Patent classifications
A63F13/219
RF tracking with active sensory feedback
A system includes a wireless device having a radio frequency (RF) receiver, an RF transmitter, and means for producing sensory feedback to a user of the wireless device. A position-tracking system includes at least three antennae. The position-tracking system computes a multi-dimensional position of the wireless device using triangulation or trilateration based on time of arrival information from radio signals transmitted by the RF transmitter of the wireless device and received by each of the at least three antennae. A processor receives the multi-dimensional position of the wireless device determined by the position-tracking system, correlates the multi-dimensional position to a point of interest registered with an interactive software program that produces a virtual reality environment, and generates, in response to the multi-dimensional position correlated with the registered point of interest, data configured to activate the sensory feedback producing means of the wireless device.
METHOD AND ELECTRONIC DEVICE FOR DETERMINING HOMING POSITION OF GAME GUN ON DISPLAY SCREEN
Disclosed are a method and an electronic device for determining a homing position of a game gun on a display screen. The method includes: when detecting that a binocular camera accesses, a multicolor filter in the binocular camera is controlled to change colors, the binocular camera is controlled to acquire images of different colors of light spots on a screen of a display screen; identifier information of a plurality of current game guns corresponding to the light spots in the acquired images are determined; and homing positions of the plurality of current game guns on the screen are respectively determined according to the acquired images of the light spots, parameters of the binocular camera, a screen display parameter of the screen and position information between the camera and the plurality of current game guns.
METHOD AND ELECTRONIC DEVICE FOR DETERMINING HOMING POSITION OF GAME GUN ON DISPLAY SCREEN
Disclosed are a method and an electronic device for determining a homing position of a game gun on a display screen. The method includes: when detecting that a binocular camera accesses, a multicolor filter in the binocular camera is controlled to change colors, the binocular camera is controlled to acquire images of different colors of light spots on a screen of a display screen; identifier information of a plurality of current game guns corresponding to the light spots in the acquired images are determined; and homing positions of the plurality of current game guns on the screen are respectively determined according to the acquired images of the light spots, parameters of the binocular camera, a screen display parameter of the screen and position information between the camera and the plurality of current game guns.
Method And System For Computer-Aided Stateful Live-Action Game Play
A computing system that includes wearable computing components may be provided that creates an interactive game for at least two players. Finite state machines may be provided with a range of states that correspond to an array of possible states of a player of the game. Each player is assigned a client device, which preferably may be embedded in wearable computing components. The client device uses software to execute a first instance of a finite state machine. The client deceives are connected in a network with server devices. The state machines transition states based upon player interaction with other players and objects. When the state machines transition states, the players are notified and their respective states within the game also change.
Controller for interfacing with a computing program using position, orientation, or motion
A method for determining the position of a controller device, comprises: receiving dimensions of the display input by a user of the computer-based system; capturing successive images of the display at the controller device; determining a position of the controller device relative to the display based on the dimensions of the display and a perspective distortion of the display in the captured successive images of the display; providing the determined position of the controller to the computer-based system to interface with the interactive program to cause an action by the interactive program.
Game device, control method of game device, program, and information storage medium
Provided is a game device capable of enabling a user to more readily perceive the rhythm of music when playing a game in which the player performs a game operation to the music. In the game configured so that the player performs the game operation to the music, based on reference timing data indicating a reference timing at which the player should perform the game operation, a game device indicates the reference timing to the player by moving a guide image on a game screen from a generation position to a target position while changing a direction of the guide image in accordance with a beat of the music.
Multi-image interactive gaming device
An image capture device includes: a housing; a first camera defined along a front surface of the housing; a first camera controller configured to control the first camera to capture images of an interactive environment during user interactivity at a first exposure setting; a second camera defined along the front surface of the housing; a second camera controller configured to control the second camera to capture images of the interactive environment during the user interactivity at a second exposure setting lower than the first exposure setting, the captured images from the second camera being analyzed to identify and track an illuminated object in the interactive environment.
METHOD OF CALIBRATION FOR A VIDEO GAMING SYSTEM
A method of calibration a video game system can include removing an optical filter that filters out visible light from a field of view of a camera to allow the camera to view visible light. The method can also include displaying a calibration image on a display screen located within the field of view of the camera, processing the video output feed from the camera with a computer processor to identify the calibration image, and calculating with the processor coordinates that represent corners of the display screen in the field of view of the camera once the calibration image is identified.
METHOD OF CALIBRATION FOR A VIDEO GAMING SYSTEM
A method of calibration a video game system can include removing an optical filter that filters out visible light from a field of view of a camera to allow the camera to view visible light. The method can also include displaying a calibration image on a display screen located within the field of view of the camera, processing the video output feed from the camera with a computer processor to identify the calibration image, and calculating with the processor coordinates that represent corners of the display screen in the field of view of the camera once the calibration image is identified.
SCREEN SHOOTING RANGE AND METHOD OF PLAYING SCREEN SHOOTING GAME USING ARTIFICIAL INTELLIGENCE TECHNOLOGY
The present invention provides a screen shooting range and a method of playing a screen shooting game using artificial intelligence technologies. The screen shooting range includes a set studio including a plurality of shooting spaces virtually divided so as to continue a movement line of a user, wherein each of the divided shooting spaces is decorated according to different themes; a plurality of structures disposed in the shooting spaces; a sensor unit configured to detect a motion or position of the user; a plurality of image display units disposed in the shooting space to display images; a moving means provided so that the structure or the image display unit can be moved; a main server for storing a plurality of images as a manual and receiving position information of the laser point; and a controller for controlling internal configurations of the shooting space as a whole.