Patent classifications
A63F13/219
OPERATION PROMPTING METHOD AND APPARATUS, TERMINAL, AND STORAGE MEDIUM
An operation prompting method includes: in accordance with a determination that an aiming point is located in an area of a body of a target virtual object: determine a first distance that moves the aiming point out of the area of the body of the target virtual object; determining a second distance of an expected movement distance of the target virtual object relative to the aiming point in an attack preparation duration; and performing an attack prompt when the first distance is greater than the second distance, which indicates that the aiming point does not move out of the area of the body of the target virtual object within the attack preparation duration, and a user can perform an attack operation in time so that the attack operation hits the virtual object. Therefore, the terminal performs the attack prompt to prompt the user to perform the attack operation.
OPERATION PROMPTING METHOD AND APPARATUS, TERMINAL, AND STORAGE MEDIUM
An operation prompting method includes: in accordance with a determination that an aiming point is located in an area of a body of a target virtual object: determine a first distance that moves the aiming point out of the area of the body of the target virtual object; determining a second distance of an expected movement distance of the target virtual object relative to the aiming point in an attack preparation duration; and performing an attack prompt when the first distance is greater than the second distance, which indicates that the aiming point does not move out of the area of the body of the target virtual object within the attack preparation duration, and a user can perform an attack operation in time so that the attack operation hits the virtual object. Therefore, the terminal performs the attack prompt to prompt the user to perform the attack operation.
Storage medium storing game program and game apparatus
A computer generating a three-dimensional space and the images to be shown on a display: sets a first angle of view of the virtual camera; displays the image in accordance with the first angle of view; detects a position on the displayed image pointed to by the input device; calculates a straight line passing through the detected position and the virtual camera in the three-dimensional space; identifies an object intersecting the straight line; automatically sets a second angle of view of the virtual camera to zoom in and display the identified object, and displays the identified object using the display device from the perspective of the second angle of view.
Intelligent gameplay photo capture
Implementations for identifying, capturing, and presenting high-quality photo-representations of acts occurring during play of a game that employs motion tracking input technology are disclosed. As one example, a method is disclosed that includes capturing via an optical interface, a plurality of photographs of a player in a capture volume during play of the electronic game. The method further includes for each captured photograph of the plurality of captured photographs, comparing an event-based scoring parameter to an event depicted by or corresponding to the captured photograph. The method further includes assigning respective scores to the plurality of captured photographs based, at least in part, on the comparison to the even-based scoring parameter. The method further includes associating the captured photographs at an electronic storage media with the respective scores assigned to the captured photographs.
GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON, OPERATION DETERMINATION METHOD, AND INFORMATION PROCESSING APPARATUS
In a case where an attitude is included in a predetermined first range at a timing when a predetermined instruction operation is made by use of an input device, an instruction operation is determined to be successful. In a case where the attitude is included in a second range outside the first range at the timing of the instruction operation, it is further determined that the instruction operation is successful in a case where within a predetermined time period after the timing, the attitude is included in the first range or a third range including at least a part of the first range, and further the operation device is put into a still state or a state of moving by a predetermined amount or less.
GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON, OPERATION DETERMINATION METHOD, AND INFORMATION PROCESSING APPARATUS
In a case where an attitude is included in a predetermined first range at a timing when a predetermined instruction operation is made by use of an input device, an instruction operation is determined to be successful. In a case where the attitude is included in a second range outside the first range at the timing of the instruction operation, it is further determined that the instruction operation is successful in a case where within a predetermined time period after the timing, the attitude is included in the first range or a third range including at least a part of the first range, and further the operation device is put into a still state or a state of moving by a predetermined amount or less.
Visual target tracking
A method of tracking a target includes classifying a pixel having a pixel address with one or more pixel cases. The pixel is classified based on one or more observed or synthesized values. An example of an observed value for a pixel address includes an observed depth value obtained from a depth camera. Examples of synthesized values for a pixel address include a synthesized depth value calculated by rasterizing a model of the target; one or more body-part indices estimating a body part corresponding to that pixel address; and one or more player indices estimating a target corresponding to that pixel address. One or more force vectors are calculated for the pixel based on the pixel case, and the force vector is mapped to one or more force-receiving locations of the model representing the target to adjust the model representing the target into an adjusted pose.
Method and system for merging distant spaces
A method of merging distant virtual spaces is disclosed. Data describing an environment surrounding a MR merging device is received. A first slice plane is generated, positioned, and displayed within the environment. A second MR merging device is connective with in a second environment. Data describing inbound content from the second MR merging device is received. Content data is sent from the MR merging device to the second MR merging device. The inbound content data is processed and displayed on the first slice plane.
Gaming method and system for projecting volumetric images onto a physical scene
The present disclosure relates to a gaming system projecting volumetric images onto a physical scene that includes a background and props positioned in front of the background. A gaming engine causes a projector to project an image onto the physical scene. A pointer device receives triggering commands from an operator. A camera captures an image of a portion of the physical scene being targeted by the pointer device. The captured portion includes lighting points emitted by the physical scene, the captured lighting points forming a specific pattern. A targeting system uses the specific pattern as a reference to identify a three-dimensional position of a target located within the captured portion and causes the gaming engine to modify a visible feature of the target when a when a triggering command is received at the pointer device. A method of projecting volumetric images onto the physical scene is also disclosed.
Gaming method and system for projecting volumetric images onto a physical scene
The present disclosure relates to a gaming system projecting volumetric images onto a physical scene that includes a background and props positioned in front of the background. A gaming engine causes a projector to project an image onto the physical scene. A pointer device receives triggering commands from an operator. A camera captures an image of a portion of the physical scene being targeted by the pointer device. The captured portion includes lighting points emitted by the physical scene, the captured lighting points forming a specific pattern. A targeting system uses the specific pattern as a reference to identify a three-dimensional position of a target located within the captured portion and causes the gaming engine to modify a visible feature of the target when a when a triggering command is received at the pointer device. A method of projecting volumetric images onto the physical scene is also disclosed.