Patent classifications
A63F13/327
Personal audio entertainment system
The patent application discloses a personal audio entertainment system, which comprises five major parts: entertainment play equipment, Bluetooth transmitter, gaming chair with audio play devices, Bluetooth receiver with charging function, and audio play equipment with a subwoofer and a Bluetooth receiver integrated in the main speaker. The top of the Bluetooth audio gaming chair is connected with a neck pillow, one end of the neck pillow is fixedly connected with a lace, and one end of the lace is connected with a plug buckle, one end of the gaming chair is provided with a backrest, the bottom end of the backrest is connected with a cushion, the bottom end of the cushion is rotatably connected with a bracket, the bottom end of the bracket is connected with rollers, and one end of the gaming chair is connected with audio play devices; The audio play devices comprise speakers, wire, and a Bluetooth receiver, and the Bluetooth receiver and the speakers are connected by wire; The audio play equipment is composed of a main speaker, a sub-speaker, a subwoofer, wire and a Bluetooth receiver, and the Bluetooth receiver is integrated in the main speaker. The personal audio entertainment system connects the entertainment play equipment with Bluetooth audio gaming chair and Bluetooth audio using Bluetooth transmitter, and have 4-channel stereo surround sound including front left sound, front right sound, rear left sound, and rear right sound. The personal audio entertainment system is highly efficient and convenient. There is no need to put independent speakers in the back of the chair to take up moving space.
ACCESSORY DEVICE COMMUNICATION UTILIZING HOST-SYNCHRONIZED TRANSMISSION
A host device includes a processor, a wireless communication device in data communication with the processor, and a hardware storage device in data communication with the processor. The hardware storage device has instructions stored thereon that, when executed by the processor, cause the host device to establish a wireless data channel with an accessory device and assign the wireless data channel to a resource unit with a bandwidth less than 20 MHz. The instructions further cause the host device to send a trigger signal to the accessory device and receive state data from the accessory device in response to the trigger signal.
INFORMATION PROCESSING APPARATUS AND CONTROL METHOD
An information processing apparatus avoids interference of rays of light to be emitted from respective terminals for performing distance measurement, thereby preventing decrease in accuracy of depth information acquired through the distance measurement by each terminal. The information processing apparatus includes a first light emission unit configured to perform light emission of invisible light for performing distance measurement, a first acquisition unit configured to acquire depth information of a real space on the basis of the light emission by the first light emission unit, a control unit configured to control the light emission by the first light emission unit, and a communication unit. The communication unit performs communication with another information processing apparatus including a second light emission unit configured to perform light emission of invisible light for performing distance measurement and a second acquisition unit configured to acquire depth information of a real space on the basis of the light emission by the second light emission unit. The control unit performs control causing the first light emission unit to perform the light emission at a timing not overlapping a light emission timing of the second light emission unit, on the basis of the communication with the other information processing apparatus through the communication unit.
CONTEXT-SENSITIVE REMOTE EYEWEAR CONTROLLER
Context-sensitive remote controls for use with electronic devices (e.g., eyewear device). The electronic device is configured to perform activities (e.g., email, painting, navigation, gaming). The context-sensitive remote control includes a display having a display area, a display driver coupled to the display, and a transceiver. The remote control additionally includes memory that stores controller layout configurations for display in the display area of the display by the display driver. A processor in the context-sensitive remote control is configured to establish, via the transceiver, communication with an electronic device, detect an activity currently being performed by the electronic device, select one of the controller layout configurations responsive to the detected activity, and present, via the display driver, the selected controller layout configuration in the display area of the display.
SYSTEM AND METHOD FOR DISTRIBUTING USER INTERFACE DEVICE CONFIGURATIONS
A system that incorporates teachings of the present disclosure may include, for example, a system having a controller to collect a plurality of User Interface (UI) device configurations, receive a request from a computing device to download one or more of the plurality of UI device configurations, and transmit to the computing device the one or more UI device configurations requested to configure one or more UI devices of the computing device. Other embodiments are disclosed.
SYSTEM AND METHOD FOR DISTRIBUTING USER INTERFACE DEVICE CONFIGURATIONS
A system that incorporates teachings of the present disclosure may include, for example, a system having a controller to collect a plurality of User Interface (UI) device configurations, receive a request from a computing device to download one or more of the plurality of UI device configurations, and transmit to the computing device the one or more UI device configurations requested to configure one or more UI devices of the computing device. Other embodiments are disclosed.
MIXED STANDARD ACCESSORY DEVICE COMMUNICATION UTILIZING HOST-COORDINATED TRANSMISSION
A method of managing a wireless communication between a plurality of accessory devices and a host device includes, at the host device, establishing a data connection with a plurality of accessory devices, obtaining a radio ID for each accessory device of the plurality of accessory devices, grouping the plurality of accessory devices into at least one OFDMA device and at least one non-OFDMA device based at least partially on the radio IDs, sending a trigger signal to the at least one OFDMA device; and after receiving a first response signal from the at least one OFDMA device in response to the trigger signal, receiving a second response signal from the at least one non-OFDMA device.
MIXED STANDARD ACCESSORY DEVICE COMMUNICATION UTILIZING HOST-COORDINATED TRANSMISSION
A method of managing a wireless communication between a plurality of accessory devices and a host device includes, at the host device, establishing a data connection with a plurality of accessory devices, obtaining a radio ID for each accessory device of the plurality of accessory devices, grouping the plurality of accessory devices into at least one OFDMA device and at least one non-OFDMA device based at least partially on the radio IDs, sending a trigger signal to the at least one OFDMA device; and after receiving a first response signal from the at least one OFDMA device in response to the trigger signal, receiving a second response signal from the at least one non-OFDMA device.
Experimentation and optimization service
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner creates an optimal game model based on game-related data of a plurality of players. The optimal game model corresponds to a player segment in the plurality of players. The System Tuner generates one or more rules for building a game variant based on the optimal game model. The System Tuner detects a first player accessing the game. The System Tuner determines a particular player segment to which the player belongs. The System Tuner generates a game variant based on an optimal game model for the particular player segment and sends the game variant to a client device.
Experimentation and optimization service
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner creates an optimal game model based on game-related data of a plurality of players. The optimal game model corresponds to a player segment in the plurality of players. The System Tuner generates one or more rules for building a game variant based on the optimal game model. The System Tuner detects a first player accessing the game. The System Tuner determines a particular player segment to which the player belongs. The System Tuner generates a game variant based on an optimal game model for the particular player segment and sends the game variant to a client device.