Patent classifications
A63F2007/3005
Sport simulation board game apparatus with pegs and method
Aspects of the disclosure relate to a sport simulation board game apparatus configured to simulate the game play of a sport and method of sport simulation play. The sport simulation board game apparatus includes a game board and a game chip. The game chip is configured to move across the game board when a force is applied by a user's hand. The game board comprises one or more sets of pegs and one or more openings. The one or more sets of pegs are configured to present obstacles to prevent the game chip from directly entering the openings when propelled from the center of the game board. In implementations, the method of game play can be adjusted to accommodate users of a variety of ages and skill levels. In some embodiments, the game board can be customized to include images or text selected by the end user.
Fluid film game toy
A fluid film game toy includes a racket including an open frame, a handle connected to the outer perimeter of the open frame and a film-forming face located on the inner perimeter of the open frame for creating a fluid film within the open frame, and a game component to be placed on the fluid film and moved on the fluid film by the player who manipulates the handle to move and/or tilt the open frame.
FLUID FILM GAME TOY
A fluid film game toyu includes a racket including an open frame, a handle connected to the outer perimeter of the open frame and a film-forming face located on the inner perimeter of the open frame for creating a fluid film within the open frame, and a game component to be placed on the fluid film and moved on the fluid film by the player who manipulates the handle to move and/or tilt the open frame.
TABLETOP GAME
A game configured to be placed on a tabletop or suitable support surface wherein the game of the present invention is configured to mimic the sport of soccer. The present invention includes a base member wherein the base member is planar in manner, rectangular in shape having a first end and second end. The base member has an upper surface having a covering superposed thereto wherein the covering has indicia to mimic a soccer field. A wall member is circumferentially present around the base member wherein the wall member includes a first end member and second end member opposedly located on the base member. The base member includes a plurality of apertures having rod members journaled therein wherein rod members extend upward from the base member and are perpendicular thereto. A ball striking member and ball member are provided and utilized to attempt to score goals into the net members.
Obstacle course game
A portable, configurable obstacle course game is provided for creating an interactive, entertaining game in a small space. The game is arranged along or above a path for a rolling ball, and obstacles move into and out of the ball's path, creating challenges for the players to roll or hit the ball through the path. Players can interact with each other and set difficulty levels in various play modes. The game is portable and configurable, so that it can be arranged on different playing surfaces, with different obstacles and even environmental interactions. The game can also communicate with wireless devices such as an application on a user's mobile phone, for additional game features.
Dice angle game
A dice angle game is played on an apparatus that preferably has a flat playing surface, two side walls, two end walls, two barriers, scoring areas between the barriers and the adjacent end walls, and a plurality of dice. The game is played by rolling a dice against a side wall and trying to have it land in a scoring area.
Obstacle Course Game
A portable, configurable obstacle course game is provided for creating an interactive, entertaining game in a small space. The game is arranged along or above a path for a rolling ball, and obstacles move into and out of the ball's path, creating challenges for the players to roll or hit the ball through the path. Players can interact with each other and set difficulty levels in various play modes. The game is portable and configurable, so that it can be arranged on different playing surfaces, with different obstacles and even environmental interactions. The game can also communicate with wireless devices such as an application on a user's mobile phone, for additional game features.
DEXTERITY-ENHANCING GAME OF SKILL
A dexterity-enhancing game of skill, including a first board, including a first board surface, a plurality of first board holes disposed throughout the first board surface, and a first pulley system disposed on the first board, the first pulley system including a first pulley system wire, a first pulley system ring connected to the first pulley system wire, and a first pulley system ball to be placed inside the first pulley system ring, such that the first pulley system ball maintains contact with the first board surface, and a second board connected to the first board, the second board including a second board surface, a plurality of second board holes disposed throughout the second board surface, and a second pulley system disposed on the second board, the second pulley system including a second pulley system wire, a second pulley system ring connected to the second pulley system wire, and a second pulley system ball to be placed inside the second pulley system ring, such that the second pulley system ball maintains contact with the second board surface.
Ball Launching Toy
A ball launching toy, comprising: a base stand, a ball, a ball stand, and a launching mechanism. The ball stand is configured on the base stand. The launching mechanism is configured on the base stand to launch the ball. The ball has a fitting recess formed on an outer surface of the ball. The ball stand has a mountain shape. The ball stand includes a fitting projection on a top part thereof. The fitting projection projects upwardly. The fitting projection fits in the fitting recess when the ball is set on the base stand.
Ball Save System For An Amusement Game Device
A ball save system for a pinball machine having an inclined playfield, a pair of flipper assemblies, and an outlane leading to a drain includes a ball sensor positioned in the outlane, an actuator responsive to the sensor, and a reconfigurable guide structure coupled to the actuator. The guide structure is selectively positionable between a stowed position allowing the ball to follow a default drain path and a deployed position establishing an upward guide path from the outlane between the flippers to redirect the ball onto an upper playfield portion. A timing circuit returns the guide structure to the stowed position after a predefined duration. The deployed position may require manual actuation of the flippers for ball passage, while the stowed position prevents ball trapping. A corresponding method senses ball entry, energizes the actuator to transition the guide structure, and channels the ball upward between the flippers to resume play.