A63F13/211

HAND-HELD INPUT DEVICE WITH THREE-INPUT SWITCHES

An input device for an information handling system may include a body and a plurality of three-input switches positioned on the body. Each of the plurality of three-input switches includes a first outer portion, pressable to enter a first input, a center portion, pressable to enter a second input, and a second outer portion, pres sable to enter a third input. The first outer portion is adjacent to a first side of the center portion, and the second outer portion is adjacent to a second side of the center portion.

Systems and methods for reducing hops associated with a head mounted system
11697061 · 2023-07-11 · ·

Systems and methods for reducing hops associated with a head mounted display are described. The head mounted display includes a communications circuit for receiving and transmitting interactive media associated with a game program via a network. The interactive media is processed by the game cloud system and streamed directly to the communications circuit of the head mounted display. The head mounted display further includes a user input circuit for receiving an action from a user to generate an input, which includes position and motion detected by the user input circuit. The head mounted display includes a game processing circuit for decoding the interactive media received from the network. The game processing circuit drives a portion of interactivity associated with the game program. The portion of interactivity is generated based on the input.

Systems and methods for reducing hops associated with a head mounted system
11697061 · 2023-07-11 · ·

Systems and methods for reducing hops associated with a head mounted display are described. The head mounted display includes a communications circuit for receiving and transmitting interactive media associated with a game program via a network. The interactive media is processed by the game cloud system and streamed directly to the communications circuit of the head mounted display. The head mounted display further includes a user input circuit for receiving an action from a user to generate an input, which includes position and motion detected by the user input circuit. The head mounted display includes a game processing circuit for decoding the interactive media received from the network. The game processing circuit drives a portion of interactivity associated with the game program. The portion of interactivity is generated based on the input.

Mobile platform as a physical interface for interaction

Systems and methods to provide a mobile computing platform as a physical interface for an interactive space are presented herein. The interactive space may be experienced by a user of a host device (e.g., headset). The interactive space may include views of virtual content. A position and/or heading of the mobile computing platform relative to a perceived position and/or heading of the virtual content of the interactive space may be determined. Remote command information may be determined based on the relative position information and/or user input information conveying user entry and/or selection of one or more input elements of the mobile computing platform. The remote command information may be configured to effectuate user interactions with the virtual content in the interactive space based on user interactions with the mobile computing platform.

Storage medium having stored therein information processing program, information processing apparatus, information processing system, and information processing method

In a case where a second camera operation through a third input unit using an inertial sensor is performed while a pointer operation process based on a pointer operation through a first input unit or a camera operation process based on a first camera operation through a second input unit is performed, an absolute value of a quantity of change in a position or an image capturing direction of a virtual camera based on the second camera operation is reduced as compared with a case where the second camera operation is performed when neither of the pointer operation process based on the pointer operation and the camera operation process based on the first camera operation are performed.

Storage medium having stored therein information processing program, information processing apparatus, information processing system, and information processing method

In a case where a second camera operation through a third input unit using an inertial sensor is performed while a pointer operation process based on a pointer operation through a first input unit or a camera operation process based on a first camera operation through a second input unit is performed, an absolute value of a quantity of change in a position or an image capturing direction of a virtual camera based on the second camera operation is reduced as compared with a case where the second camera operation is performed when neither of the pointer operation process based on the pointer operation and the camera operation process based on the first camera operation are performed.

Gesture recognition device and method for sensing multi-factor assertion

A gesture-recognition (GR) device is disclosed that includes a capacitive touch sensor panel and a controller. The capacitive touch sensor panel comprises a plurality of sensing pads arranged in a cylindrical pattern inside a handle of the GR device and detects a multi-factor touch assertion at a set of sensing pads of the plurality of sensing pads. The controller transmits a driving signal to each of the plurality of sensing pads for the detection of the multi-factor touch assertion, generates an assertion signal, determines a signal sequence based on the assertion signal, and converts a current inactive state of the GR device to an active state based on a validation of the determined signal sequence corresponding to the multi-factor touch assertion and an inferred user intent.

Reconfiguring reality using a reality overlay device

Virtual entities are displayed alongside real world entities in a wearable reality overlay device worn by the user. Information related to an environment proximate to the wearable device is determined. For example, a position of the wearable device may be determined, a camera may capture an image of the environment, etc. Virtual entity image information representative of an entity desired to be virtually displayed is processed based on the determined information. An image of the entity is generated based on the processed image information as a non-transparent region of a lens of the wearable device, enabling the entity to appear to be present in the environment to the user. The image of the entity may conceal a real world entity that would otherwise be visible to the user through the wearable device. Other real world entities may be visible to the user through the wearable device.

In-vehicle performance device, in-vehicle performance system, in-vehicle performance method, storage medium, and command measurement device

An in-vehicle performance device is an in-vehicle performance device that performs a game that is played by an occupant in a vehicle, and includes a motion detector configured to detect a motion of the occupant irrelevant to driving the vehicle, a display configured to display an image visually recognizable by the occupant, and a display controller configured to display a response image according to the motion of the occupant on the display on the basis of the motion of the occupant detected by the motion detector, and output a result of a game based on a predetermined rule.

In-vehicle performance device, in-vehicle performance system, in-vehicle performance method, storage medium, and command measurement device

An in-vehicle performance device is an in-vehicle performance device that performs a game that is played by an occupant in a vehicle, and includes a motion detector configured to detect a motion of the occupant irrelevant to driving the vehicle, a display configured to display an image visually recognizable by the occupant, and a display controller configured to display a response image according to the motion of the occupant on the display on the basis of the motion of the occupant detected by the motion detector, and output a result of a game based on a predetermined rule.