A63F13/213

Systems and methods for generating in-game assets for a gaming platform based on inheriting characteristics from other in-game assets
11712626 · 2023-08-01 · ·

Systems and methods for generating characters for a gaming platform based on inheriting characteristics from other characters are disclosed. Exemplary implementations may: store, in electronic storage, a set of character definitions that define visual representations of individual characters that can operate and interact within the gaming platform; present a user interface to a first player on a first client computing platform associated with the first player; receive user input from the first player; generate a new character definition based on the first character definition and the second character definition; and present the new character on the user interface.

Systems and methods for generating in-game assets for a gaming platform based on inheriting characteristics from other in-game assets
11712626 · 2023-08-01 · ·

Systems and methods for generating characters for a gaming platform based on inheriting characteristics from other characters are disclosed. Exemplary implementations may: store, in electronic storage, a set of character definitions that define visual representations of individual characters that can operate and interact within the gaming platform; present a user interface to a first player on a first client computing platform associated with the first player; receive user input from the first player; generate a new character definition based on the first character definition and the second character definition; and present the new character on the user interface.

COMPUTER SYSTEM AND METHOD FOR CONTROLLING GENERATION OF VIRTUAL MODEL

Model data of a virtual model imitating an object model is generated based on photographed data obtained by photographing the object model including a joint structure. A given applied joint structure is applied to the virtual model. The virtual model based on the model data is disposed in a given virtual space. Virtual model management data including the model data and data of the applied joint structure is stored in a predetermined storage section or is externally output as data for causing a joint of the virtual model to function.

COMPUTER PROGRAM, SERVER, TERMINAL, AND METHOD
20230023653 · 2023-01-26 · ·

A non-transitory computer readable medium storing computer executable instructions which, when executed by one or more processors, cause the one or more processors to perform a process including generating avatar information relating to an avatar expression or pose based on streamer data indicating a facial expression or pose of a streamer; acquiring gift information concerned with a gift of an object that is provided from a viewer to the streamer; determining whether the gift information satisfies a predetermined condition; in a case that the gift information is determined to satisfy the predetermined condition, rendering an avatar facial expression or pose using a predetermined facial expression or pose corresponding to the predetermined condition; and in a case that the gift information is determined to not satisfy the predetermined condition, rendering the avatar facial expression or pose using the avatar information generated based on the streamer data.

EXERCISE OR SPORTS EQUIPMENT AS GAME CONTROLLER
20230024653 · 2023-01-26 ·

A system and method for providing real-time exercise parameters generated from exercise and sports equipment by a user into gameplay of game titles. The real-time exercise parameters may include power data, resistance data, cadence data, speed data, etc. and associated timestamps, such that the exercise parameters may be used for generating instructions corresponding to a set of inputs associated with gameplay of a game title. A game server associated with the game title may receive and execute the instructions to initiate performance of an in-game action by an avatar of the user within a gaming environment of the game title.

MOVEMENT-BASED NAVIGATION
20230027393 · 2023-01-26 ·

One or more custom actions are stored in memory. Each of the custom actions is associated with a pattern of physical movement and a threshold. Physical movement data captured by a user device of the user is received and mapped to an identified one of the custom actions. When the physical movement data matches the associated pattern of physical movement within the associated threshold, it is determined that the user is authorized to access the identified custom action.

REALITY VS VIRTUAL REALITY RACING

A method for displaying a virtual vehicle includes: calculating a virtual world comprising the virtual vehicle and a representation of a physical object at a virtual position; calculating a virtual position of a point of view within the virtual world based on a position of the point of view at the racecourse; and calculating a portion of the virtual vehicle within the virtual world that is visible from the virtual position of the point of view, wherein the portion of the virtual vehicle visible from the virtual position of the point of view comprises a portion of the virtual vehicle that is unobscured, from the virtual position of the point of view, by the representation of the physical object at the virtual position of the physical object.

REALITY VS VIRTUAL REALITY RACING

A method for displaying a virtual vehicle includes: calculating a virtual world comprising the virtual vehicle and a representation of a physical object at a virtual position; calculating a virtual position of a point of view within the virtual world based on a position of the point of view at the racecourse; and calculating a portion of the virtual vehicle within the virtual world that is visible from the virtual position of the point of view, wherein the portion of the virtual vehicle visible from the virtual position of the point of view comprises a portion of the virtual vehicle that is unobscured, from the virtual position of the point of view, by the representation of the physical object at the virtual position of the physical object.

GAME PLAYER CREATED OBJECT AND VIDEO GAME PLAY

A video game may include a virtual representation of a game player created object. The game player created object may be imaged by an imaging device of a smartphone, with the smartphone determining a virtual representation for use in the video game based on information of the image. In some embodiments the game player may control the virtual representation during game play.

In some embodiments the game player created object may be an origami object.

GAME PLAYER CREATED OBJECT AND VIDEO GAME PLAY

A video game may include a virtual representation of a game player created object. The game player created object may be imaged by an imaging device of a smartphone, with the smartphone determining a virtual representation for use in the video game based on information of the image. In some embodiments the game player may control the virtual representation during game play.

In some embodiments the game player created object may be an origami object.