Patent classifications
A63F2009/2402
Remote control of a first user's session by a second user
A method is provided, including: receiving a request to initiate a session of a cloud application for a first user; executing, by a cloud server computer, the first user's session of the cloud application to generate video content; streaming the video content to the first client device for rendering to a first display device; receiving a request from a second client device associated with a remote second user to view the video content; streaming the video content over the network to the second client device; processing a request to transition control of the first user's session to the second user; initiating control of the first user's session by the second user, wherein initiating control by the second user includes deactivating control by the first client device and activating control by the second client device.
GENERATION OF GAMEPLAY VIDEO BASED ON SOCIAL NETWORK SHARING
A method, including: executing, by a cloud gaming system, a session of a video game; recording the user's gameplay of the video game; analyzing the user's recorded gameplay to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold; during the session of the video game, receiving a request from the client device, the request being initiated from a button of a controller device interfaced to the client device; responsive to the request, presenting, through the client device, the region of interest; generating, by the cloud gaming system, a gameplay video of the video game based on the region of interest; sharing the gameplay video of the video game over the social network to one or more additional client devices for viewing by one or more additional users.
INTERACTIVE ENTERTAINMENT SYSTEM
A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.
GAME MACHINE INPUT DEVICE AND GAME MACHINE
A game machine input device mounted on a game machine provided with a playfield; the game machine input device includes: an input unit provided toward the front of the playfield and configured to accept input; and a projection part configured to radiate light toward the playfield to project a first image in a region within the visual field of a player viewing the playfield.
Controller device and controller system
An example terminal device includes a generally plate-shaped housing, an LCD provided on the front side of the housing, analog sticks, and first and second buttons. The analog sticks are provided respectively in left and right portions of the LCD above the center of the housing. The first and second buttons are provided on the back side of the housing so as to generally correspond to the analog sticks on the front side of the housing.
Controller for video game console
An improved controller for a game console that is intended to be held by a user in both hands in the same manner as a conventional controller, which has controls on the front operable by the thumbs, and has two additional controls located on the back in positions to be operated by the middle fingers of a user.
Generation of gameplay video based on social network sharing
A method for generating a gameplay video of a video game is provided. The method initiates with recording a user's gameplay of the video game. The user's recorded gameplay is analyzed to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold. Boundaries are defined within a gameplay context of the video game based on the determined region of interest that define options for selection of a beginning and an end for the gameplay video. The gameplay video of the video game is generated based on the selection defined from the boundaries. The gameplay video of the video game is shared over the social network to one or more additional client devices for viewing by one or more additional users.
STRUCTURE DECOMPRESSION GAME CONSOLE
A novel structure decompression game console is provided, including a casing and a pressing assembly installed inside the casing. The casing includes a body and a support seat, and a recessed cavity is provided on the body. The body is provided with a plurality of reset posts on the inner wall corresponding to the recessed cavity, and the support seat is movably arranged in the recessed cavity. The pressing assembly includes a plurality of pressing protrusions arranged on the support seat, which are arranged in correspondence with the reset post. Each pressing protrusion is capable to be connected with the corresponding reset post in a contact manner and pushed back to reset with the movement of the support seat. It can omit the structural setting of the reset seat, making the structure simpler and more compact, while also having the advantages of thinner thickness and easier portability.
REMOTE CONTROL OF A FIRST USER'S SESSION BY A SECOND USER
A method is provided, including: receiving a request to initiate a session of a cloud application for a first user; executing, by a cloud server computer, the first user's session of the cloud application to generate video content; streaming the video content to the first client device for rendering to a first display device; receiving a request from a second client device associated with a remote second user to view the video content; streaming the video content over the network to the second client device; processing a request to transition control of the first user's session to the second user; initiating control of the first user's session by the second user, wherein initiating control by the second user includes deactivating control by the first client device and activating control by the second client device.
WIRELESS ENTERTAINMENT DEVICE, SYSTEM, AND METHOD
A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.