A63F13/215

ELECTRONIC GAMING SYSTEM

An electronic gaming console includes a first control device including a first button, a second control device including a second button, a tube connecting the first control device to the second control device, the tube comprising a plurality of lights within an interior of the tube, a memory; and a controller. The controller can be configured to receive one or more sets of instructions from a user device, store the sets of instructions in the memory, receive a first input from the first button and a second input from the second button; and control illumination of the plurality of lights based on at least one of the sets of instructions, and at least one of the first input or the second input.

ELECTRONIC GAMING SYSTEM

An electronic gaming console includes a first control device including a first button, a second control device including a second button, a tube connecting the first control device to the second control device, the tube comprising a plurality of lights within an interior of the tube, a memory; and a controller. The controller can be configured to receive one or more sets of instructions from a user device, store the sets of instructions in the memory, receive a first input from the first button and a second input from the second button; and control illumination of the plurality of lights based on at least one of the sets of instructions, and at least one of the first input or the second input.

Networked gaming headset

In an audio setup including at least one audio device configurable to process audio for a first user of a plurality of user, an identifier may be assigned to a control dataset associated with the audio device, the control dataset including one or more control parameters relating to operation or functions of the audio device. At least a portion of the control dataset may be uploaded to a central depository that is accessible by a plurality of users; and access to the at least a portion of the control dataset in the central depository, by one or more of the plurality of users, may be managed. Access to the central depository may be managed via web-accessed service. Managing access to the at least a portion of the control dataset may include requiring validating any user requesting access to the at least a portion of the control dataset.

Networked gaming headset

In an audio setup including at least one audio device configurable to process audio for a first user of a plurality of user, an identifier may be assigned to a control dataset associated with the audio device, the control dataset including one or more control parameters relating to operation or functions of the audio device. At least a portion of the control dataset may be uploaded to a central depository that is accessible by a plurality of users; and access to the at least a portion of the control dataset in the central depository, by one or more of the plurality of users, may be managed. Access to the central depository may be managed via web-accessed service. Managing access to the at least a portion of the control dataset may include requiring validating any user requesting access to the at least a portion of the control dataset.

Operating device

Disclosed herein is an operating device connected to an information processing device, the operating device including an information transmitting section configured to receive an operation of a user and transmit operation information indicating content of the operation to the information processing device and a control processing section configured to perform control processing determined in advance according to the operation of the user, the information transmitting section transmitting state information indicating an execution state of the control processing to the information processing device.

OPERATION DEVICE

Disclosed is an operation device including an interaction member, a microphone, a control circuit, and an audio signal processing circuit. The interaction member is used for interacting with a user. The control circuit periodically acquires scan data indicating the acting status of the interaction member. The audio signal processing circuit executes a noise removal process of removing noise from a collected audio signal collected by the microphone. The control circuit periodically transmits previously acquired scan data to the audio signal processing circuit. The audio signal processing circuit executes the noise removal process by using the scan data transmitted from the control circuit.

System and method for use in haptic signal generation

The application describes techniques for adaptively setting a threshold that will be used to determine the gain applied to a haptics signal.

System and method for use in haptic signal generation

The application describes techniques for adaptively setting a threshold that will be used to determine the gain applied to a haptics signal.

SIMULATING CROWD NOISE FOR LIVE EVENTS THROUGH EMOTIONAL ANALYSIS OF DISTRIBUTED INPUTS
20220383849 · 2022-12-01 ·

Methods and systems are provided for generating crowd noise related to a media event being presented using a cloud service is provided. The method includes receiving audio data captured from a viewer of the media event. The method includes processing the audio data to identify utterances of the viewer. In one embodiment, features of the utterances are classified to build a reaction model for identifying reaction states of the viewer. The method includes producing a soundscape for the crowd noise, the soundscape blends together audio of generic crowd noise related to the media event and audio corresponding to one or more of said reaction states of the viewer. In one embodiment, the soundscape is output to a speaker associated with presentation of the media event to the viewer.

METHOD AND DEVICE FOR PROVIDING MOTION EFFECT

Provided is a device for providing motion effects, the device including a first detector configured to detect a movement of a specific object in a video of a content; a second detector configured to detect a sound event from an audio of the content; and a motion synthesizing unit configured to generate a synthesized motion by synthesizing a first motion corresponding to the movement of the specific object and a second motion generated based on the sound event.