A63F13/215

INPUT DEVICE

When a vibration motor is driven, noise due to a contact between a circuit board and a support member is prevented from being generated and included in voice data. An input device includes a circuit board, a vibration motor, a microphone, a frame to which the circuit board is attached, and a damper disposed between the circuit board and the frame.

INPUT DEVICE

When a vibration motor is driven, noise due to a contact between a circuit board and a support member is prevented from being generated and included in voice data. An input device includes a circuit board, a vibration motor, a microphone, a frame to which the circuit board is attached, and a damper disposed between the circuit board and the frame.

Apparatus and method for enhancing sound produced by a gaming application

A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to modify sound produced by a gaming application according to an otological profile of a user. Additional embodiments are disclosed.

Apparatus and method for enhancing sound produced by a gaming application

A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to modify sound produced by a gaming application according to an otological profile of a user. Additional embodiments are disclosed.

System and method for augmented and virtual reality
11601484 · 2023-03-07 · ·

One embodiment is directed to a system for enabling two or more users to interact within a virtual world comprising virtual world data, comprising a computer network comprising one or more computing devices, the one or more computing devices comprising memory, processing circuitry, and software stored at least in part in the memory and executable by the processing circuitry to process at least a portion of the virtual world data; wherein at least a first portion of the virtual world data originates from a first user virtual world local to a first user, and wherein the computer network is operable to transmit the first portion to a user device for presentation to a second user, such that the second user may experience the first portion from the location of the second user, such that aspects of the first user virtual world are effectively passed to the second user.

Eye contact prompting communication device

A communication device, method, and computer program product prompt correct face/eye positioning to enable perceived eye-to-eye contact of a user of a video capturing device with camera on a same device side as the viewable display device. A first communication device includes a first display device having a first graphical user interface (GUI). A first image capturing device of the first communication device has a field of view that captures a face of a first user viewing the first GUI. The first image capturing device generates a first image stream of the field of view. A controller of the communication device identifies a look target area of the first GUI proximate to the first image capturing device. The controller presents visual content on the first GUI within the look target area to prompt the first user viewing the first GUI to look towards the look target area.

Eye contact prompting communication device

A communication device, method, and computer program product prompt correct face/eye positioning to enable perceived eye-to-eye contact of a user of a video capturing device with camera on a same device side as the viewable display device. A first communication device includes a first display device having a first graphical user interface (GUI). A first image capturing device of the first communication device has a field of view that captures a face of a first user viewing the first GUI. The first image capturing device generates a first image stream of the field of view. A controller of the communication device identifies a look target area of the first GUI proximate to the first image capturing device. The controller presents visual content on the first GUI within the look target area to prompt the first user viewing the first GUI to look towards the look target area.

SYSTEM AND METHOD FOR USE IN HAPTIC SIGNAL GENERATION

The application describes techniques for adaptively setting a threshold that will be used to determine the gain applied to a haptics signal.

SYSTEM AND METHOD FOR USE IN HAPTIC SIGNAL GENERATION

The application describes techniques for adaptively setting a threshold that will be used to determine the gain applied to a haptics signal.

INFORMATION PROCESSING APPARATUS AND IMAGE DISPLAY METHOD

A content image display section displays a content image. A system image display section superimposes a system image on the content image and displays the images in response to a user operation. The system image display section is provided with a chat information display section for displaying information related to a voice chat. A member display section displays members of one voice chat room in which the user stays. A chat list display section displays a list of a plurality of voice chat rooms in which the user stays.