A63F13/218

Controller having display with selectable icons
11638868 · 2023-05-02 · ·

A controller system for surfacing selectable elements on a display of the controller along with game content associated with a video game is described. In an example, a user may provide touch input on the display, and, in response, a game content window that is presenting the game content may scale and/or move to a new position on the display in order to create space on the display for presenting one or more selectable elements outside of the scaled and/or repositioned game content window. The surfaced element(s) may be selectable to cause performance of a game-related action. In this manner, the selectable element(s) do(es) not occlude the game content, and the user may interact with both the game content and the selectable element(s) presented on the display.

Controller having display with selectable icons
11638868 · 2023-05-02 · ·

A controller system for surfacing selectable elements on a display of the controller along with game content associated with a video game is described. In an example, a user may provide touch input on the display, and, in response, a game content window that is presenting the game content may scale and/or move to a new position on the display in order to create space on the display for presenting one or more selectable elements outside of the scaled and/or repositioned game content window. The surfaced element(s) may be selectable to cause performance of a game-related action. In this manner, the selectable element(s) do(es) not occlude the game content, and the user may interact with both the game content and the selectable element(s) presented on the display.

DYNAMICALLY ENABLING OR DISABLING CONTROLS OF A CONTROLLER

A handheld controller may include controls that are actuatable by a user. The handheld controller may further include one or more sensors that are configured to detect an object in proximity to certain controls, and/or that sense a grip or position of a hand on a handle portion of the controller. Based on data from a sensor(s), certain controls may be enabled and/or disabled. The sensors may therefore be used to determine which controls are being used or are intended to be used, and/or which controls are likely accessible or inaccessible to the user based on sensor data, and to cause one or more controls of the handheld controller to be enabled and/or disabled accordingly.

DYNAMICALLY ENABLING OR DISABLING CONTROLS OF A CONTROLLER

A handheld controller may include controls that are actuatable by a user. The handheld controller may further include one or more sensors that are configured to detect an object in proximity to certain controls, and/or that sense a grip or position of a hand on a handle portion of the controller. Based on data from a sensor(s), certain controls may be enabled and/or disabled. The sensors may therefore be used to determine which controls are being used or are intended to be used, and/or which controls are likely accessible or inaccessible to the user based on sensor data, and to cause one or more controls of the handheld controller to be enabled and/or disabled accordingly.

DECODING DEVICE, DECODING METHOD, PROGRAM, ENCODING DEVICE, AND ENCODING METHOD

An object is to reduce the amount of data to be transmitted while ensuring tactile reproducibility. A decoding device according to the present technology includes: a first decoding unit that decodes first encoded data obtained by encoding a first signal section with a first bit rate, the first signal section being a part of a touch signal section which is a signal section indicating a touch state with an object in a tactile signal, the first signal section being a signal section including a boundary between the touch state and a non-touch state with the object; and a second decoding unit that decodes second encoded data obtained by encoding a second signal section with a bit rate lower than the first bit rate, the second signal section being a signal section except for the first signal section in the touch signal section.

Information processing system, storage medium storing information processing program, information processing apparatus, and information processing method
11654352 · 2023-05-23 · ·

A non-limiting example information processing system includes a first input apparatus including a strain sensor, a second input apparatus including a motion sensor, and an information processing apparatus. The strain sensor provides an output corresponding to a force applied to at least a portion of the first input apparatus. The motion sensor provides an output corresponding to a motion of the second input apparatus. The information processing apparatus includes a computer that executes obtaining strain data corresponding to the output of the strain sensor and motion data corresponding to the output of the motion sensor, and executing first control on an object disposed in a virtual space based on the strain data, and second control on the object based on the motion data, the second control being different from the first control.

Information processing system, storage medium storing information processing program, information processing apparatus, and information processing method
11654352 · 2023-05-23 · ·

A non-limiting example information processing system includes a first input apparatus including a strain sensor, a second input apparatus including a motion sensor, and an information processing apparatus. The strain sensor provides an output corresponding to a force applied to at least a portion of the first input apparatus. The motion sensor provides an output corresponding to a motion of the second input apparatus. The information processing apparatus includes a computer that executes obtaining strain data corresponding to the output of the strain sensor and motion data corresponding to the output of the motion sensor, and executing first control on an object disposed in a virtual space based on the strain data, and second control on the object based on the motion data, the second control being different from the first control.

OPERATION DEVICE AND METHOD FOR CONTROLLING THE SAME

Methods and apparatus provide for controlling an operating device, where the operating device includes: (i) a grip part to be gripped by a user; and (ii) an operation part for activation by a finger of the user gripping the grip part, and where the operation part includes: (i) a movable part capable of moving from a resting position toward another position in response to a force applied by the finger of the user, (ii) a biasing element operating to urge the movable part toward the resting position, and (iii) a motorized assembly operating to receive a drive signal and apply a force to the movable part in an opposite direction of the force applied by the finger of the user.

Interpretation of user device inputs

Measurement data is correlated to one or more probable user states. The measurement data is associated with a user of the computing device and received from sensors communicatively coupled to the computing device. Execution of an application running on the computing device is altered based on the probable user states. In another embodiment, probable user states for a user of a computing device are processed. The probable user states are indicative of a level or type of interaction of the user with the computing device. The probable user states are also determined based on analysis of measurement data received from sensors communicatively coupled to the computing device. Indications of the probable user states are provided during execution of an online application on a second computing device.

BIMANUAL INTEGRATIVE VIRTUAL REHABILITATION SYSTEM AND METHODS

A system provides bi-manual game-based integrative therapy combining cognitive training with mild upper body physical exercising during game play. The system includes a pair of interfaces tracking a user's arms in 3D and detect trigger pressing. Custom therapeutic game controllers that detect grasping force, finger extension, 3D hand position, skin temperature and pulse may be used. Using one of these interfaces the patient plays a series of custom games displayed on a laptop, medical grade workstation, or other computer platform. The whole therapeutic system may be integrated on a medical cart, so to make the system mobile and easier to place in a clinical setting. Games were designed to improve motor control, shoulder strength, finger and arm range of motion, task sequencing, focusing, decision making (executive function), short term and long term visual/auditory memory, and were progressed in difficulty over 6 to 8 weeks of therapy. This therapy reduces depression.