Patent classifications
A63F13/323
Systems, methods, and apparatus for enhanced presentation remotes
In accordance with some embodiments, systems, apparatus, interfaces, methods, and articles of manufacture are provided for ascertaining aspects of a presentation and/or of an audience member. A presentation remote can be used to obtain information about the presentation and provide it to the audience member.
SYSTEMS AND METHODS OF TRANSFERRING STATE DATA FOR APPLICATIONS
A computer system that includes at least two game devices is provided. A first game device is used by a user to play a game and a second game device is used to receive state data regarding playing the game on the first game device. The state data is continuously applied to a game that is executed on the second game device to allow for the user to seamlessly transition to playing the game on the second game device.
SYSTEMS AND METHODS OF TRANSFERRING STATE DATA FOR APPLICATIONS
A computer system that includes at least two game devices is provided. A first game device is used by a user to play a game and a second game device is used to receive state data regarding playing the game on the first game device. The state data is continuously applied to a game that is executed on the second game device to allow for the user to seamlessly transition to playing the game on the second game device.
DYNAMIC ADJUSTMENT OF CLOUD GAME DATA STREAMS TO OUTPUT DEVICE AND NETWORK QUALITY
In dynamic adjustment of data streamed over a network for display on an output device, display capability information of an output device is requested and received. The display capability information includes information indicating whether the output device is in a horizontal or vertical orientation relative to a user. Two or more data streams configured for display on the output device are formatted such that in a manner consistent with the display capability information and formatted for either vertical or horizontal orientation of the output device. The data streams include a user interface data stream and a separate video data stream. The user interface data and the video data are scaled separately. The streams are delivered to the output device via a network connection by a server to a client device platform used in combination with the output device.
DYNAMIC ADJUSTMENT OF CLOUD GAME DATA STREAMS TO OUTPUT DEVICE AND NETWORK QUALITY
In dynamic adjustment of data streamed over a network for display on an output device, display capability information of an output device is requested and received. The display capability information includes information indicating whether the output device is in a horizontal or vertical orientation relative to a user. Two or more data streams configured for display on the output device are formatted such that in a manner consistent with the display capability information and formatted for either vertical or horizontal orientation of the output device. The data streams include a user interface data stream and a separate video data stream. The user interface data and the video data are scaled separately. The streams are delivered to the output device via a network connection by a server to a client device platform used in combination with the output device.
Data providing methods, data providing systems, and computer-readable media
According to various embodiments, a data providing method may be provided. The data providing method may include: determining a hypothetical question of a user using an application program; determining an answer to the hypothetical question; and providing the answer in the form of a hint to the user.
Data providing methods, data providing systems, and computer-readable media
According to various embodiments, a data providing method may be provided. The data providing method may include: determining a hypothetical question of a user using an application program; determining an answer to the hypothetical question; and providing the answer in the form of a hint to the user.
Chip structure of VR self-service game joy stick
An improved VR self-service game joy stick chip assembly comprising a controller, a power source converter, a sensor and interfaces/links, the power to operate the assembly being provided by an external, hard-wired power source. The sensor senses movement thereof and through two-way connections to the controller and a computer interface turns on the joy stick and connected devices.
Browser-based cloud gaming
A method includes: receiving, from a browser executed by a client device, a request to initiate gameplay of a cloud video game; responsive to receiving the request, transmitting to the client device a web application, and initiating execution of the cloud video game by a cloud game machine to generate a first video stream including video content encoded in a first video format; transmitting the first video stream from the cloud game machine to a streaming server; identifying, by the streaming server, a type of the browser; responsive to identifying the type of the browser, transcoding the first video stream to a second video format, to generate a second video stream; transmitting, by the streaming server, the second video stream to the web application, that is configured to receive and process the second video stream to provide the video content of the cloud video game for rendering to a display.
PRE-LOADING TRANSLATED CODE IN CLOUD BASED EMULATED APPLICATIONS
Pre-translated code for an emulated application may be retrieved and executed to translate data from the emulated application into a form compatible with the client device before receiving a request for the emulated application from the client device. The translated data may be delivered to the client device platform over a network after receiving the request for the emulated application from the client device.