A63F2009/2492

Pendulum Unit and Wave Pendulum Assembly
20200324218 · 2020-10-15 ·

The present disclosure relates to the field of decor items, and more particularly relates to a pendulum unit and a wave pendulum assembly based on the pendulum unit, wherein the wave pendulum assembly comprises a frame and a plurality of first magnetic bodies, respective first magnetic bodies being connected to the frame via strings and being hung in the air; second magnetic bodies, the amount of which is identical to that of the first magnetic bodies, the second magnetic bodies being fixedly disposed below the first magnetic bodies in a one-to-one correspondence; in the first magnetic bodies and the second magnetic bodies, at least one party may generate magnetism when being energized, such that at least one of the first magnetic body and the second magnetic body may generate magnetism when being energized, such that the first magnetic body may swing periodically in the air under a magnetic action between the first magnetic body and the second magnetic body.. The wave pendulum assembly provided by the present disclosure has beneficial effects such as a simple structure, a good reliability, and an appeal for viewing.

Magic Sphere

The invention provides a device for outputting an acoustic and/or optical effect (a decision sequence) comprising a basic body comprising a basic element with a cover which can be attached in a form- and/or force-closed manner, at least one optical and/or at least one acoustic stimulating element, a power supply, a circuitry comprising a microprocessor, a random generator and a storage medium, and at least one switch, wherein a decision sequence can be activated by the at least one switch, wherein the decision sequence being selectable by random generator from a plurality of decision sequences provided and with said sequence being outputtable by the stimulus elements in the form of an optical and/or acoustic stimulus (decision sequence). In this way a magic sphere is provided that may help the user to take decisions.

Interactive gaming toy
10583357 · 2020-03-10 · ·

An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.

ENCAPSULATED ILLUMINATED DIE
20200016481 · 2020-01-16 ·

An illuminated game piece, such as a die or dice in which an electrical circuit powering a light source are encapsulated by a material forming a body of the game piece. The electrical circuit includes an inductive charging coil, an energy storage device and at least one illumination device. The inductive charging coil may be coupled to an inductive charger to replenish the energy storage device. When encapsulated, there are no ports or external connectors and the integrity of the game piece is assured so that is no change in game play.

WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS
20200001176 · 2020-01-02 ·

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.

Electronic word game
10413808 · 2019-09-17 ·

An electronic word game uses a plurality of tiles and electronic rack to make one or more words. The tiles are received in a plurality of receivers in the rack enabling electronic communication between the tiles and rack. Each tile includes a display screen, a microprocessor, and communication means. The rack includes an on-off switch, microprocessor, speaker, power source, and a means of communicating with each tile. A capacitor in each tile provides power to keep the display screen on temporarily after the tile is removed from the rack. The microprocessor includes a means for selecting a word to be spelled based on the number of tiles selected to play the game (between 3 and 7 tiles), a means for determining whether a word has been formed, and a means to signal the player that a word has been formed.

CLAW POWER SUPPLY STRUCTURE
20240157229 · 2024-05-16 ·

A claw power supply structure includes a moving seat and a claw. The moving seat includes a base and a reel pivoted to the base. Both sides of a periphery of the reel have a pair of flanges. A pair of electrically conductive rings is provided on the two flanges. The base includes an electrically conductive plate bracket, two electrically conductive plates, and a flexible cable having at least two inner wires wound on the reel. The inner wires of the flexible cable are connected to the electrically conductive rings, respectively. The flexible cable is connected to the claw. The claw includes a drive member. The drive member includes an outer cylinder. The outer cylinder has an accommodation groove therein. An electromagnetic coil is provided in the accommodation groove. The inner wires of the flexible cable are electrically connected to the electromagnetic coil.

ELEVATING CABLE REEL OF SINGLE-LAYER WINDING TYPE
20240154400 · 2024-05-09 ·

The present invention disclosed a elevating cable reel of single-layer winding type comprising; a main body installed on a ceiling or wall or a support of a predetermined shape and having a storage space therein; a drum rotatably accommodated inside the main body, and having a hollow therein, and a power cable being wound around a circumferential surface thereof; a driving motor disposed in the hollow to provide forward/reverse rotational force to the drum; a slip ring installed on a part of the drum to receive commercial power in a contact manner; and an elevating body suspended from the lower end of the power cable and installed to be elevated up and down. And, the power cable is wound in a single layer on the circumferential surface of the drum to prevent heat generation due to eddy current.

INTERACTIVE GAMING TOY
20190009171 · 2019-01-10 ·

An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.

WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS
20180339226 · 2018-11-29 ·

Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.