A63F13/218

TOUCH MAGNITUDE IDENTIFICATION AS INPUT TO GAME
20230081537 · 2023-03-16 ·

During execution of a video game or other interactive virtual content, a magnitude and/or amount of force applied to a touch-enabled surface may be used as input to the video game to take at least one action related to the video game's execution.

Operating device and control system

Methods and apparatus provide for a control unit; and an operating device including: (i) operation button to be activated by touch of a user, (ii) a first vibration mechanism for vibrating the operation button, and (iii) a second vibration mechanism for vibrating a main body of the operating device, where the control unit controls the first vibration mechanism and the second vibration mechanism.

Methods for game/application control using user foot gestures
20230119091 · 2023-04-20 ·

Method for generating a control variable from a user's walk or run actions includes selecting one or more foot gesture states of walk or run; determining time duration of each of the selected foot gesture states when a corresponding foot gesture state ends; and evaluating and updating a value of the control variable using the determined time duration of the foot gesture state.

EXTENDED REALITY SYSTEMS, APPARATUS, AND METHODS FOR MUSCULOSKELETAL ERGONOMIC IMPROVEMENT
20230065631 · 2023-03-02 ·

Extended reality systems, apparatus, and methods for musculoskeletal ergonomic improvement are disclosed. An example apparatus includes an avatar generator to generate an avatar based one or more properties of a user; an avatar position analyzer to determine a first ergonomic form for a movement based on the one or more properties of the user, the avatar generator to cause an output device to display the avatar in the first ergonomic form; and a feedback generator to determine a second form associated with movement of the user based on sensor data collected via one or more sensors associated with the user; generate a graphical representation of the user in the second form; and cause the output device to display the graphical representation of the user with the avatar.

Method, apparatus, and storage medium for transferring virtual items

The present disclosure describes a method, a device, and storage medium for transferring a virtual item. The method includes receiving, by a first electronic device, a transfer request from a second electronic device, the transfer request comprising at least one physical item identifier and a quantity corresponding to each physical item identifier that are recognized by the second electronic device. The method also includes determining, by the first electronic device, at least one target virtual item according to the at least one physical item identifier and the quantity corresponding to each physical item identifier, the at least one target virtual item being associated with the at least one physical item identifier and the quantity corresponding to each physical item identifier; and transferring, by the first electronic device, the at least one target virtual item from a first position to a second position in a target virtual environment.

Method, apparatus, and storage medium for transferring virtual items

The present disclosure describes a method, a device, and storage medium for transferring a virtual item. The method includes receiving, by a first electronic device, a transfer request from a second electronic device, the transfer request comprising at least one physical item identifier and a quantity corresponding to each physical item identifier that are recognized by the second electronic device. The method also includes determining, by the first electronic device, at least one target virtual item according to the at least one physical item identifier and the quantity corresponding to each physical item identifier, the at least one target virtual item being associated with the at least one physical item identifier and the quantity corresponding to each physical item identifier; and transferring, by the first electronic device, the at least one target virtual item from a first position to a second position in a target virtual environment.

Input device

An input device that enables various operations is proposed. A plurality of operating buttons (11) and direction keys (12) are arranged in an upper surface (17g). Lower surface buttons (31R, 31L) are arranged in a lower surface (17a). The lower surface buttons (31R, 31L) project downward from the lower surface (17a), have pressing target surfaces (31a) to be pressed by a finger of a user, and are arranged such that the pressing target surfaces (31a) are inclined with respect to a front edge (10a) of the input device (1). The lower surface buttons (31R, 31L) can be moved when the pressing target surfaces (31a) are pressed in a button rearward direction as a direction along the lower surface (17a).

Input device

An input device that enables various operations is proposed. A plurality of operating buttons (11) and direction keys (12) are arranged in an upper surface (17g). Lower surface buttons (31R, 31L) are arranged in a lower surface (17a). The lower surface buttons (31R, 31L) project downward from the lower surface (17a), have pressing target surfaces (31a) to be pressed by a finger of a user, and are arranged such that the pressing target surfaces (31a) are inclined with respect to a front edge (10a) of the input device (1). The lower surface buttons (31R, 31L) can be moved when the pressing target surfaces (31a) are pressed in a button rearward direction as a direction along the lower surface (17a).

SYSTEM AND METHOD FOR SYNTHESIZING SENSOR READINGS
20230158398 · 2023-05-25 ·

A system, method and computer program product for synthesizing sensor data in a wearable device. Sensor readings are obtained from a plurality of sensors, the plurality of sensors arranged in a first predetermined pattern, where the first predetermined pattern maps each of the plurality of sensors to respective locations on the wearable device. Based on the plurality of sensor readings and a plurality of estimation weights, a plurality of synthesized sensor readings are estimated for a corresponding plurality of synthesized sensors. The plurality of synthesized sensors are arranged in a second predetermined pattern, wherein the second predetermined pattern maps each of the plurality of synthesized sensors to respective locations on the wearable device. The plurality of sensor readings and the plurality of synthesized sensor readings can be output to provide a comprehensive set of sensor readings. The estimation weights can be optimized in a preprocessing phase.

SYSTEM AND METHOD FOR SYNTHESIZING SENSOR READINGS
20230158398 · 2023-05-25 ·

A system, method and computer program product for synthesizing sensor data in a wearable device. Sensor readings are obtained from a plurality of sensors, the plurality of sensors arranged in a first predetermined pattern, where the first predetermined pattern maps each of the plurality of sensors to respective locations on the wearable device. Based on the plurality of sensor readings and a plurality of estimation weights, a plurality of synthesized sensor readings are estimated for a corresponding plurality of synthesized sensors. The plurality of synthesized sensors are arranged in a second predetermined pattern, wherein the second predetermined pattern maps each of the plurality of synthesized sensors to respective locations on the wearable device. The plurality of sensor readings and the plurality of synthesized sensor readings can be output to provide a comprehensive set of sensor readings. The estimation weights can be optimized in a preprocessing phase.