Patent classifications
A63F2009/2488
Vaporizer device
A vaporization device that includes an entertainment mode or modes including one or more game modes. The vaporization device may enhance the user experience. The entertainment mode may be engaged by a sequence of predetermined manipulations of the vaporization device. The entertainment mode may include one or more interactive games using the device, and/or one or more display modes. The interactive games may include a pattern-following game, a memory game, a triggered output game, or a chance game. The entertainment mode may also include games that may be played by one or more persons. The entertainment mode may modify the operation (e.g., heater control, appearance, user interface, etc.) of the device while still permitting the vaporization of vaporizable material.
System and method for robotic ticket scratching via live remote mobile interface
A controller is configured to obtain, from a first video camera in proximity to a ticket dispensing machine, a first video stream; transmit the first video stream to an application server for delivery to a user device; receive, from the application server, a dispense command for the ticket dispensing machine; cause the ticket dispensing machine to dispense, based on the dispense command, a ticket having a scratching area; receive user-provided scratching data from the application server; and cause a robotic scratching device to scratch the scratching area in accordance with the scratching data.
Tactile and audio-enabled gaming
Systems and methods are disclosed for playing a game by providing a board with tactile and/or sound annotations uniquely referencing play positions on the board; and providing tactile and/or audible pieces to be used with the tactile and sound-annotated board.
BLUETOOTH COMMUNICATION TIMING DEVICE FOR SPEED CUBE
The present invention provides a magic cube timing device based on Bluetooth communication, including a timer main body and a non-slip mat. The timer main body is fastened to the non-slip mat. The timer main body includes a main body housing, a main control PCB board, a display apparatus, and two magnetic surface stickers. Two through holes are disposed in the main body housing. One end of the magnetic surface sticker penetrates through the through hole to connect to the main control PCB board. According to the magic cube timing device based on Bluetooth communication in the present invention, each use result in the magic cube timing device is transmitted to an external terminal by using a Bluetooth module, to effectively collect statistics on and store timing data.
INTELLIGENT BOARD WITH INTEGRATED DEVICES AND CONNECTED INTERACTIONS
Techniques and systems for immersive interactions are provided. A first smart device available for interaction is identified by an interactivity system. A first physical game piece is detected by the interactivity system, and a first identifier of the first physical game piece is received, from the first physical game piece, via one or more wireless signals. A first set of predefined effects that can be performed using the first smart device is identified based on the first identifier. The first smart device is instructed to perform at least a first predefined effect of the first set of predefined effects.
Save game load time reduction for cloud gaming
A cloud gaming system having a game console that is configured to execute video games is provided. The game console provides an interface for a remote client device to interface with the game console and request that games be played. The game console being located in a first data center. The system further includes a storage server connected to the game console over a network connection in the first data center. A save data server is also provided and is located in a second data center. Data selection logic of the game console is provided. The data selection logic is configured to retrieve save data from the save data server and cache the save data to a save data disk of the game console. The data selection logic is configured to automatically retrieve the save data upon detecting a session initiation for a user account.
SYSTEMS, DEVICES AND METHODS FOR NETWORK MANAGEMENT OF REMOTE MODIFICATION OF CARDS
The disclosure relates to devices, systems, methods and computer readable media for providing network management of remote card handling, and physical manipulation. More particularly, the disclosure is directed to networked devices, systems, methods and computer program methods for remotely, physically modifying a card while leaving a physical record of the modified card for inspection and validation and delivering the manipulation results to a user, and/or other third parties, for example, scratch lottery cards and ballot cards.
Online live dealer multi-hand draw poker gaming system and method
A method and apparatus for providing hybrid draw poker games to online players, poker hands comprise both physical card values dealt by a dealer and electronically-generated card values from the gaming server. The gaming server receives an indication from each of the remote players of how many hands each player would like to play, and a wager amount for each hand. Electronic indications of an initial set of physical cards dealt by the dealer are then provided to the online players. In response, each player provides an indication of card values that each player would like to retain and/or an indication of card values that each player would like to discard. The gaming server assigns the retained card values selected by each player to each player's respective hands, and then generates electronic replacement card values for each hand of each player. The gaming server then performs a win/lose analysis for each hand.
AUGMENTED REALITY GAMING SYSTEMS AND METHODS
An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
Resonant coils for use with games and toys
An electronic card game system and method using NFC or RFID electromagnetic communication, including an initiator having a driving coil, a first card having a secondary coil with a capacitor, and a playing piece having a receiving coil. The initiator and the first card may be placed on a playing surface so that at least a portion of the driving coil and at least a portion of the secondary coil overlap. Similarly, the first card and the playing piece may be placed on a playing surface so that at least a portion of the receiving coil and at least a second portion of the secondary coil overlap. These overlapped coils allow a driving signal initiated at the driving coil to be transmitted through the secondary coil and received by the receiving coil.