Patent classifications
A63F2009/2479
GAMING TAG SYSTEM
A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.
Dice rolling system
A dice rolling system includes an electronic gaming unit that may be manipulated to play electronic games. A pair of dice is provided and each of the pair of dice may be tossed during game play. A dice unit is provided and the dice unit may be positioned on a support surface. The dice unit is electrically coupled to the electronic gaming unit. Each of the dice is tossed onto the dice unit. The dice unit includes an optical reader and the optical reader reads indicia on the dice when the dice are tossed onto the dice unit. Thus, the optical reader may determine a number rolled with the pair of dice. The dice unit communicates the number to the electronic gaming unit. Thus, the number may be incorporated into a game played on the electronic gaming unit.
RFID TAG DETECTION AND POSITION DIFFERENTIATION FOR DICE GAMING
Methods, systems, and devices are described herein for reading at least one dice. In one aspect, a method may include transmitting an RFID signal proximate to at least one dice, for example, which is contained within a dice gaming system. The method may also include receiving at least two RFID responses, with each of the RFID responses associated with different faces of at least one dice. A first RFID response may be associated with a first signal strength and the second RFID response associated with a second signal strength. The method may further include determining which side of the dice is facing upwards based on the first signal strength and the second signal strength using machine learning.
MEDIA, SYSTEMS, AND METHODS FOR GAME-BASED EXERCISE TRACKING WITH VIRTUAL WORLD VARIATIONS
A compute device can receive a signal associated with a quantity of real-world activity (e.g., exercise) performed by a user. The compute device can define a quantity of virtual activity based, at least in part, on the quantity of real-world activity. The quantity of virtual activity can be different from the quantity of real-world activity. The compute device can send an indication of progress in a virtual world to an output device, for example, such that the user's progress is displayed.
Electrified game piece manipulation game and game piece manipulator
A game system according to various embodiments of the subject disclosure may include a game piece and a game piece manipulator configured to hold the game piece. The game piece manipulator may include a first surface comprising a first electrically conductive portion and a controller configured to control an electric stimulus emitted by the game piece manipulator. The game piece manipulator may emit the electric stimulus by the first electrically conductive portion. The game piece may further include a power supply.
Crystal Ball for Emotional Interaction
This invention relates to a crystal ball for emotional interaction, featuring a touch-sensitive surface, a lighting system, a vibration mechanism, and a wireless communication module. When a user interacts with the touch-sensitive surface, the control system generates synchronized light and vibration outputs that are transmitted to a paired crystal ball, allowing for real-time emotional communication between remote users. The lighting system creates dynamic visual effects, including expanding or shrinking halos across the spherical surface, representing different emotional states. This system offers a tangible and immersive means of emotional expression, blending modern technology with the symbolic essence of traditional crystal balls.