H03G3/32

Post-processing gains for signal enhancement

A method, an apparatus, and logic to post-process raw gains determined by input processing to generate post-processed gains, comprising using one or both of delta gain smoothing and decision-directed gain smoothing. The delta gain smoothing comprises applying a smoothing filter to the raw gain with a smoothing factor that depends on the gain delta: the absolute value of the difference between the raw gain for the current frame and the post-processed gain for a previous frame. The decision-directed gain smoothing comprises converting the raw gain to a signal-to-noise ratio, applying a smoothing filter with a smoothing factor to the signal-to-noise ratio to calculate a smoothed signal-to-noise ratio, and converting the smoothed signal-to-noise ratio to determine the second smoothed gain, with smoothing factor possibly dependent on the gain delta.

Post-processing gains for signal enhancement

A method, an apparatus, and logic to post-process raw gains determined by input processing to generate post-processed gains, comprising using one or both of delta gain smoothing and decision-directed gain smoothing. The delta gain smoothing comprises applying a smoothing filter to the raw gain with a smoothing factor that depends on the gain delta: the absolute value of the difference between the raw gain for the current frame and the post-processed gain for a previous frame. The decision-directed gain smoothing comprises converting the raw gain to a signal-to-noise ratio, applying a smoothing filter with a smoothing factor to the signal-to-noise ratio to calculate a smoothed signal-to-noise ratio, and converting the smoothed signal-to-noise ratio to determine the second smoothed gain, with smoothing factor possibly dependent on the gain delta.

Automatic volume control for combined game and chat audio

A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.

Automatic volume control for combined game and chat audio

A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.

Audio settings based on environment
11696081 · 2023-07-04 · ·

Techniques described herein may involve audio settings based on an environment. An example implementation may involve a playback device playing back first audio content and during playback of at least a portion of the first audio content, detecting, via the at least one microphone, an audio signal. At least a portion of the detected audio signal may include a reflection of the first audio content played back by the playback device. The playback device may determine an equalization setting based on at least the determined one or more reflection characteristics and apply the determined equalization setting during playback of second audio content.

Audio settings based on environment
11696081 · 2023-07-04 · ·

Techniques described herein may involve audio settings based on an environment. An example implementation may involve a playback device playing back first audio content and during playback of at least a portion of the first audio content, detecting, via the at least one microphone, an audio signal. At least a portion of the detected audio signal may include a reflection of the first audio content played back by the playback device. The playback device may determine an equalization setting based on at least the determined one or more reflection characteristics and apply the determined equalization setting during playback of second audio content.

Audio signal
11694709 · 2023-07-04 · ·

A computer device (100) for processing audio signals is described. The computer device (100) includes at least a processor and a memory. The computer device (100) is configured to receive a bitstream comprising a combined audio signal, the combined audio signal comprising a first audio signal including speech and a second audio signal. The computer device (100) is configured to compress the combined audio signal to provide a compressed audio signal. The computer device (100) is configured to control a dynamic range of the compressed audio signal to provide an output audio signal. In this way, a quality of the speech included in the output audio signal is improved.

Microphone with adjustable signal processing

A microphone may comprise a microphone element for detecting sound, and a digital signal processor configured to process a first audio signal that is based on the sound in accordance with a selected one of a plurality of digital signal processing (DSP) modes. Each of the DSP modes may be for processing the first audio signal in a different way. For example, the DSP modes may account for distance of the person speaking (e.g., near versus far) and/or desired tone (e.g., darker, neutral, or bright tone). At least some of the modes may have, for example, an automatic level control setting to provide a more consistent volume as the user changes their distance from the microphone or changes their speaking level, and that may be associated with particular default (and/or adjustable) values of the parameters attack, hold, decay, maximum gain, and/or target gain, each depending upon which DSP is being applied.

Microphone with adjustable signal processing

A microphone may comprise a microphone element for detecting sound, and a digital signal processor configured to process a first audio signal that is based on the sound in accordance with a selected one of a plurality of digital signal processing (DSP) modes. Each of the DSP modes may be for processing the first audio signal in a different way. For example, the DSP modes may account for distance of the person speaking (e.g., near versus far) and/or desired tone (e.g., darker, neutral, or bright tone). At least some of the modes may have, for example, an automatic level control setting to provide a more consistent volume as the user changes their distance from the microphone or changes their speaking level, and that may be associated with particular default (and/or adjustable) values of the parameters attack, hold, decay, maximum gain, and/or target gain, each depending upon which DSP is being applied.

Apparatus and method for automatic volume control with ambient noise compensation

An electronic device and method that automatically adjusts an audio output volume level based on a live environmental acoustic scenario input via a microphone using a machine learning algorithm trained with Human Activity Recognition (HAR). Equipped with such an intelligence the electronic device classifies ambient sounds occurring in the environment of the listening area in which the device is situated into different acoustic scenario mappings such a voice or conversation, for an ambient human conversation detected event, and noise, such as for example a vacuum cleaner or dish washer noise detected event, and automatically adjust the audio output volume accordingly.