Patent classifications
A63F9/0243
Arcade game with rotating targets
The present invention is directed to an arcade game with a rotating playing field and a radially projecting mechanism for moving targets located on the spinning mechanism board. Having the mechanism be radially projecting allows for more players by reducing the playing area that each player occupies. In a first embodiment, the player uses a vacuum mechanism. In another embodiment, the player uses a pusher to direct targets or prizes off the playing field in the radial direction. The pusher mechanism can push the targets toward the player (into a retrieval bin) or off the playing field at the center of the game. In a preferred embodiment, the game automatically replaces each displaced target with a new target so that the game always maintains the same number of targets on the playing field.
ARCADE GAME WITH ROTATING TARGETS
The present invention is directed to an arcade game with a rotating playing field and a radially projecting mechanism for moving targets located on the spinning mechanism board. Having the mechanism be radially projecting allows for more players by reducing the playing area that each player occupies. In a first embodiment, the player uses a vacuum mechanism. In another embodiment, the player uses a pusher to direct targets or prizes off the playing field in the radial direction. The pusher mechanism can push the targets toward the player (into a retrieval bin) or off the playing field at the center of the game. In a preferred embodiment, the game automatically replaces each displaced target with a new target so that the game always maintains the same number of targets on the playing field.
MOTOR CONTROL DEVICE AND GAME MACHINE
In a motor control device, a communication interface receives a control command defining a target rotation amount and a target rotation speed of a motor. A sensor interface receives a detection signal from a rotation angle sensor outputting a detection signal in every rotation of the motor at a predetermined angle. A controller decides a set value of a rotation speed of the motor. A drive signal generator generates and outputs a drive signal for rotating the motor. The controller calculates a difference between the target rotation amount and a total rotation amount of the motor from start of execution of the control command, based on the number of received detection signals, and determines whether an abnormality occurs in operation of the motor based on an update frequency of a minimum value of the difference or a non-update period when the minimum value of the difference is not updated.
Heteromorphic attachment and system used in laser gunfight game
A heteromorphic attachment and a system used in a laser gunfight game, including: a heteromorphic body, at least one movable unit located on the heteromorphic body, a driving device for driving the at least one movable unit to operate, and a control circuit, wherein the heteromorphic body and the at least one movable unit are formed by a surface rubber film. A transitional module is provided on the heteromorphic attachment, and used for placing or attaching the heteromorphic attachment on a game participant or game facility or game field. A laser transmitter and/or an infrared transmitting tube is also provided on the heteromorphic attachment, and used for transmitting a laser encoding signal and/or an infrared encoding signal. A human body sensor is further provided on the heteromorphic attachment.
Target game device
A target game device for use in conjunction with a toilet includes a target portion with sensors to detect a urine stream and logic to allocate points based on accuracy. A user interface provides engaging and entertaining feedback to motivate users to improve their aim.
BICYCLE LASER TAG SYSTEM
A bicycle laser tag system is configured to provide laser tag functionality to a bicycle. The bicycle laser tag system includes a laser, attached to the bicycle and electrically coupled to a microcontroller. A light sensor is attached to the bicycle and electrically coupled to the microcontroller. A trigger is attached to the bicycle and electrically coupled to the microcontroller. A plurality of batteries is electrically coupled to the microcontroller, the laser, and the light sensor. The microcontroller is programmed with instructions for engaging the laser when the trigger is depressed. Then, disengaging the laser when the light sensor detects a second-party laser.
SMOG MACHINE, METHOD AND APPARATUS FOR PROMPTING STATE INFORMATION OF A PHYSICAL GAME CHARACTER, AND REMOTE-CONTROL FIGHTING VEHICLE
A prompting device for prompting state information of a physical game character includes a smog machine and a control circuit. The smog machine include a smog chamber, a heating element, and an air-blowing device. The smog chamber has a receiving cavity for receiving smog fluid, an inlet, and an outlet. The inlet and the outlet are in communication with the receiving cavity. The heating element is mourned within the receiving cavity and generates heat to vaporize the smog fluid after an electric current is applied. The air-blowing device is disposed corresponding to the outlet for blowing art air flow towards the receiving cavity. The air flow generated by the air-blowing device enters into the receiving cavity from the inlet and discharges smog within the receiving cavity from outlet. The control circuit is configured to control the smog machine to generate the smog that characterizes the state information.
Projectile Target Game
Reactive targets and target frames are provided that react to being impacted by a projectile in such a manner as to cause longitudinal movement and/or rotation of the target frame. The movement, in turn, exposes different primary targets and/or a secondary target(s) to the participant. Participants can take either offensive shots against the competitor's targets or defensive shots to protect their targets from being impacted by the competitor.
COMPETITIVE KNOCKDOWN TARGET GAME APPARATUS
A competitive knock-down target and fish catching game is provided wherein all players will have the same number of catchable fish and upright knockdown targets. Players will knock down targets and catch fish using a provided fishing pole/lure, or finger attached length of line/bungee cord/and lure, or hand-held kendama-style toy with a line attached ball/lure combination. After a player has knocked down all of the upright targets and caught the requisite number of fish, the player will try to catch and retrieve that player's designated target fish, retrieval of which signals the end of the game. In some embodiments, before the designated target fish can be caught, the player will be required to also catch and return to an upright position the previously knocked-down targets. In other embodiments, the fish targets must be caught and restocked before catching the target fish.
Ball throwing game machine
Disclosed is a ball throwing game machine in which, when a ball is hit by a hitting device whose hitting force is controlled by a handle, the ball is thrown to fly toward a game operation part and enters the game operation part, and here, a control device, which has received a light emission color signal and a ball entry signal from the game operation part, outputs a score signal to a score display device that corresponds to the light emission color signal from the game operation part to display a predetermined score on the score display device corresponding to the light emission color signal from the game operation part at the time the ball enters.