Patent classifications
H03G3/3005
Independent game and chat volume control
Methods and systems are provided for independent audio volume control. An example audio system may include a circuit for controlling one or both of generation and output of combined audio, with the circuit being configured to determine, based on user input, a mix setting applicable in the audio system to mixing of a first audio and a second audio when generating the combined audio, with the combined audio including at least a portion of each of the first audio and the second audio; determine a corresponding volume setting applicable at an audio output element of the audio system during outputting of the combined audio; and determine a corresponding delay applicable to one or both of the mix setting and the volume setting.
SYSTEM AND METHOD FOR DETECTING ANALOG SIGNALS ON AN AMPLIFIER INPUT AND GATING THE SAME
A system and method are described herein for gating at least one input to an amplifier, the method comprising: measuring at least one audio analog signal level received by the amplifier at a first input; determining whether the received at least one audio analog signal level is below a predetermined threshold level; and gating the first input such that the received audio analog signal level is ignored in further processing by the amplifier.
Method for increasing perceived loudness of an audio data signal
Disclosed is a method for increasing a perceived loudness of an audio data signal comprising the steps of obtaining a first digital audio data signal; determining at least one temporal amplitude peak in the first digital audio data signal; generating a second digital audio data signal by reducing the at least one temporal amplitude peak in the first digital audio data signal based on a predicted perceptual difference model representing a predicted perceptual difference between the first digital audio data signal and a peak reduced version of the first digital audio data signal; and generating a third digital audio data signal by amplifying the second digital audio data signal so that a peak of the second digital audio data signal has a predetermined signal value, wherein a perceived loudness of the third digital audio data signal is larger than a perceived loudness of the first digital audio data signal.
HYBRID INPUT NETWORKED AUDIO SUBWOOFER
A hybrid input networked subwoofer includes a traditional line-in analog audio input for receiving analog audio content from non-networked audio source devices together with wired and/or wireless network interfaces for receiving digital audio content from one or more networked audio devices.
DYNAMIC RANGE CONTROL FOR A WIDE VARIETY OF PLAYBACK ENVIRONMENTS
In an audio encoder, for audio content received in a source audio format, default gains are generated based on a default dynamic range compression (DRC) curve, and non-default gains are generated for a non-default gain profile. Based on the default gains and non-default gains, differential gains are generated. An audio signal comprising the audio content, the default DRC curve, and differential gains is generated. In an audio decoder, the default DRC curve and the differential gains are identified from the audio signal. Default gains are re-generated based on the default DRC curve. Based on the combination of the re-generated default gains and the differential gains, operations are performed on the audio content extracted from the audio signal.
Automated tuning by measuring and equalizing speaker output in an audio environment
An example method of operation may include identifying speakers and microphones connected to a network controlled by a controller, assigning a preliminary output gain to the speakers used to apply test signals, measuring ambient noise detected from the microphones, recording chirp responses from all microphones simultaneously based on the test signals, deconvolving all chirp responses to determine a corresponding number of impulse responses, and measuring average sound pressure levels (SPLs) of each of the microphones to obtain a SPL level based on an average of the SPLs.
Load detection
This application relates to audio driving circuitry (100), and in particular to audio driving circuitry for outputting first and second audio driving signals for driving a stereo audio load (106), which may be a stereo audio load of an accessory apparatus (102) removably coupled to the audio driving circuitry in use. A load monitor (111) is provided for monitoring to monitor, from a monitoring node (112), an indication of a common mode return current passing through a common return path, together with an indication of a common mode component of the first and second audio driving signals and to determine an impedance characteristic of the stereo audio load. The load monitor (111) can provide dynamic monitoring of any significant change in load impedance. In some embodiments the load monitor (111) comprises an adaptive filter (301) which adapts a parameter of the filter which is related to the load impedance so as to determine the indication of load impedance.
Audio output system for a vehicle
An audio output system for a vehicle. The audio output system includes a volume setting device for setting a volume of an audio signal, an audio input for an audio input signal from an audio source, a warning tone device for providing a warning tone signal, an audio-level measuring device for measuring the audio level at the audio input, and a control unit. The audio-level measuring device is configured to limit the maximum audio level of the audio input signal to a predefined first threshold value as a function of the set volume. The control unit is configured to control an audio output signal on the basis of the warning tone signal, the audio input signal and the set volume, and to output an audible or visual notification if the audio input signal present at the audio input has no audio level.
Audio dynamics processing control system with integration release window
An improved dynamics processing control system incorporates an integration release window to virtually eliminate ripple in the final control signal used to control a Voltage Controlled Amplifier in a signal processor. The input audio signal is level detected using a logarithmic level detector and filtered to provide a very fast time constant. The fast release time constant signal is clamped at a maximum level equal to the user defined threshold and filtered by a second filter providing a very long release time constant. The long release time constant is dynamically varied by the fast time constant to provide an adaptive slow time constant. The fast time constant signal modifies the adaptive slow time constant when the difference between the fast time constant and the slow time constant exceeds a predefined integration release window. The integration release window is based on a minimum number of decibels which is larger than the maximum possible ripple in the fast time constant signal. The integration release window tracks the adaptive slow time constant signal to maintain the integration release window over the entire release range of the adaptive slow time constant decay. Once the difference between the fast time constant signal and adaptive slow time constant signal is less than the integration release window, the slow release signal reverts to the un-altered slow time constant release response.
AUDIO DATA PROCESSING METHOD AND APPARATUS, DEVICE, AND STORAGE MEDIUM
An audio data processing method and apparatus, a device, and a storage medium that can obtain, in a game voice mode, a signal processing result associated with a first pre-signal processing policy in an application layer of a service application; control, in the application layer according to the signal processing result, a turned-on/turned-off state of a second optimization component in a second pre-signal processing policy in a terminal system layer, or a turned-on/turned-off state of a first optimization component in the first pre-signal processing policy, a first optimization component turned on in the first pre-signal processing policy being different from a second optimization component turned on in the second pre-signal processing policy; and obtain uplink voice data of a first user in the game voice mode, and perform voice optimization on the uplink voice data based on the turned-on first optimization component and the turned-on second optimization component.