Patent classifications
A63F13/217
Theme parks, esports and portals
Theme parks host visitors' games, watched by remote viewers (esports). Games are played on visitors' phones. A game can involve searching for clues indoors and outdoors. A game can be played at night for a live daytime audience. Parks have portals simulating sending items between parks. An item is put into a portal, copies appear at other portals. An item is put into a portal, items of other types appear at multiple portals. An item is put into a portal, a copy appears at a randomly picked portal. A portal gets an item representing a young individual (eg. kitten), an item representing an older individual (eg. cat) appears at another portal. Visitors and viewers can join teams. A team can span different parks. A portal can be controlled by a team.
Ultrasonic sensor
Object detection may include transmitting, by a first device, a first pulse into an environment using a wide field configuration of an ultrasonic sensor array, detecting a presence of an object in the environment based on a detected echo based on the first pulse. In response to detecting the presence of the object, a targeted configuration of the ultrasonic sensor array is determined, and a second pulse is transmitted into the environment based on the second pulse, wherein a characteristic of the object is determined based on a detected echo from the second pulse.
Ultrasonic sensor
Object detection may include transmitting, by a first device, a first pulse into an environment using a wide field configuration of an ultrasonic sensor array, detecting a presence of an object in the environment based on a detected echo based on the first pulse. In response to detecting the presence of the object, a targeted configuration of the ultrasonic sensor array is determined, and a second pulse is transmitted into the environment based on the second pulse, wherein a characteristic of the object is determined based on a detected echo from the second pulse.
DISPARATE SENSOR TYPE EVENT CORRELATION SYSTEM
A sensor event detection system including a motion capture element and another sensor. The sensor captures values associated with an orientation, position, velocity and acceleration and recognizes an event within the data to determine event data. Uses other values associated with a temperature, humidity, wind and elevation, i.e., environmental and physiological sensors and correlates the data or event data with the other values to determine a type of event or true event or a false positive event, or a type of equipment the motion capture element is coupled with, or a type of activity indicated by the data or event data and transmits the data or event data associated with the event.
DISPARATE SENSOR TYPE EVENT CORRELATION SYSTEM
A sensor event detection system including a motion capture element and another sensor. The sensor captures values associated with an orientation, position, velocity and acceleration and recognizes an event within the data to determine event data. Uses other values associated with a temperature, humidity, wind and elevation, i.e., environmental and physiological sensors and correlates the data or event data with the other values to determine a type of event or true event or a false positive event, or a type of equipment the motion capture element is coupled with, or a type of activity indicated by the data or event data and transmits the data or event data associated with the event.
IMPLEMENTING TRUSTED CLIENTS USING SECURE EXECUTION ENVIRONMENTS
Systems and methods for implementing trusted clients using secure execution environments. An example method comprises: receiving, by a server, a measurement from a client application running in a secure execution environment implemented by a client computing device; responsive to validating the measurement, transmitting a first confidential data item to the client application running in the secure execution environment; receiving, from the client application running in the secure execution environment, a second confidential data item derived from a local state of the client application modified by the first confidential data item; and updating, in view of the second confidential data item, a local state of a server application.
Gaming with earpiece 3D audio
A method of providing an enhanced gaming experience includes steps of sensing environmental audio with at least one microphone of an earpiece, combining a game sound with the environmental audio to provide a composite audio signal, and transducing the composite audio signal at the earpiece. The game sound may be positioned within a three-dimensional audio environment. The composite audio signal may be transduced to provide a three-dimensional audio experience.
SYSTEMS AND METHODS FOR DETERMINING A TYPE OF MATERIAL OF AN OBJECT IN A REAL-WORLD ENVIRONMENT
Methods and systems for determining a type of material of an object in a real-world environment are described. One of the methods includes receiving a plurality of sets of audio data based on sounds received from a plurality of objects within a plurality of environments. The method further includes receiving a plurality of sets of input data regarding a plurality of types of materials of the plurality of objects, training an artificial intelligence (AI) model based on the plurality of sets of audio data and the plurality of sets of input data, and applying the AI model to a set of audio data captured from the real-world environment to determine the type of material of the object within the real-world environment to enhance the realism of augmented reality (AR) or virtual reality (VR) video games and applications.
SYSTEMS AND METHODS FOR DETERMINING A TYPE OF MATERIAL OF AN OBJECT IN A REAL-WORLD ENVIRONMENT
Methods and systems for determining a type of material of an object in a real-world environment are described. One of the methods includes receiving a plurality of sets of audio data based on sounds received from a plurality of objects within a plurality of environments. The method further includes receiving a plurality of sets of input data regarding a plurality of types of materials of the plurality of objects, training an artificial intelligence (AI) model based on the plurality of sets of audio data and the plurality of sets of input data, and applying the AI model to a set of audio data captured from the real-world environment to determine the type of material of the object within the real-world environment to enhance the realism of augmented reality (AR) or virtual reality (VR) video games and applications.
System and method for facilitating user interaction with a simulated object associated with a physical location
Systems and methods for facilitating user interaction with a simulated object that is associated with a physical location in the real world environment is herein disclosed. In one aspect, embodiments of the present disclosure include a method, which may be implemented on a system, of identifying the simulated object that is available for access based on location data. The location data can include a location of a device in a time period, the device for use by a user to access the simulated object. One embodiment includes, verifying an identity of the user; and in response to determining that the user is authorized to access the simulated object, providing the simulated object for presentation to the user via the device.