A63F13/323

PROCESSING DEVICES, SYSTEMS AND METHODS

A processing device includes: a first receiving unit configured to receive one or more inputs for a video game console from a handheld video game controller using a first communication protocol; and a first transmitting unit configured to transmit the one or more inputs to the video game console using a second communication protocol, where communication using the second communication protocol has a longer range than communication using the first communication protocol.

Gaming headset with programmable audio paths
11778364 · 2023-10-03 · ·

A headset having game, chat and microphone audio signals is provided with a programmable signal processor for individually modifying the audio signals and a memory configured to store a plurality of user-selectable signal-processing parameter settings that determine the manner in which the audio signals will be altered by the signal processor. The parameter settings collectively form a preset, and one or more user-operable controls can select and activate a preset from the plurality of presets stored in memory. The parameters stored in the selected preset can be loaded into the signal processor such that the sound characteristics of the audio paths are modified in accordance with the parameter settings in the selected preset.

Spatially-correlated human-machine interface
11745097 · 2023-09-05 · ·

A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.

Systems and methods of transferring state data for applications
11745099 · 2023-09-05 · ·

A computer system that includes at least two game devices is provided. A first game device is used by a user to play a game and a second game device is used to receive state data regarding playing the game on the first game device. The state data is continuously applied to a game that is executed on the second game device to allow for the user to seamlessly transition to playing the game on the second game device.

Systems and methods of transferring state data for applications
11745099 · 2023-09-05 · ·

A computer system that includes at least two game devices is provided. A first game device is used by a user to play a game and a second game device is used to receive state data regarding playing the game on the first game device. The state data is continuously applied to a game that is executed on the second game device to allow for the user to seamlessly transition to playing the game on the second game device.

Dynamic adjustment of cloud game data streams to output device and network quality

In dynamic adjustment of data streamed over a network for display on an output device, display capability information of an output device is requested and received. The display capability information includes information indicating whether the output device is in a horizontal or vertical orientation relative to a user. Two or more data streams configured for display on the output device are formatted such that in a manner consistent with the display capability information and formatted for either vertical or horizontal orientation of the output device. The data streams include a user interface data stream and a separate video data stream. The user interface data and the video data are scaled separately. The streams are delivered to the output device via a network connection by a server to a client device platform used in combination with the output device.

Dynamic adjustment of cloud game data streams to output device and network quality

In dynamic adjustment of data streamed over a network for display on an output device, display capability information of an output device is requested and received. The display capability information includes information indicating whether the output device is in a horizontal or vertical orientation relative to a user. Two or more data streams configured for display on the output device are formatted such that in a manner consistent with the display capability information and formatted for either vertical or horizontal orientation of the output device. The data streams include a user interface data stream and a separate video data stream. The user interface data and the video data are scaled separately. The streams are delivered to the output device via a network connection by a server to a client device platform used in combination with the output device.

Resolution-based scaling of real-time interactive graphics

An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.

Resolution-based scaling of real-time interactive graphics

An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.

Game system, game method, and game program
11654369 · 2023-05-23 · ·

A game system, a game method, and a game program, which allow the user to enjoy a game with peace of mind even if a bias is provided in predetermined parameters. The game system is configured to acquire, as available environment information indicating an available environment for a game to be executed on a user terminal used by the user, information indicating a type of an operating system (OS); and determine a parameter to be used to provide a content to the user each time the user performs an input operation on the basis of the information indicating the type of the OS associated with the user at the time of the input operation.