A63F13/323

Combined virtual and physical environment
11030806 · 2021-06-08 · ·

In part, the disclosure related to systems and methods of merging a simulation experience with physical objects and sensory stimuli generated outside of the simulation in a controlled physical environment to enhance the simulated experience.

Combined virtual and physical environment
11030806 · 2021-06-08 · ·

In part, the disclosure related to systems and methods of merging a simulation experience with physical objects and sensory stimuli generated outside of the simulation in a controlled physical environment to enhance the simulated experience.

System for Controlling Display Device on Basis of Identified Capture Range
20210152730 · 2021-05-20 ·

To provide a display control system in which a terminal device and a display device operate in tandem. The display control system comprises a terminal device 10 having an image-capture unit, a display device 50 for displaying video, and a control device 20 for controlling the display device 50. The terminal device 10 or the control device 20 identifies a capture range in video displayed by the display device 50 on the basis of an image captured by the image-capture unit. The control device 50 controls the display state of the video displayed by the display device 50 on the basis of the identified capture range. This configuration allows for interactive special effects such as making an object in the capture range of the terminal device 10 disappear from the video or making objects in the capture range of the terminal device 10 appear in the video.

Pre-loading translated code in cloud based emulated applications

Pre-translated code for an emulated application may be retrieved and executed to translate data from the emulated application into a form compatible with the client device before receiving a request for the emulated application from the client device. The translated data may be delivered to the client device platform over a network after receiving the request for the emulated application from the client device.

Method and system for competitive video game playing
11014006 · 2021-05-25 ·

A method for league, tournament, and competition video game playing implemented through an application from an application provider's server and downloaded onto a game player's smartphone. A player selects on the smartphone to play a game over the internet. The player is placed in a lobby, selects a game, contest, and platform and uses the smartphone for audio/visual communication during game play. Players are matched with players of similar skills based on skill measurements. Eliminated players are returned to the lobby for continuous play. Player identity is validated, and player cheating is detected. The application provides on the player's smart phone accounting, social media, lobby, recent matches and live matches functions. Winners are provided payouts. Eliminated players may have continuous play.

Information processing apparatus and information processing system for permitting a first user to join in executing game software of a second user over a network

When an acquisition unit acquires image data of a game being played on another information processing apparatus, a display processing unit displays, using the acquired image data, an image of game play. A participation processing unit allows a user to join the game being played on the other information processing apparatus, and an execution unit activates game software after it is determined that the user joins the game. While the execution unit is activating the game software, the display processing unit continues to display the image of the game play.

Information processing apparatus and information processing system for permitting a first user to join in executing game software of a second user over a network

When an acquisition unit acquires image data of a game being played on another information processing apparatus, a display processing unit displays, using the acquired image data, an image of game play. A participation processing unit allows a user to join the game being played on the other information processing apparatus, and an execution unit activates game software after it is determined that the user joins the game. While the execution unit is activating the game software, the display processing unit continues to display the image of the game play.

TEAM FLOW CONTROL IN A MIXED PHYSICAL AND VIRTUAL REALITY ENVIRONMENT
20210116992 · 2021-04-22 ·

The flow of teams of one or more players is controlled through different geographical areas of a mixed virtual reality and physical experience that takes place on an attraction stage. The geographical areas may include rooms, compartments, or other geographical areas through which a team may progress. Within each geographical area, a team may engage in an experience and accomplish one or more checkpoints. Based on the time to achieve each checkpoint, the experience may be shortened or lengthened, either within the particular geographical area or the experience as a whole, to control the flow of the particular team through the series of geographical areas.

TEAM FLOW CONTROL IN A MIXED PHYSICAL AND VIRTUAL REALITY ENVIRONMENT
20210116992 · 2021-04-22 ·

The flow of teams of one or more players is controlled through different geographical areas of a mixed virtual reality and physical experience that takes place on an attraction stage. The geographical areas may include rooms, compartments, or other geographical areas through which a team may progress. Within each geographical area, a team may engage in an experience and accomplish one or more checkpoints. Based on the time to achieve each checkpoint, the experience may be shortened or lengthened, either within the particular geographical area or the experience as a whole, to control the flow of the particular team through the series of geographical areas.

METHODS, DEVICES, AND SYSTEMS FOR INTERACTIVE CLOUD GAMING

The various implementations described herein include methods, devices, and systems for interactive cloud gaming. In one aspect, an interface device with processors and memory storing an application program is used for cloud gaming. The interface device includes a communication module for receiving and/or transmitting messages and media streams between the interface device, a game controller, and a remote gaming server. The interface device further includes an output module configured to provide output of the application to an input of a display device coupled to or integrated with the interface device. The application is configured to implement a first mode in which the interface device processes and displays outputs associated with substantially all messages transmitted by the game controller, and a second mode in which the interface device processes and displays a predefined subset of messages from the game controller and displays gaming media streams from the gaming server.