A63F2003/00659

Method And Apparatus For Playing A Chess-Like Game
20180221757 · 2018-08-09 ·

A game apparatus includes a housing defining an interior area for electronic components, a top wall of which includes a game board having squares for receiving respective game pieces. A plurality of input buttons are included on each end of the housing by which a player may enter points to be awarded to corresponding moves of game pieces, the point being incremented on respective digital displays. The game board includes a negative containment grid for receiving one or more auxiliary game pieces. Points may be scored as game pieces are moved and opposing game pieces are captured, the game pieces having predetermined high and low values. In addition, the method of use includes a dual point assignment scheme capable of varying the points assigned to the playing pieces.

Interactive application platform for a motorized toy entity and display

An illustrative application control system is provided having an entity and an electronic device with a display. The control system includes software operating instructions to direct movement of the entity and to direct display operation to interact with the entity. The entity may have the capability to move when positioned on the display and to detect pixels and pixel arrangements on the display. The electronic device may include the capability to generate and display the pixels and pixel arrangements in subsequent locations on the display to trigger entity responses. The software operating instructions may include content such as audio output and/or performance instructions to facilitate interaction between the entity and electronic device.

SYSTEM FOR DEVELOPING, MANAGING, ACQUIRING AND PLAYING ELECTRONIC BOARD GAMES
20170209778 · 2017-07-27 ·

A device, method, and system for developing, managing, acquiring and playing electronic board games. Game developers may illustratively access one or more electronic game board, game piece templates and/or other game development application software from a game server to design and develop electronic board games. Such electronic board games may then be acquired by game players in the form of full, limited and/or modifiable versions. A game service module of the game server makes a number of electronic board game related services available to game players for managing, playing and acquiring electronic board game collections and/or for enhancing or facilitating electronic board game playing.

ELECTRONIC WORD GAME
20170095729 · 2017-04-06 ·

An electronic word game uses a plurality of tiles and electronic rack to make one or more words. The tiles are received in a plurality of receivers in the rack enabling electronic communication between the tiles and rack. Each tile includes a display screen, a microprocessor, and communication means. The rack includes an on-off switch, microprocessor, speaker, power source, and a means of communicating with each tile. A capacitor in each tile provides power to keep the display screen on temporarily after the tile is removed from the rack. The microprocessor includes a means for selecting a word to be spelled based on the number of tiles selected to play the game (between 3 and 7 tiles), a means for determining whether a word has been formed, and a means to signal the player that a word has been formed.

INTELLIGENT DEVELOPMENTAL TOY BASED ON MACHINE ADDRESSING
20250083029 · 2025-03-13 ·

An intelligent developmental toy based on machine addressing, includes an identification module set, a silk screen layer and a toy module set. The silk screen layer is mounted on the identification module set. The identification module set includes a main control module, a multi-way switch module, a power management module, a signal amplification module and a resonance identification module. The resonance identification module is connected to the main control module through the multi-way switch module. The signal amplification module is connected to the main control module and the multi-way switch module respectively. The toy module set includes a plurality of toy modules. Each toy module is provided with at least one resonance circuit module. The resonance circuit module is used for representing an identity of a uniquely corresponding toy module, and matching with the resonance identification module of the identification module set.