A63F13/327

Game apparatus, storage medium storing game program, game system, and game processing method
11583773 · 2023-02-21 · ·

An example game apparatus selects an operational character that is to be used by a player in a multiplayer game with competition. The game apparatus selects an additional character that is to be added to the operational character from a plurality of candidates for an additional character to be selected. The additional character is associated with an image of the additional character, information of an effect to be given to performance in the game with competition of the operational character to which the additional character is added, and information about a type. The game apparatus generates a selection image including at least an image of the operational character selected by the player and each other user, an image of the additional character selected by the player, and an image of the type of the additional character, for display, during selection of the operational character and the additional character.

Entertainment system, robot device, and server device

An entertainment system includes: a robot device capable of acting in an autonomous action mode in a real world; a server device configured to cause a virtual robot associated with the robot device to act in a virtual world; and a terminal device capable of displaying an image of the virtual world in which the virtual robot acts. The server device provides the image of the virtual world to the terminal device. The server device transmits a request from the virtual robot to the robot device. When the robot device acquires the request from the virtual robot, the robot device acts in a collaboration action mode in which collaboration is made with the virtual robot.

Dual-transceiver based input devices

In an example, a wearable apparatus may include a display device and an input device. The input device may include a network interface device having a first transceiver and a second transceiver. Further, the input device may include a processor connected to the network interface device to communicate with the display device via the first transceiver. Furthermore, the processor may monitor a position of a peer input device via the second transceiver based on a radio signal exchanged between the input device and the peer input device. In response to a determination that the position of the peer input device is less than a threshold distance, the processor may generate a collision alert on the display device via the first transceiver.

System and Method of Using a Virtual Focal Point in Real Physical Game
20220355198 · 2022-11-10 · ·

The present invention discloses a gaming system that is comprised of a plurality of computing devices, where a computing device initially exhibits an active state of an instance of a Virtual Focal Point (VFP), and another computing device initially exhibit an IN-active state of the instance of the Virtual Focal Point of the computing device. The active state of the instance of the VFP of the computing device may be transferred to the other computing device with the IN-active state of the instance of the VFP.

Companion display module to a main display screen for displaying auxiliary information not displayed by the main display screen and a processing method therefor

There is provided an electronic device operable with a computer. The computer can be configured to run/execute a program which can be associated with graphic based data and audio based data. The computer can include a main display screen which can be configured to display information based on graphic based data. The electronic device can include a display module which can be configured to display auxiliary information. Auxiliary information displayed by the display module, but not the main display, is derivable based on audio based data.

Companion display module to a main display screen for displaying auxiliary information not displayed by the main display screen and a processing method therefor

There is provided an electronic device operable with a computer. The computer can be configured to run/execute a program which can be associated with graphic based data and audio based data. The computer can include a main display screen which can be configured to display information based on graphic based data. The electronic device can include a display module which can be configured to display auxiliary information. Auxiliary information displayed by the display module, but not the main display, is derivable based on audio based data.

Information processing system, information processing apparatus, computer-readable storage medium having stored therein information processing program, and information processing method
11612820 · 2023-03-28 · ·

A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.

Information processing system, information processing apparatus, computer-readable storage medium having stored therein information processing program, and information processing method
11612820 · 2023-03-28 · ·

A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.

Systems and methods for capture and use of local elements in gameplay

A computer-implemented method is provided for enabling virtual gameplay. Access is provided to at least one video game in which a player is able to interact with the video game according to a storyline. A player location is detected and stored. A local element is retrieved from a database based on the player location and the local element is correlated to a local element script actuatable in the video game. This local element script is retrieved and actuated in the video game to supplement or replace the video game's storyline.

Systems and methods for capture and use of local elements in gameplay

A computer-implemented method is provided for enabling virtual gameplay. Access is provided to at least one video game in which a player is able to interact with the video game according to a storyline. A player location is detected and stored. A local element is retrieved from a database based on the player location and the local element is correlated to a local element script actuatable in the video game. This local element script is retrieved and actuated in the video game to supplement or replace the video game's storyline.