A63F13/212

Systems and methods for guiding actors using a motion capture reference system

The specification discloses methods and systems for enabling users to configure one or more actuators in data communication with a user's computing device and positioned on a prop to generate and deliver feedback to a motion capture actor engaged with the prop. At least one graphical interface in the computing device is configured to enable the user to configure occurrence of at least one event during a scene, associate a time and duration of occurrence to the at least one event within an overall duration of the scene, select the prop, assign the at least one event and the associated time and duration of occurrence to at least one actuator on the prop, configure at least one parameter for the feedback, and activate the at least one actuator to generate and deliver the feedback to the actor in response to an occurrence of the at least one event.

Systems and methods for guiding actors using a motion capture reference system

The specification discloses methods and systems for enabling users to configure one or more actuators in data communication with a user's computing device and positioned on a prop to generate and deliver feedback to a motion capture actor engaged with the prop. At least one graphical interface in the computing device is configured to enable the user to configure occurrence of at least one event during a scene, associate a time and duration of occurrence to the at least one event within an overall duration of the scene, select the prop, assign the at least one event and the associated time and duration of occurrence to at least one actuator on the prop, configure at least one parameter for the feedback, and activate the at least one actuator to generate and deliver the feedback to the actor in response to an occurrence of the at least one event.

HEAD-MOUNTED DISPLAY SENSOR STATUS

An example device comprises: a head-mounted display; a housing for the head-mounted display, the housing including an external surface; sensors to monitor a wearer of the head-mounted display; a visual indicator at the external surface; and a controller. The controller is generally to: control subsets of the sensors to be on or off based on respective permissions for usage of subsets of the sensors; and control the visual indicator to indicate respective status of the subsets of the sensors.

CONTROL DEVICE, SYSTEM AND METHOD

A control device includes one or more sensors to detect motion of the control device in at least three spatial axes, a wireless communication unit to transmit tracking information indicative of the detected motion and an exterior surface having no more than three user-actuated inputs.

SYSTEM AND METHOD FOR LOW LATENCY MOTION INTENTION DETECTION USING SURFACE ELECTROMYOGRAM SIGNALS
20230026072 · 2023-01-26 ·

System for detecting intention of movements by a subject comprises sensors and a computing device. The sensors are configured to be engaged to the subject. The sensors measure electromyogram signals from the subject. The computing device receives the electromyogram signals from the sensors. Features are extracted using electromyogram signals from one or more of the sensors. One or more of the extracted features are compared with their respective threshold corresponding to a first movement among the movements. Intention of making the first movement is registered, prior to the onset of the first movement, based on the comparison.

COMPUTER PROGRAM, SERVER, TERMINAL, AND METHOD
20230023653 · 2023-01-26 · ·

A non-transitory computer readable medium storing computer executable instructions which, when executed by one or more processors, cause the one or more processors to perform a process including generating avatar information relating to an avatar expression or pose based on streamer data indicating a facial expression or pose of a streamer; acquiring gift information concerned with a gift of an object that is provided from a viewer to the streamer; determining whether the gift information satisfies a predetermined condition; in a case that the gift information is determined to satisfy the predetermined condition, rendering an avatar facial expression or pose using a predetermined facial expression or pose corresponding to the predetermined condition; and in a case that the gift information is determined to not satisfy the predetermined condition, rendering the avatar facial expression or pose using the avatar information generated based on the streamer data.

EXERCISE OR SPORTS EQUIPMENT AS GAME CONTROLLER
20230024653 · 2023-01-26 ·

A system and method for providing real-time exercise parameters generated from exercise and sports equipment by a user into gameplay of game titles. The real-time exercise parameters may include power data, resistance data, cadence data, speed data, etc. and associated timestamps, such that the exercise parameters may be used for generating instructions corresponding to a set of inputs associated with gameplay of a game title. A game server associated with the game title may receive and execute the instructions to initiate performance of an in-game action by an avatar of the user within a gaming environment of the game title.

HEALTH AND WELLNESS GAMIFICATION

Systems and methods for integrating biometric data into gameplay of interactive content titles are provided. More specifically, such systems and methods may provide a healthcare gamification hub in an online gaming system. whereby players are incentivized to reach health and wellness goals that may be translated into in-game or metagaming resources for interactive content titles. Earning game resources may be associated stored health gamification rules that specify actions associated with corresponding biometric data and a virtual reward that is redeemable towards one or more in-game rewards associated with one or more interactive content titles. Real-time biometric data regarding a user may be received and the biometric data may be captured by one or more sensor devices.

HEALTH AND WELLNESS GAMIFICATION

Systems and methods for integrating biometric data into gameplay of interactive content titles are provided. More specifically, such systems and methods may provide a healthcare gamification hub in an online gaming system. whereby players are incentivized to reach health and wellness goals that may be translated into in-game or metagaming resources for interactive content titles. Earning game resources may be associated stored health gamification rules that specify actions associated with corresponding biometric data and a virtual reward that is redeemable towards one or more in-game rewards associated with one or more interactive content titles. Real-time biometric data regarding a user may be received and the biometric data may be captured by one or more sensor devices.

Methods and systems for obtaining, aggregating, and analyzing vision data to assess a person's vision performance

The present specification describes methods and systems for modifying a media, such as Virtual Reality, Augmented Reality, or Mixed Reality (VR/AR/MxR) media based on a vision profile and a target application. In embodiments of the specification, a Sensory Data Exchange (SDE) is created that enables identification of various vision profiles for users and user groups. The SDE may be utilized to modify one or more media in accordance with each type of user and/or user group.