Patent classifications
A63F2009/2492
MOBILE OBJECT APPARATUS, NON-CONTACT POWER FEED SYSTEM, AND METHOD OF DRIVING MOBILE OBJECT APPARATUS
A mobile object apparatus includes an electric power reception unit that receives electric power transmitted in a non-contact manner from, out of a plurality of power feed apparatuses that are allocated to a plurality of small areas within a predetermined area and are capable of transmitting electric power in a non-contact manner, the power feed apparatus allocated to the small area adjacent to the mobile object apparatus, a drive unit that executes a movement operation on the predetermined area, and an electric power storage unit that stores an electric power amount requisite for the movement operation to the small areas within a predetermined range from the adjacent small area.
Interactive gaming toy
An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.
WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS
Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.
System for reducing the consumption of an electronic die
The object of the present invention relates to an energy management system of hardware of an electronic RF die for the coordination of the electronic RF die with remote terminals (e.g., PC, tablet, smartphone, gaming console). The system for reducing the consumption of an electronic game die includes four different activation levels of the hardware components, such as the microcontroller and accelerometer. The system includes two different activation thresholds, which can be set and updated dynamically, and are detected by the accelerometer to activate the different hardware components and adjust the transition between operating modes. The system detects the active presence of remote terminals and, particularly, whether or not the data sent has been received. Further, the system dynamically adapts the parameters of the four operating modes and the two activation thresholds to the different use situations of the die, i.e., to different environmental and game conditions.
Wireless interactive game having both physical and virtual elements
Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.
Portable Gaming System
A portable gaming system includes an electronic device. The electronic device may store data pertaining to a game. A controller is provided and the controller controls operational aspects of the game. A display is provided. A storage unit is provided and the storage unit is in selective communication with the electronic device. Thus, the storage unit receives and stores the data pertaining to the game. The storage unit is in selective communication with the controller and the display. Thus, the display displays the game thereby facilitating the game to be played when the display is in a remote location with respect to the electronic device.
ELECTRONIC WORD GAME
An electronic word game uses a plurality of tiles and electronic rack to make one or more words. The tiles are received in a plurality of receivers in the rack enabling electronic communication between the tiles and rack. Each tile includes a display screen, a microprocessor, and communication means. The rack includes an on-off switch, microprocessor, speaker, power source, and a means of communicating with each tile. A capacitor in each tile provides power to keep the display screen on temporarily after the tile is removed from the rack. The microprocessor includes a means for selecting a word to be spelled based on the number of tiles selected to play the game (between 3 and 7 tiles), a means for determining whether a word has been formed, and a means to signal the player that a word has been formed.
Locational node device
A node device in a distributed virtual environment captures locational signals projected by another node device into a capture area of the node device and reflected from the capture area to a capture device of the node device. The location of the node device relative to the other node device is determined based on the captured locational signals. The determined location can be based on an angular relationship determined between the node device and the other node device based on the captured locational signals. The determined location can also be based on a relative distance determined between the node device and the other node device based on the captured locational signals. Topology of the capture area can also be detected by the node device, and topologies of multiple capture areas can be combined to define one or more surfaces in a virtual environment.
INTERACTIVE GAMING TOY
An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.
WIRELESS POWERED LUMINOUS PUZZLE
A wireless powered luminous puzzle is provided, which includes a positioning base plate and several puzzle modules; each puzzle modules includes: a PVC board, a paper board, and a TPE board; an interior of the paper board is embedded with a LED module; an interior of the positioning base plate is provided with a power supply circuit; the power supply circuit is inductively connected to the LED module. In summary, the present application provides a luminous puzzle that can be induced by a wireless coil to emit light from puzzle blocks. Compared with a luminous puzzle in existing technology, the present application effectively protects the PCB inside the puzzle module by embedding the LED module into the paper board of the puzzle module, improves a seismic performance of the puzzle module, and avoid loosening and damage of the LED module.