Patent classifications
A63F13/216
EXTENDED-REALITY PROJECTILE-FIRING GAMING SYSTEM AND METHOD
An extended-reality projectile-firing gaming system includes a projectile-firing device, a battlefield object configured to detect impact of projectiles thereon, a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the wearable device, and an extended-reality gaming application. The application controls the projectile-firing device and the wearable device, receives projectile-firing device data from the projectile-firing device, receives battlefield object data from a battlefield object, the battlefield object data indicating that an impact occurred on the battlefield object, and the time the battlefield object was impacted, and updates gaming metric data to indicate a successful impact of the fired projectile on the battlefield object and a successful hit by the projectile-firing device on the battlefield object when the time the impact occurred on the battlefield object and the time the projectile was fired occur within a predetermined time period.
EXTENDED-REALITY PROJECTILE-FIRING GAMING SYSTEM AND METHOD
An extended-reality projectile-firing gaming system includes a projectile-firing device, a battlefield object configured to detect impact of projectiles thereon, a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the wearable device, and an extended-reality gaming application. The application controls the projectile-firing device and the wearable device, receives projectile-firing device data from the projectile-firing device, receives battlefield object data from a battlefield object, the battlefield object data indicating that an impact occurred on the battlefield object, and the time the battlefield object was impacted, and updates gaming metric data to indicate a successful impact of the fired projectile on the battlefield object and a successful hit by the projectile-firing device on the battlefield object when the time the impact occurred on the battlefield object and the time the projectile was fired occur within a predetermined time period.
REDUCING LATENCY IN ANTICHEAT DATAFLOW
Systems and methods for generating and storing metrics are described herein. In particular, a game server may receive game activity data from one or more client devices connected to the game server via a network. The game server sends the activity data to an anticheat server that uses one or more nodes to each calculate a portion of the activity data to generate one or more metrics. The metrics may indicate whether the data is indicative of cheating behavior within a parallel reality game. The nodes add their respective generated metrics to a relational database using prepared insert statements. The anticheat server may instruct the game server to take action with respect to one or more client devices if the metrics indicate that cheating behavior was exhibited within the data.
Implementing an achievement platform using a database system
An achievement platform may be maintained using a database system. A user interface may be displayed on a device of an authorized user of the achievement platform. The user interface may be configurable to allow the authorized user to create or modify customizable awards that are achievable based on customizable logic definable by the authorized user. The authorized user may be affiliated with a first one of a plurality of organizations implementing an application or service. Input, to create a first award based on first customizable logic may be processed. The first customizable logic may be configured by the authorized user such that satisfaction of conditions causes designated users associated with the application or service to be presented with the first award. It may be determined that a first user affiliated with the first organization has satisfied the conditions. The first user may be presented with the first award.
Implementing an achievement platform using a database system
An achievement platform may be maintained using a database system. A user interface may be displayed on a device of an authorized user of the achievement platform. The user interface may be configurable to allow the authorized user to create or modify customizable awards that are achievable based on customizable logic definable by the authorized user. The authorized user may be affiliated with a first one of a plurality of organizations implementing an application or service. Input, to create a first award based on first customizable logic may be processed. The first customizable logic may be configured by the authorized user such that satisfaction of conditions causes designated users associated with the application or service to be presented with the first award. It may be determined that a first user affiliated with the first organization has satisfied the conditions. The first user may be presented with the first award.
SMART TARGET CO-WITNESSING HIT ATTRIBUTION SYSTEM AND METHOD
A smart target co-witnessing hit attribution system includes a network, a projectile-firing device that includes a projectile repository and an infrared emitter, a smart target that includes a piezoelectric sensor, an infrared sensor, and control circuitry, and an extended-reality gaming application. After confirming a successful hit on the smart target, the application receives target state data and updates gaming metric data to attribute a successful impact on the smart target by the projectile-firing device.
SMART TARGET CO-WITNESSING HIT ATTRIBUTION SYSTEM AND METHOD
A smart target co-witnessing hit attribution system includes a network, a projectile-firing device that includes a projectile repository and an infrared emitter, a smart target that includes a piezoelectric sensor, an infrared sensor, and control circuitry, and an extended-reality gaming application. After confirming a successful hit on the smart target, the application receives target state data and updates gaming metric data to attribute a successful impact on the smart target by the projectile-firing device.
APPARATUS AND METHOD FOR REALIZING REAL-TIME SPATIAL STRUCTURE
A method for realizing a real-time spatial structure in an apparatus for realizing a real-time spatial structure is provided. The method for realizing a real-time spatial structure includes: tracking a movement path of a player; and realizing a spatial structure in the space on the movement path of the player using at least one of water sprayed through water spray modules of a mesh structure installed on a ceiling and electromagnet ropes of the mesh structure.
APPARATUS AND METHOD FOR REALIZING REAL-TIME SPATIAL STRUCTURE
A method for realizing a real-time spatial structure in an apparatus for realizing a real-time spatial structure is provided. The method for realizing a real-time spatial structure includes: tracking a movement path of a player; and realizing a spatial structure in the space on the movement path of the player using at least one of water sprayed through water spray modules of a mesh structure installed on a ceiling and electromagnet ropes of the mesh structure.
Reconfiguring reality using a reality overlay device
Virtual entities are displayed alongside real world entities in a wearable reality overlay device worn by the user. Information related to an environment proximate to the wearable device is determined. For example, a position of the wearable device may be determined, a camera may capture an image of the environment, etc. Virtual entity image information representative of an entity desired to be virtually displayed is processed based on the determined information. An image of the entity is generated based on the processed image information as a non-transparent region of a lens of the wearable device, enabling the entity to appear to be present in the environment to the user. The image of the entity may conceal a real world entity that would otherwise be visible to the user through the wearable device. Other real world entities may be visible to the user through the wearable device.