Patent classifications
A63F13/323
Methods, systems, and media for enhancing multiplayer game sessions with asymmetric information
Mechanisms for enhancing multiplayer games are provided. In some implementations, the method comprises: detecting presence of a display device on a communications network; causing joining instructions to connect to a multiplayer game session to be displayed on the display device, wherein the joining instructions include server information for handling communications relating to the multiplayer game session over the communications network; receiving, from user devices over other communications networks, a request to join the multiplayer game session in response to displaying the joining instructions on the display device, wherein each of the user devices has a user display device; connecting each of the user devices over one of the other communications network to the display device presenting the multiplayer game session; initiating the multiplayer game session; determining, for the multiplayer game session, a first portion of game information to be presented on the display device and a second portion of game information to be presented on the user display device; and causing the first portion of game information to be displayed on the display device and the second portion of game information to be displayed on the user displayed device based on the determination.
VR SYSTEM AND POSITIONING AND TRACKING METHOD OF VR SYSTEM
A VR system and a positioning and tracking method of the VR system are provided. The VR system includes a head-mounted display and a gamepad. The head-mounted display includes a first inertial sensor, a first processor, and first cameras. The gamepad includes a second inertial sensor and second cameras. The first processor is configured to obtain 6DOF data of the head-mounted display under a world coordinate system based on the inertial data of the head-mounted display obtained by the first inertial sensor and the external environment images of the head-mounted display obtained by the first cameras, obtain 6DOF data of the gamepad under the world coordinate system based on the inertial data of the gamepad obtained by the second inertial sensor and the external environment images of the gamepad obtained by the second cameras, and generate 6DOF data of the gamepad on the head-mounted display.
COMPANION DEVICE AIDED GAME CONTROLLER PAIRING
A game controller is configured to selectively pair with a companion device using a first communication protocol and one or more gaming systems using a second communication protocol. The game controller is configured to send a pairing request to the companion device using the first communication protocol based on companion-device pairing data stored in a storage subsystem of the game controller. The game controller is configured to send a pairing request to a last-paired gaming system with which the game controller last paired using the second communication protocol based on gaming-system pairing data stored in the storage subsystem. Responsive to the game controller being unable to pair with the last-paired gaming system and while the game controller is paired with the companion device, the game controller is configured to send an error notification to the companion device using the first communication protocol.
METHODS AND SYSTEMS FOR RESOURCE MANAGEMENT
Methods, systems, and apparatus are described herein for managing computing resources and computing tasks. A computing capability associated with a computing device can be compared to capability requirement associated with a computing task. In the case that a computing capability associated with a first computing device does not satisfy the capability requirement, an alternate computing device can be designated to execute the computing task.
New-generation TV and an operational method for its gaming system integrated with a smartphone
The invention, a new-generation TV and an operational method for its gaming system integrated with a smartphone, is intended to solve the time lag problem that prior art encounters. The main feature is that the TV is powerful in processing signals and performs as main platform providing signal processing and display, and the smartphone mainly perform as a controller. With the smartphone-connecting mechanism of the TV and the TV-connecting mechanism of the smartphone communicating to each other wirelessly, the TV and the smartphone are connected. The smartphone transmit signals to TV. The TV processes the signals received, and reflects corresponding actions to its screen.
Dual-transceiver based input devices
In an example, a wearable apparatus may include a display device and an input device. The input device may include a network interface device having a first transceiver and a second transceiver. Further, the input device may include a processor connected to the network interface device to communicate with the display device via the first transceiver. Furthermore, the processor may monitor a position of a peer input device via the second transceiver based on a radio signal exchanged between the input device and the peer input device. In response to a determination that the position of the peer input device is less than a threshold distance, the processor may generate a collision alert on the display device via the first transceiver.
DEVICE PAIRING VIA TWO WIRELESS COMMUNICATION PROTOCOLS
A method for a computing device. The method includes periodically transmitting a beaconing data packet via a first wireless communication protocol. The first wireless communication protocol supports low bandwidth, one-directional communication. The computing device receives a request to pair from a peripheral computing device via a second wireless communication protocol. The second wireless communication protocol supports higher bandwidth, two-directional communication. The request to pair includes information that was included in the beaconing data packet. Responsive to receiving the request to pair, the computing device initiates pairing with the peripheral computing device via the second wireless communication protocol.
Searching Game System
A searching games system comprised Bluetooth hidden object, mobile device and cloud server. Mobile device can locate the hidden object by Bluetooth low energy technology, plus GPS and algorithms. The location of hidden object is visualized on the mobile device. The hidden object information can also be shared through network to other players who want to join the searching game. In this manner, the game can be played in backyard, playground, in house or open area, e.g. park, like a championship.
PATCH AND BULK OPERATIONS FOR A LEGACY GAME
A method for emulating a disc swap operation during a play of a legacy game is described. The method includes receiving a user input during the play of the legacy game, determining that the disc swap operation is to be executed based on the user input, and identifying one or more emulated processing unit (PU) code instructions that are included within the disc swap operation during the play of the legacy game. The method further includes compiling, during the play of the legacy game, one or more basic blocks from the one or more emulated PU code instructions, and emulating the disc swap operation. The operation of emulating the disc swap operation includes executing a swap patch emulator.
PATCH AND BULK OPERATIONS FOR A LEGACY GAME
A method for emulating a disc swap operation during a play of a legacy game is described. The method includes receiving a user input during the play of the legacy game, determining that the disc swap operation is to be executed based on the user input, and identifying one or more emulated processing unit (PU) code instructions that are included within the disc swap operation during the play of the legacy game. The method further includes compiling, during the play of the legacy game, one or more basic blocks from the one or more emulated PU code instructions, and emulating the disc swap operation. The operation of emulating the disc swap operation includes executing a swap patch emulator.