A63F2009/245

Smart puzzle cube having prompting and recording functions

A smart puzzle cube having prompting and recording functions includes at least four cubes (101), a central sphere body (4), and at least one conductive connector (8). The cubes (101) and the central sphere body (4) are securely connected by the conductive connector (8) via a mechanical connection, the cubes (101) are structurally connected to each other and rotatable, and puzzle cube layers formed by the cubes (101) rotate in both directions without limit. The conductive connector (8) includes a rotation detection module (10) that detects rotation directions and angles of the puzzle cube layers.

GAMES AND GAMING MACHINES HAVING GAME SYMBOL REPLACEMENT FEATURE
20190139358 · 2019-05-09 ·

A slot-type game and a gaming machine configured to present a slot-type game include a symbol replacement feature. A first set of game symbols is displayed. If a replacement symbol triggering event occurs, such as the appearance of at least one replacement symbol, the symbol replacement is triggered. At least two symbols of the first set of symbols, such as two symbols adjacent to the replacement symbol, are evaluated to determine a highest ranking and a lowest ranking symbol. A second set of symbols is then displayed, the second set of symbols comprising the first set of symbols with occurrences of the lowest ranking symbol replaced with the highest ranking symbol.

Toy Interactive Method and Device
20190099666 · 2019-04-04 ·

Disclosed is a toy interactive method and device. The method comprises: a medium sample is collected and reference sample information of the medium sample is generated; a playing content of a medium being played is collected; characteristic information of the collected playing content is extracted; the extracted characteristic information is matched with the reference sample information to obtain a matching result; according to the obtained matching result, a to-be-played content that is to be played after a predetermined time period in the medium being played is predicted; and according to the predicted to-be-played content, a toy is driven to synchronously execute an interactive content corresponding to the to-be-played content at a corresponding time point after the predetermined time period. Through the toy interactive method and device, the technical problem is solved.

PUZZLE DEVICE

Disclosed are puzzle devices for production of one or more puzzles. The puzzle devices can include a body and at least one input device. The body can include a plurality of panels, each panel configured to display one or more visual indicators. The at least one input device can include a plurality of panels, each panel configured to display a visual indicator. The at least one input device can move relative to the body to align one or more panels of the input device with one or more panels of the body. The body can further include a plurality of visual output devices configured to generate visual indicators on the plurality of panels of the body.

Games and gaming machines having game symbol replacement feature
10176668 · 2019-01-08 · ·

A slot-type game and a gaming machine configured to present a slot-type game include a symbol replacement feature. A first set of game symbols is displayed. If a replacement symbol triggering event occurs, such as the appearance of at least one replacement symbol, the symbol replacement is triggered. At least two symbols of the first set of symbols, such as two symbols adjacent to the replacement symbol, are evaluated to determine a highest ranking and a lowest ranking symbol. A second set of symbols is then displayed, the second set of symbols comprising the first set of symbols with occurrences of the lowest ranking symbol replaced with the highest ranking symbol.

Hosting and broadcasting virtual events using streaming interactive video

Methods for hosting and operating a twitch service and systems are provided. One method includes running a twitch video game or real-time application at a hosting service center. The twitch video game or real-time application is configured to be played or used by a user on a client device remote to the hosting service center via compressed streaming interactive video. The hosting service center processes input received from the user, wherein the compressed streaming interactive video is compressed with a worst-case, round-trip latency from a user control input to display of a response to the user control input on the client device of the user. The method further includes broadcasting the twitch action video game or real-time application in one or more streams of real-time compressed digital video from the hosting service center to one or more viewing client devices over the Internet. The method also includes selectively overlaying, by the hosting service center, feedback data (e.g., text, comments, audio, etc.) from one or more of the viewing client devices onto the one or more streams of real-time compressed digital video.

OPTICAL PROXIMITY SENSORS

A proximity sensor, including a housing, an array of lenses mounted in the housing, an array of alternating light emitters and light detectors mounted in the housing, each detector being positioned along the image plane of a respective one of the lenses so as to receive maximum light intensity when light enters the lens at a particular angle, an activating unit mounted in the housing and connected to the emitters and detectors, synchronously co-activating each emitter with at least one of the detectors, each activated emitter projecting light out of the housing along a detection plane, and a processor receiving outputs from the detectors corresponding to amounts of projected light reflected by an object in the detection plane to the detectors, and calculating a two-dimensional location of the object in the detection plane based on the detector outputs and the particular angle.

MULTI-PLATFORM GAMING SYSTEMS AND METHODS
20180214769 · 2018-08-02 ·

A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.

Handheld electronic device and associated distributed multi-display system

A system including two handheld electronic devices, each device including a housing, a communicator mounted in the housing continuously receiving images from an internet server, a display mounted in the housing, and a sensor mounted in the housing and connected to the communicator, configured to detect sizes of objects in an adjacent detection zone, and including an analyzer recognizing the other handheld electronic device when the sensor detects that an object in the adjacent detection zone is as long as an edge of the housing, wherein the server receives outputs from the analyzer and partitions each of the images into two half-images, and continuously transmits one of each half-image to the handheld electronic device and the other of each half-image to the other handheld device, such that each full image spans the two device displays.

SMART PUZZLE CUBE HAVING PROMPTING AND RECORDING FUNCTIONS
20180161668 · 2018-06-14 ·

A smart puzzle cube having prompting and recording functions includes at least four cubes (101), a central sphere body (4), and at least one conductive connector (8). The cubes (101) and the central sphere body (4) are securely connected by the conductive connector (8) via a mechanical connection, the cubes (101) are structurally connected to each other and rotatable, and puzzle cube layers formed by the cubes (101) rotate in both directions without limit. The conductive connector (8) includes a rotation detection module (10) that detects rotation directions and angles of the puzzle cube layers.