Patent classifications
A63F13/323
RESOLUTION-BASED SCALING OF REAL-TIME INTERACTIVE GRAPHICS
An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
RESOLUTION-BASED SCALING OF REAL-TIME INTERACTIVE GRAPHICS
An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
Resolution-based scaling of real-time interactive graphics
An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
Resolution-based scaling of real-time interactive graphics
An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
ELECTRONIC GAME SYSTEM WITH ROLE-PLAY AUGMENTED REALITY AND SIGNAL ACTIVATION WATER RELEASE
The present application describes liquid release of fluid, preferably water, onto the head or heads of a player or players of an electronic interactive game, which may incorporate virtual reality, mixed reality or augmented reality. In most embodiments, the gameset includes headgear that includes a liquid reservoir for dispensing a liquid on a player. The gameset may include toy “weapons” to simulate play-combat between players, wherein movements or impacts sensed by said weapons can send wireless signals to activate the release of water onto the head or heads of players. The gameset may also include an electronic display to visually present imagery to the player, and a receiver that transmits a signal to a receiver coupled to the headgear to dispense liquid from the liquid reservoir onto a player.
Content modification device and method
A content modification system for modifying computer-generated content, the system including a rendering unit operable to render an image for display in dependence upon content to be rendered, an information output unit operable to output viewpoint data for the rendered images, the viewpoint data comprising information enabling the viewpoint to be reconstructed at a later time, a viewpoint reconstruction unit operable to generate an image to be displayed using the outputted viewpoint data, an image modifying unit operable to modify the generated image; and a content modifying unit operable to modify the content to be rendered in dependence upon the modifications to the generated image.
TRANSFERRING CONTROL ELEMENTS FOR A GAMING SESSION BETWEEN DEVICES
The present disclosure relates to systems, methods, and computer-readable media for facilitating a convenient transfer of control elements for a gaming session from one device to another device without interrupting the gaming session for one or more players. For example, systems disclosed herein include pairing an input device (e.g., a gaming controller) with one or more client devices. Once paired, the input device may detect a trigger condition based on proximity of a registered client device to the input device. The client device may pull control of one or more control elements for the gaming session. The client device may then continue the gaming session without interrupting the experience for the user or for other users that may be engaged within the gaming session.
Motion and toy detecting body attachment
A wearable player body attachment having a master processor, an acceleration detecting motion subsystem for associated motions, a tag reader/antenna subsystem input to recognize unique play object identifiers of toy objects held at the player's hand, and an audio subsystem issuing verbal announcements and sound effects outputs associated with sequences of detected motions. The body attachment queries a database with the toy identity and recognized motions and produces sensory detectible outputs. The database is stored as a matrix table for many figures or vehicles, detects and recognizes specific motions for associated sounds with the action figures toy vehicles, and accessories.
METHODS AND APPARATUS TO EMULATE A TOY
Emulation of a toy is disclosed. An example server includes a processor and memory including machine readable instructions that, when executed by the processor, cause the processor to perform operations including requesting a confirmation code in response to a request to download model data associated with a toy, and if the confirmation code is valid, providing the model data to a mobile communication device, and transmitting toy-identifying data associated with the toy to a secure storage of the mobile communication device that provided the valid code.
METHODS AND APPARATUS TO EMULATE A TOY
Emulation of a toy is disclosed. An example server includes a processor and memory including machine readable instructions that, when executed by the processor, cause the processor to perform operations including requesting a confirmation code in response to a request to download model data associated with a toy, and if the confirmation code is valid, providing the model data to a mobile communication device, and transmitting toy-identifying data associated with the toy to a secure storage of the mobile communication device that provided the valid code.