A63F13/213

Using HMD Camera Touch Button to Render Images of a User Captured During Game Play
20180001198 · 2018-01-04 ·

Methods and systems for presenting an image of a user interacting with a video game includes providing images of a virtual reality (VR) scene of the video game for rendering on a display screen of a head mounted display (HMD). The images of the VR scene are generated as part of game play of the video game. An input provided at a user interface on the HMD received during game play is used to initiate a signal to pause the video game and to generate an activation signal to activate an image capturing device. The activation signal causes the image capturing device to capture an image of the user interacting in a physical space. The image of the user captured by the image capturing device during game play is associated with a portion of the video game that corresponds with a time when the image of the user was captured. The association causes the image of the user to be transmitted to the HMD for rendering on the display screen of the HMD.

Using HMD Camera Touch Button to Render Images of a User Captured During Game Play
20180001198 · 2018-01-04 ·

Methods and systems for presenting an image of a user interacting with a video game includes providing images of a virtual reality (VR) scene of the video game for rendering on a display screen of a head mounted display (HMD). The images of the VR scene are generated as part of game play of the video game. An input provided at a user interface on the HMD received during game play is used to initiate a signal to pause the video game and to generate an activation signal to activate an image capturing device. The activation signal causes the image capturing device to capture an image of the user interacting in a physical space. The image of the user captured by the image capturing device during game play is associated with a portion of the video game that corresponds with a time when the image of the user was captured. The association causes the image of the user to be transmitted to the HMD for rendering on the display screen of the HMD.

OBJECT MODELING AND REPLACEMENT IN A VIDEO STREAM

Systems, devices, and methods are presented for segmenting an image of a video stream with a client device by receiving one or more images depicting an object of interest and determining pixels within the one or more images corresponding to the object of interest. The systems, devices, and methods identify a position of a portion of the object of interest and determine a direction for the portion of the object of interest. Based on the direction of the portion of the object of interest, a histogram threshold is dynamically modified for identifying pixels as corresponding to the portion of the object of interest. The portion of the object of interest is replaced with a graphical interface element aligned with the direction of the portion of the object of interest.

GAMING DEVICE WITH ROTATABLY PLACED CAMERAS
20180011545 · 2018-01-11 ·

A method to identify positions of fingers of a hand is described. The method includes capturing images of a first hand using a plurality of cameras that are part of a wearable device. The wearable device is attached to a wrist of a second hand and the plurality of cameras of the wearable device is disposed around the wearable device. The method includes repeating capturing of additional images of the first hand, the images and the additional images captured to produce a stream of captured image data during a session of presenting the virtual environment in a head mounted display (HMD). The method includes sending the stream of captured image data to a computing device that is interfaced with the HMD. The computing device is configured to process the captured image data to identify changes in positions of the fingers of the first hand.

LOCATION-BASED EXPERIENCE WITH INTERACTIVE MERCHANDISE

A system for providing an interactive experience for multiple game-players. The experience is provided in a light-controlled setting where the game-players may wear or hold one or more of various toys (e.g., gloves). The system detects and recognizes the toy along with gestures and pointing efforts performed by the game-player and the system generates an effect based on the type of toy and the type of gesture. The system also generates one or more visual targets that are visible to the game-player such as projections, holograms, and displays of one or more of various fantasy virtual adversaries. The generated effects may include any combination of sensory effects including visual, audio, tactile, and smell/taste. The generated effect may be directed based on the pointing efforts of the game-player. The system may then register the effect on the target, if the pointing efforts intersect with the virtual location of the target.

Screen shooting range and method of playing screen shooting game using artificial intelligence technology
11707668 · 2023-07-25 · ·

The present invention provides a screen shooting range and a method of playing a screen shooting game using artificial intelligence technologies. The screen shooting range includes a set studio including a plurality of shooting spaces virtually divided so as to continue a movement line of a user, wherein each of the divided shooting spaces is decorated according to different themes; a plurality of structures disposed in the shooting spaces; a sensor unit configured to detect a motion or position of the user; a plurality of image display units disposed in the shooting space to display images; a moving means provided so that the structure or the image display unit can be moved; a main server for storing a plurality of images as a manual and receiving position information of the laser point; and a controller for controlling internal configurations of the shooting space as a whole.

Screen shooting range and method of playing screen shooting game using artificial intelligence technology
11707668 · 2023-07-25 · ·

The present invention provides a screen shooting range and a method of playing a screen shooting game using artificial intelligence technologies. The screen shooting range includes a set studio including a plurality of shooting spaces virtually divided so as to continue a movement line of a user, wherein each of the divided shooting spaces is decorated according to different themes; a plurality of structures disposed in the shooting spaces; a sensor unit configured to detect a motion or position of the user; a plurality of image display units disposed in the shooting space to display images; a moving means provided so that the structure or the image display unit can be moved; a main server for storing a plurality of images as a manual and receiving position information of the laser point; and a controller for controlling internal configurations of the shooting space as a whole.

OPERATING DEVICE

An operating device includes a first light-emitting area provided on a front surface of the operating device, a first light-transmitting member that is formed with a material that transmits light and that makes up the first light-emitting area, a second light-emitting area provided on an upper surface of the operating device, a second light-transmitting member that is formed with a material that transmits light and that makes up the second light-emitting area, a light source, and a light guide member adapted to guide light of the light source to the first light-transmitting member and the second light-transmitting member. The light guide member includes a first guide section arranged behind the first light-transmitting member to guide light to the first light-transmitting member, and a second guide section that extends upward beyond a position of the first light-transmitting member toward the second light-transmitting member.

OPERATING DEVICE

An operating device includes a first light-emitting area provided on a front surface of the operating device, a first light-transmitting member that is formed with a material that transmits light and that makes up the first light-emitting area, a second light-emitting area provided on an upper surface of the operating device, a second light-transmitting member that is formed with a material that transmits light and that makes up the second light-emitting area, a light source, and a light guide member adapted to guide light of the light source to the first light-transmitting member and the second light-transmitting member. The light guide member includes a first guide section arranged behind the first light-transmitting member to guide light to the first light-transmitting member, and a second guide section that extends upward beyond a position of the first light-transmitting member toward the second light-transmitting member.

Graphical user interface and parametric equalizer in gaming systems

A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.