Patent classifications
A63F2003/0426
Word-forming and word-guessing game
A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.
Word forming game and methods to play the game
A word-forming game and methods to play the game are disclosed. In one implementation, the method includes obtaining a plurality of game pieces amongst which at least one game piece bears a rotatable indicia on a face thereof, wherein the rotatable indicia depicts a different set of one or more letters when viewed from different viewing orientations. The method further includes linearly arranging the game pieces on a gaming surface to form a first word, wherein the first word includes a first set of one or more letters depicted by the rotatable indicia when viewed from a first viewing orientation, and rotating the at least one game piece bearing the rotatable indicia to form a second word different from the first word, wherein the second word includes a second set of one or more letters depicted by the rotatable indicia when viewed from a second viewing orientation.
Gaming unit
Disclosed is a gaming unit for a gaming system, the gaming system comprising the gaming unit and a plurality of playing pieces, each playing piece of the plurality of playing pieces comprising a magnet and having an identifier. The gaming unit comprises: a play zone for arranging one or more playing pieces of the plurality of playing pieces on the gaming unit; a control unit; and a first magnetic unit configured to generate or alter a magnetic field for magnetically affecting one or more playing pieces arranged in the play zone. The first magnetic unit being operationally connected to the control unit. The control unit is configured to detect the identifier of a playing piece arranged in the play zone and responsive to the detection of one more particular identifiers generate a control signal controlling the first magnetic unit to generate or alter a magnetic field thereby magnetically affecting one or more playing pieces in the play zone.
Word-forming game
The word-forming game is a board game comprising a coordinate board, a plurality of tiles, and a randomizing device. The coordinate board comprises a plurality of columns, a plurality of rows, and a plurality of cells. Each cell is identified by the intersection of a selected column and a selected row. Each of the plurality of tiles contains a letter. A portion of the plurality of tiles are distributed between each of the plurality of players. The balance of the tiles are positioned at previously selected cells. Each player uses a randomizing device to select a cell. If a tile is located on the selected cell, the player takes the tile. If a tile is not located on the selected cell, the player places a tile on the selected cell. The first player that completes a five letter word is declared the winner of the game.
Word Games with Lettered Balls
A word-spelling game has a first set of a fixed number of balls as playing pieces, each of the balls in the first set bearing either one, two, three, four, six, eight, or twelve letters of the English alphabet, every ball in the set bearing the same number of letters. In the first set, each of the letters of the English alphabet, except two letters that each may be changed to another letter by rotation of a ball, appears once on a ball in the first set, and a player places balls side by side on a support surface, with letters on the balls all facing in a common direction, to spell words in a game.
Reel game having sequences of letter display elements
A gaming system and a gaming method for a reel-based game that includes a sequence of letters are described. During a game session, the selected plurality of letters are associated with a plurality of letter display elements. Additionally, each letter in the plurality of letters is compared to a particular letter limit. The operations include identifying a selected letter from the plurality of letters that exceeds the particular letter limit (or an excess letter) and replacing a letter display element associated with the excess letter with a display element selected from a group that includes a blank display element and a wild display element. The operations then proceed to display the plurality of letter display elements and the blank display element or the wild display element on the display device. The operations determine whether any of the plurality of letter display elements form a winning sequence of letter display elements for a word corresponding to a dictionary, and then determine a primary game award based upon the plurality of letter display elements.
WORD FORMING GAME AND METHODS TO PLAY THE GAME
A word-forming game and methods to play the game are disclosed. In one implementation, the method includes obtaining a plurality of game pieces amongst which at least one game piece bears a rotatable indicia on a face thereof, wherein the rotatable indicia depicts a different set of one or more letters when viewed from different viewing orientations. The method further includes linearly arranging the game pieces on a gaming surface to form a first word, wherein the first word includes a first set of one or more letters depicted by the rotatable indicia when viewed from a first viewing orientation, and rotating the at least one game piece bearing the rotatable indicia to form a second word different from the first word, wherein the second word includes a second set of one or more letters depicted by the rotatable indicia when viewed from a second viewing orientation.
Word Forming Game for Large Words
This invention is a novel word forming board game that uses a unique combination of features that enables and rewards large word formation. In addition, chance is used to make the outcome less predictable and more fun for players of all skill levels. The game apparatus includes a larger number of board spaces, a large number of letter tiles, and chance components (multiplier, bonus word, swap card and swap tiles chance types). The method of play uses a large number of letter tiles per player hand, and the ability to exchange letter tiles at the end of each turn. The basis of the word points is the word length which rewards large word formation. The multiplier chance types amplify the impact of forming large words on the player score, with multiplier values as high as 10 and as low as 10, distributed so lesser skilled players can win more often.
Word Forming, Strategy and Chance Game
This invention is a novel game that combines player skills in forming large words, strategy and chance. The game utilizes physical or virtual single letter tiles, a game board and chance types as game components. The goal of the game is to get the most points. Letter tiles are used to create words and points are assigned for these words based on the product of the number of letters in the word and the number on a multiplier chance type. Multiplier chance types can be positive or negative whole numbers, or zero. Large words can be easily made from a large number of letter tiles per player turn, a large pool of letter tiles, and a large number of spaces on the board. Bonus word, swap tile and bankrupt chance types add chance to the player scores. The chance types make the game more enjoyable than other word forming games.
ELECTRONIC GAME BOARD
An electronic table top game board that includes: an interface area, where the interface area adapts to a predetermined configuration based on user input; player informational displays surrounding the interface area; and a plurality of user interactive devices. The interface area and the plurality of user interactive devices preferably include touch interactive protocol. The electronic table top game board may also include an alternative controller, where the alternative controller includes a joystick and a plurality of control buttons.