A63F2003/00668

MULTI-PURPOSE BOARD GAME EMPLOYING A GAME BOARD AND GAME PIECES WITH WIRELESS TECHNOLOGY TO COMMUNICATE TO THE INTERNET
20180178113 · 2018-06-28 · ·

An electronic game board wherein the board comprises a plurality of sensors and indicators such that two or more players may play the same game with each other using two or more different game boards that may communicate with each other either directly or through a server. The game board comprises a memory, antenna, and microprocessor associated with the sensors and indicators so that the game board may determine, store, and display a game state based-in-part on data obtained from the game board itself and either another game board or an artificially intelligent player operating in response the present game board.

Chessboard and chess
12151176 · 2024-11-26 ·

A chessboard includes a housing having a chessboard area, wherein the chessboard area includes a plurality of chess squares; at least one first magnetic absorbing element arranged in the housing and corresponding to the chessboard area, configured to absorb, at least one chess piece having a second magnetic absorbing element by using a magnetic force; and a plurality of Hall elements arranged in the housing and corresponding to the plurality of chess squares, wherein each Hall element is configured to detect the second magnetic absorbing element of the at least one chess piece in the chess squares, and output a detected signal; and a control module, electrically connected to the plurality of Hall elements and configured to receive the detected signal to get information on the at least one chess piece in the chess squares.

BOARD GAME WITH DYNAMIC CHARACTERISTIC TRACKING

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.

FURNITURE AND BUILDING STRUCTURES COMPRISING SENSORS FOR DETERMINING THE POSITION OF ONE OR MORE OBJECTS
20170216714 · 2017-08-03 ·

A system, device and method for determining the position of objects comprising one or more furniture items and/or building structures having one or more sensors and a controller coupled to the sensors. The sensors detect when one or more objects having at least one sensor tag are positioned proximate one of the sensors and transmit a signal to the controller including an identifier of the object and the sensor that detected the objects. As a result, the controller is able to track the position of the objects in relation to the furniture and/or building structures preventing the items from being lost and increasing efficiency when looking for misplaced objects.

Furniture and building structures comprising sensors for determining the position of one or more objects

A system, device and method for determining the position of objects comprising one or more furniture items and/or building structures having one or more sensors and a controller coupled to the sensors. The sensors detect when one or more objects having at least one sensor tag are positioned proximate one of the sensors and transmit a signal to the controller including an identifier of the object and the sensor that detected the objects. As a result, the controller is able to track the position of the objects in relation to the furniture and/or building structures preventing the items from being lost and increasing efficiency when looking for misplaced objects.

Klotski chess

The present application relates to a klotski game including a plurality of game pieces, a game board and a prompter. The plurality of game pieces includes a decisive game piece. The game board is configured to accommodate the plurality of game pieces and the game board is provided with an exit. The prompter is configured to indicate that a game of the klotski game is over when the decisive game piece is moved to a position corresponding to the exit on the game board.

MAGNETICALLY DIFFERENTIATED AND LOCATED BOARD GAME PIECES

A device and method for differentiating and locating game pieces on a sensorized game board via magnets of distinct strength. A central processing unit coordinates with a sensorized physical structure of an amusement device to participate and/or govern gameplay. The device within the amusement device can be used with a graphic board operating as a board game. Playable and movable objects are tracked through sensors enabling progressive storage of positions assumed by the same objects resulting from voluntary user interactions. In an illustrative scenario, multiple identification units are positioned in the amusement device where game pieces are used. The sensorized board senses the presence of a game piece as the game is played. The identification unit produces an output signal read by the computer that identifies the location and type of game piece. The computer uses the location and identity of the game pieces to monitor or participate in gameplay.