A63F13/215

METHOD AND DEVICE FOR PROVIDING MOTION EFFECT

Provided is a device for providing motion effects, the device including a first detector configured to detect a movement of a specific object in a video of a content; a second detector configured to detect a sound event from an audio of the content; and a motion synthesizing unit configured to generate a synthesized motion by synthesizing a first motion corresponding to the movement of the specific object and a second motion generated based on the sound event.

New-generation TV and an operational method for its gaming system integrated with a smartphone
20220370899 · 2022-11-24 ·

The invention, a new-generation TV and an operational method for its gaming system integrated with a smartphone, is intended to solve the time lag problem that prior art encounters. The main feature is that the TV is powerful in processing signals and performs as main platform providing signal processing and display, and the smartphone mainly perform as a controller. With the smartphone-connecting mechanism of the TV and the TV-connecting mechanism of the smartphone communicating to each other wirelessly, the TV and the smartphone are connected. The smartphone transmit signals to TV. The TV processes the signals received, and reflects corresponding actions to its screen.

Configuring headset voice morph based on player assignment
11504637 · 2022-11-22 · ·

Methods and systems are provided for adaptively modifying audio associated with a user. In an audio system configured to output audio to a user, one or more audio control settings, for adjusting audio in the audio system, may be determined, with at least one of the one or more audio control settings being configured to adjust or modify a voice associated with a user. Audio generated or handled in the audio system during operation of the audio system by the user may then be processed, with the processing including applying the one or more audio control settings. At least one of the audio control settings may be determined based on information obtained from a database associated with the operation of the audio system by the user. At least one of the audio control settings may be determined based on reference data.

Configuring headset voice morph based on player assignment
11504637 · 2022-11-22 · ·

Methods and systems are provided for adaptively modifying audio associated with a user. In an audio system configured to output audio to a user, one or more audio control settings, for adjusting audio in the audio system, may be determined, with at least one of the one or more audio control settings being configured to adjust or modify a voice associated with a user. Audio generated or handled in the audio system during operation of the audio system by the user may then be processed, with the processing including applying the one or more audio control settings. At least one of the audio control settings may be determined based on information obtained from a database associated with the operation of the audio system by the user. At least one of the audio control settings may be determined based on reference data.

Secure authorization for access to private data in virtual reality

Techniques for secure authentication in virtual reality are provided. A virtual reality application executing on a virtual reality device can provide virtual reality environment. The virtual reality application may communicate with a server that provides a plurality of objects for display in the VR environment. The environment can include an object that, once selected, may initiate an authentication process. Once initiated, an authentication application may be launched on the VR device, so that a private authentication environment may be provided to the user. The user may be prompted to provide a biometric sample using one or more input devices coupled to the VR device. The biometric sample can then be sent to the authentication server, so that an authentication result may be determined from a comparison of the sample to a biometric template established during registration.

Cloud-based system and method to track and manage objects
11593390 · 2023-02-28 · ·

A system, method and computer program product automating time management, includes an automated time management framework using an AI engine to for making trade offs among tasks as unexpected events occur. Each day is divided into blocks of time called Skeds. Once a Sked has begun, scheduled tasks and tasks that have been manually or automatically added to the Sked are treated as a collection. It is determined if the Sked is balanced based on total available labor minutes compared time to perform uncompleted tasks. If not, a score is calculated for each uncompleted task based on its ratings, including priority, movability, optionality, difficulty, and/or unpleasantness of the task. The uncompleted tasks are ranked using the scores, and abandoned or moved to later Skeds based on the ranking until the Sked is balanced. The balancing process is repeated until the Sked is balanced and, if not, until an end thereof.

SYSTEM, GAME CONSOLE AND METHOD FOR ADJUSTING A VIRTUAL ENVIRONMENT
20230053767 · 2023-02-23 · ·

A method for non-intrusively adjusting a virtual environment. The method comprises sensing a physical activity of a user perceiving the virtual environment and determining an emotional state of the user based on the sensed physical activity. Further, the method provides for adjusting the virtual environment using the user's emotional state as non-intrusive in-put by the user to increase and/or not to break the user's immersive experience of the virtual environment.

SYSTEM, GAME CONSOLE AND METHOD FOR ADJUSTING A VIRTUAL ENVIRONMENT
20230053767 · 2023-02-23 · ·

A method for non-intrusively adjusting a virtual environment. The method comprises sensing a physical activity of a user perceiving the virtual environment and determining an emotional state of the user based on the sensed physical activity. Further, the method provides for adjusting the virtual environment using the user's emotional state as non-intrusive in-put by the user to increase and/or not to break the user's immersive experience of the virtual environment.

CLOUD-BASED SYSTEM AND METHOD TO TRACK AND MANAGE OBJECTS
20220365937 · 2022-11-17 ·

A system, method and computer program product automating time management, includes an automated time management framework using an AI engine to for making trade offs among tasks as unexpected events occur. Each day is divided into blocks of time called Skeds. Once a Sked has begun, scheduled tasks and tasks that have been manually or automatically added to the Sked are treated as a collection. It is determined if the Sked is balanced based on total available labor minutes compared time to perform uncompleted tasks. If not, a score is calculated for each uncompleted task based on its ratings, including priority, movability, optionality, difficulty, and/or unpleasantness of the task. The uncompleted tasks are ranked using the scores, and abandoned or moved to later Skeds based on the ranking until the Sked is balanced. The balancing process is repeated until the Sked is balanced and, if not, until an end thereof.

Dynamic adjustment of game controller sensitivity based on audio analysis
11583771 · 2023-02-21 · ·

An electronic device may receive audio during play of a game on a game console over a network. The electronic device may detect one or more sounds during the monitoring of the audio. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds.