A63F13/327

Low-latency wireless display system
11563513 · 2023-01-24 · ·

Described herein are, among other things, techniques, devices, and systems for streaming pixel data from a host computer to a wireless display device with low latency. In some embodiments, a user mode driver is executed in user mode of the host computer to configure a wireless network interface controller of the host computer to operate in a low latency manner. The display device may use a Forward Error Correction (FEC) algorithm to reconstruct a frame from the data packets it receives from the host computer. Also disclosed are techniques for scrambling the transmission of a series of data packets using different antenna configurations, as well as setting a modulation and coding scheme (MCS) rate based at least in part on the amount of pixel data to be transmitted to the display device. The display device may comprise a head-mounted display (HMD) that renders virtual reality (VR) game imagery.

Player device proximity detection for a location-based game
11701593 · 2023-07-18 · ·

A client device associated with a player of a location-based game detects client devices associated with other players which are within proximity of the player device. This detection of other player client devices may result in various game actions occurring, such as an exchange of game elements between players, game progress for a player, access to a game feature, or establishing a connection between players. Detection of player devices may be performed using personal area network devices of the client devices, such as Bluetooth. Proximity detection can occur when player client devices are disconnected from an online system hosting the location-based game with the detection later being reported to the online system by one or both devices.

Player device proximity detection for a location-based game
11701593 · 2023-07-18 · ·

A client device associated with a player of a location-based game detects client devices associated with other players which are within proximity of the player device. This detection of other player client devices may result in various game actions occurring, such as an exchange of game elements between players, game progress for a player, access to a game feature, or establishing a connection between players. Detection of player devices may be performed using personal area network devices of the client devices, such as Bluetooth. Proximity detection can occur when player client devices are disconnected from an online system hosting the location-based game with the detection later being reported to the online system by one or both devices.

EXTENDED-REALITY PROJECTILE-FIRING GAMING SYSTEM AND METHOD
20230019154 · 2023-01-19 ·

An extended-reality projectile-firing gaming system includes a projectile-firing device, a battlefield object configured to detect impact of projectiles thereon, a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the wearable device, and an extended-reality gaming application. The application controls the projectile-firing device and the wearable device, receives projectile-firing device data from the projectile-firing device, receives battlefield object data from a battlefield object, the battlefield object data indicating that an impact occurred on the battlefield object, and the time the battlefield object was impacted, and updates gaming metric data to indicate a successful impact of the fired projectile on the battlefield object and a successful hit by the projectile-firing device on the battlefield object when the time the impact occurred on the battlefield object and the time the projectile was fired occur within a predetermined time period.

Transferring control elements for a gaming session between devices

The present disclosure relates to systems, methods, and computer-readable media for facilitating a convenient transfer of control elements for a gaming session from one device to another device without interrupting the gaming session for one or more players. For example, systems disclosed herein include pairing an input device (e.g., a gaming controller) with one or more client devices. Once paired, the input device may detect a trigger condition based on proximity of a registered client device to the input device. The client device may pull control of one or more control elements for the gaming session. The client device may then continue the gaming session without interrupting the experience for the user or for other users that may be engaged within the gaming session.

Game control device and game system
11534686 · 2022-12-27 · ·

A game control device includes a processing module, at least one button, a signal transceiving module, a time pulse generation module, and a communication module, which are electrically connected to the processing module. When the button is pressed, the processing module generates a corresponding button code, and uses the current clocking time as absolute pressing time, and generates a button packet including a button code and a pressing time. The processing module sends the button packet via the communication module. A game system includes a server and a plurality of hosts, which are connected through the Internet. The hosts are connected to the abovementioned game control devices respectively. Each host receives the button packet sent from each game control device, and sends the button packet to the server. The server determines the press order of the each button according to the absolute pressing time in the received button packet.

Game control device and game system
11534686 · 2022-12-27 · ·

A game control device includes a processing module, at least one button, a signal transceiving module, a time pulse generation module, and a communication module, which are electrically connected to the processing module. When the button is pressed, the processing module generates a corresponding button code, and uses the current clocking time as absolute pressing time, and generates a button packet including a button code and a pressing time. The processing module sends the button packet via the communication module. A game system includes a server and a plurality of hosts, which are connected through the Internet. The hosts are connected to the abovementioned game control devices respectively. Each host receives the button packet sent from each game control device, and sends the button packet to the server. The server determines the press order of the each button according to the absolute pressing time in the received button packet.

Player and play method
20220401829 · 2022-12-22 ·

A player and a play method are capable of displaying image and/or playing music according to a ranging result. The player has a wireless communication function for establishing a wireless connection with a portable device. The player is configured to obtain a received signal strength index (RSSI) of the portable device according to a wireless signal from the portable device, then calculate an estimation distance between the player and the portable device according to the RSSI to obtain the ranging result, and then determine at least one play parameter such as the brightness or the volume of the player according to the ranging result.

Player and play method
20220401829 · 2022-12-22 ·

A player and a play method are capable of displaying image and/or playing music according to a ranging result. The player has a wireless communication function for establishing a wireless connection with a portable device. The player is configured to obtain a received signal strength index (RSSI) of the portable device according to a wireless signal from the portable device, then calculate an estimation distance between the player and the portable device according to the RSSI to obtain the ranging result, and then determine at least one play parameter such as the brightness or the volume of the player according to the ranging result.

SYSTEM AND METHOD FOR FABRICATING AND EXECUTING A WIRELESS GAMING KEYBOARD AND MOUSE ADAPTER SYSTEM
20220391344 · 2022-12-08 · ·

A wireless gaming keyboard and mouse adapter system may comprise a wireless gaming keyboard and mouse adapter housing, forming a dongle operably coupled to an input device, within which an electrical circuit and an antenna are embedded within a plurality crystal polymer layers for housing a network interface device, a USB-C adapter mounting, and a controller, which may be electrically coupled via the electrical circuit, and where the network interface device is electrically coupled to the antenna. The controller may receive input/output gaming instructions for the gaming software application, via the USB-C adapter, from an input device for a remote information handling system executing the gaming software application, and may execute wireless gaming keyboard and mouse adapter system code instructions to direct the network interface device to transceive the input/output gaming instructions to a cloud-based gaming application server via the wireless network Access Point (AP) at frequencies above 24 GHz.