may be moved along the channel, thereby rotating the tile, or the raised opposite portion may be grasped by a user to flip or move the tile.

TUTORIAL CHESS GAME FOR BEGINNERS
20240371295 · 2024-11-07 ·

The general tenor of the invention concerns any board game having game pieces and movements dictated by the game's rules, e.g., chess. An embodiment of the present invention contemplates a game board apparatus for playing a game, which may include: at least one game piece that includes a unique protrusion extending from its base, at least two sub-boards that are releasably interconnected using a plurality of connection tabs and a plurality of corresponding connection receptacles; a plurality of channels of each sub-board that are alignable with each other, wherein at least one of the plurality of channels may be modelled after permitted movements for the at least one game piece according to the game's rules, and at least one aperture allowing insertion of the game piece's protrusion that guides the at least one game piece through the plurality of permitted channels.

Physical-virtual game board and content delivery platform
12157064 · 2024-12-03 ·

A physical-virtual gaming platform comprising a game board overlay including logical locations for the placement of game pieces, where the overlay is placed in relationship to the combination of a game board and game pieces. The combination of the game board and game pieces include electronic means that are in communication with a computing device. The computing device processes the information provided by the electronic means to determine the logical location of a game piece with respect to the game overlay and then provides a sensory output to gamers based at least upon the determined locations. The game overlay can be active and in communication with the computing device such that the overlay is operated to alter one or more logical locations thereby changing game play in response to determined game piece movements. The platform includes visualization and audio devices for providing customized visual and audio experiences.