Patent classifications
A63F7/0612
MULTIPURPOSE BALL HANDLING SYSTEM
A multipurpose ball handling system including at least one projector, at least one motion sensor, and a controller. The projector projects one or more images on a surface. The one or more images simulating an environment for a ball handling activity. The one or more images are projected onto a surface where a user can practice one or more ball handling drills. The motion sensor includes a laser. The laser points at the projected one or more images and the motion sensor sensing when a ball crosses the laser's path. The motion sensor activates a counter to start counting how many times the ball crosses the laser's path. The sound indicator includes a sound generator. The sound indicator activates a sound output from the sound generator when the ball crosses the laser's path. The controller provides one or more metrics to the user relating to the user's performance of the one or more ball handling drills.
Easy Fold Locking Mechanisms
The present disclosure relates to a support system for a gaming table including a first support bar of a gaming-table support, a second support bar of a gaming-table support, a third support bar of a gaming-table support, and a gaming-table support locking apparatus. The third support bar has an arcuate shape and is in a pivotable connection with the second support bar. The gaming-table support locking apparatus includes a first locking bar and a second locking bar. The second locking bar is configured to be in one of two states of being: a first state that allows the third support bar to rotate with respect to the second support bar; and a second state that prevents the third support bar to rotate with respect to the second support bar.
Wireless Electronic Table Game Scoreboard
A method of operating an electronic basketball scoreboard apparatus is disclosed. The method includes receiving a game parameter; operating a basketball game based upon the received game parameter; receiving a first indication of a ball passing through a first basketball hoop; receiving a second indication of a ball passing through a second basketball hoop; determining a first score of the basketball game based on the first indication from the first score sensor; determining a second score of the basketball game based on the second indication from the second score sensor; recording video of the basketball game; transmitting the recorded video; and transmitting the first score and the second score.
Wireless electronic table game scoreboard
A wireless electronic table game scoreboard is disclosed. An example scoreboard apparatus includes a data transmission module in wireless communication with a user device and configured to wirelessly receive a plurality of game parameters from the user device. The apparatus also includes a score sensor configured to detect a ball passing through a basketball hoop. The apparatus further includes a game execution module configured to operate a basketball game based upon the plurality of received game parameters and record a score of the basketball game based on signals received from the score sensor indicative of the ball passing through the hoop. Additionally, the apparatus includes a camera configured to record video of the basketball game. The data transmission module is configured to transmit the recorded video of the basketball game to the user device in connection with the recorded score.
Basketball Machine and Control Method Therefor
A basketball machine includes a body having an inclined lane, a display configured to display a game having a plurality of challenges, a hoop including an engagement portion and an opening, a sensor configured to detect whether a ball has passed through the opening of the hoop, and a processor. The game has a first image layer showing a plurality of display areas, a reference object and a plurality of moving objects. The moving object moves towards and past the reference object. Each moving object has a bonus prize. The sensor generates a scoring signal when the detected result is positive. The processor calculates an accumulated number of times the scoring signal has been received and converts the accumulated number into an instant score. The processor determines whether the player qualifies as completing the current challenge, and controls the game to enter the next challenge when the determination is positive.
Easy fold locking mechanisms
The present disclosure relates to a support system for a gaming table including a first support bar of a gaming-table support, a second support bar of a gaming-table support, a third support bar of a gaming-table support, and a gaming-table support locking apparatus. The third support bar has an arcuate shape and is in a pivotable connection with the second support bar. The gaming-table support locking apparatus includes a first locking bar and a second locking bar. The second locking bar is configured to be in one of two states of being: a first state that allows the third support bar to rotate with respect to the second support bar; and a second state that prevents the third support bar to rotate with respect to the second support bar.
Sport simulation board game apparatus with pegs and method
Aspects of the disclosure relate to a sport simulation board game apparatus configured to simulate the game play of a sport and method of sport simulation play. The sport simulation board game apparatus includes a game board and a game chip. The game chip is configured to move across the game board when a force is applied by a user's hand. The game board comprises one or more sets of pegs and one or more openings. The one or more sets of pegs are configured to present obstacles to prevent the game chip from directly entering the openings when propelled from the center of the game board. In implementations, the method of game play can be adjusted to accommodate users of a variety of ages and skill levels. In some embodiments, the game board can be customized to include images or text selected by the end user.
BALL LAUNCHER AND AMUSEMENT MACHINE USING IT
Disclosed is a ball launcher and an amusement machine using the ball launcher. The ball launcher includes: a controller that produces compressed air when the controller is hit; a cylinder that is disposed under the ball seat member and has a piston that is moved up/down by compressed air; a duct member that is connected to the lower portion of the ball seat member to send the compressed air produced by the controller to the cylinder; a rotary disc assembly that is disposed over the ball seat member, has two or more through-holes in which balls are seated, and is rotated by a motor to sequentially seat balls on the ball seat member; and a ball sensor that selectively operates the motor by determining whether there is a ball on the ball seat member. The ball launcher launches balls by controlling an external controller and easily collects the balls, so the ball launching function can be quickly controlled. Further, a user can control the ball launch direction and launch intensity in accordance with the operation amount of the controller, so the ball launcher can be more effectively used.
Easy Fold Locking Mechanisms
The present disclosure relates to a support system for a gaming table including a first support bar of a gaming-table support, a second support bar of a gaming-table support, a third support bar of a gaming-table support, and a gaming-table support locking apparatus. The third support bar has an arcuate shape and is in a pivotable connection with the second support bar. The gaming-table support locking apparatus includes a first locking bar and a second locking bar. The second locking bar is configured to be in one of two states of being: a first state that allows the third support bar to rotate with respect to the second support bar; and a second state that prevents the third support bar to rotate with respect to the second support bar.
Wireless electronic table game scoreboard
A method of operating an electronic basketball scoreboard apparatus is disclosed. The method includes receiving a game parameter; operating a basketball game based upon the received game parameter; receiving a first indication of a ball passing through a first basketball hoop; receiving a second indication of a ball passing through a second basketball hoop; determining a first score of the basketball game based on the first indication from the first score sensor; determining a second score of the basketball game based on the second indication from the second score sensor; recording video of the basketball game; transmitting the recorded video; and transmitting the first score and the second score.