Patent classifications
A63F2007/303
Ticket outputting game machine
Disclosed is a ticket outputting game machine. The ticket outputting game machine includes a body having guide rails formed on a top surface thereof, a hitting portion formed on a front end of the guide rails, and a handle controlling a hitting force of the hitting portion on a front surface thereof, ticket display devices installed in a zigzag structure on both sides of the guide rails, and a ball position determination portion determining a held position of a ball between the guide rails to hit the ball by the hitting portion such that the ball moves along the guide rails and is held at a position determined by the ball position determination portion and the number of tickets displayed on the ticket display device corresponding to the position of holding the ball are output.
Hand occupying device
A hand occupying device and system of use is a lava rock or synthetic equivalent having a plurality of pits disposed about the exterior surface of the lava rock into which a soft and dried latex glue is disposed. A user utilizing a dental pick or similar device may then remove both the dried and pliable latex glue from each individual pit.
Sports Agility Game
A sports agility game for training hand eye coordination includes a base that may be positioned on a support surface. A box is pivotally coupled to the base such that the box is selectively positioned at a selected angle. A plurality of pegs is provided and each of the pegs is selectively inserted into a selected one of the apertures in the box. A ball is provided and the ball is selectively thrown against the box. The ball is comprised of a resiliently compressible material such that the ball bounces from the box. The ball randomly strikes the pegs that are positioned on the box thereby altering an angle of deflection of the ball with respect to the box. In this way the pegs inhibit the user from guessing the angle of deflection of the ball thereby enhancing hand eye coordination.
DICE ANGLE GAME
A dice angle game is played on an apparatus that has a playing surface, at least one side wall, at least one barrier within the playing area, at least one demarcated scoring area, at least one enhanced scoring area of sufficient size for at least one die to enter, and a plurality of dice. The game is played by rolling a dice against a side wall and trying to have it land in a scoring area.
Apparatus for animated beer pong (Beirut) game
The present invention provides an animated game table for playing games such as Beer Pong (Beruit), that permits individual or group cup movement across a low-friction game surface via magnetic attraction. In one or more embodiments, the animated game table of the present invention utilizes a series of animated magnets placed below the surface of a low-friction game surface to move an one or more magnetically sensitive cups across the top of the low-friction game surface. In some embodiments, the movement of these magnets, and therefore the cups, is controlled by a microprocessor and various movement patterns can be preprogrammed or controlled through a wireless connection to a smart phone or other similar device. In some embodiments, flashing lights and speakers, also controlled by the microprocessor, can be added to increase the excitement and/or difficulty of the game and improve the overall gameplay experience.
APPARATUS FOR ANIMATED BEER PONG (BEIRUT) GAME
The present invention provides an animated game table for playing games such as Beer Pong (Beruit), that permits individual or group cup movement across a low-friction game surface via magnetic attraction. In one or more embodiments, the animated game table of the present invention utilizes a series of animated magnets placed below the surface of a low-friction game surface to move an one or more magnetically sensitive cups across the top of the low-friction game surface. In some embodiments, the movement of these magnets, and therefore the cups, is controlled by a microprocessor and various movement patterns can be preprogrammed or controlled through a wireless connection to a smart phone or other similar device. In some embodiments, flashing lights and speakers, also controlled by the microprocessor, can be added to increase the excitement and/or difficulty of the game and improve the overall gameplay experience.