Patent classifications
A63F13/332
Method and system for mediating interactive services over a wireless communications network
The present invention is directed to a method and system for controlling the state of an interactive application and controlling delivery of the interactive application to one or more users. The system of the present invention is a system for delivering an interactive application to one or more users of a communications network and may comprise an interactive application adapted to the communications network; a user access device adapted to receive said interactive application; control means for establishing parameters under which said interactive application is rendered on said user access device; and mediation means for establishing terms for the interaction between the at least one user and other users and the communications network.
Method and system for mediating interactive services over a wireless communications network
The present invention is directed to a method and system for controlling the state of an interactive application and controlling delivery of the interactive application to one or more users. The system of the present invention is a system for delivering an interactive application to one or more users of a communications network and may comprise an interactive application adapted to the communications network; a user access device adapted to receive said interactive application; control means for establishing parameters under which said interactive application is rendered on said user access device; and mediation means for establishing terms for the interaction between the at least one user and other users and the communications network.
Location based gaming system
The subject matter disclosed herein relates to systems for providing an interactive experience to game participants.
Location based gaming system
The subject matter disclosed herein relates to systems for providing an interactive experience to game participants.
Internet sports computer cellular device
A system that wirelessly integrates actual sports equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated sports game. An individual player may opt to play solo or practice to improve basic techniques. The system includes motion sensors connected to the player and a motion sensing device, all containing circuits and contact or motion sensors coupled with signal processing and radio frequency transmitter circuitry, thereby wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a game between two players via the internet, having similar equipment and remotely located from each other. Standard sports equipment may be retrofitted with the sensors and associated circuitry to convert such equipment into “smart equipment” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.
Apparatus, method for controlling apparatus, and computer-readable recording medium
Provided is a server device, etc., capable of enhancing flexibility of a reward winning game and maintaining a user's interest in the game. The server device manages rewards to be given to a user, and includes a storage unit for storing a package as a set of data concerning rewards to be given to the user and a modified package as a set of data concerning rewards used to update the package, a communication unit for communicating with a user device of the user, and a package updating unit for updating the package by modifying the data concerning the rewards included in the package by using the data concerning the rewards included in the modified package when a package update request is received from the user device.
Apparatus, method for controlling apparatus, and computer-readable recording medium
Provided is a server device, etc., capable of enhancing flexibility of a reward winning game and maintaining a user's interest in the game. The server device manages rewards to be given to a user, and includes a storage unit for storing a package as a set of data concerning rewards to be given to the user and a modified package as a set of data concerning rewards used to update the package, a communication unit for communicating with a user device of the user, and a package updating unit for updating the package by modifying the data concerning the rewards included in the package by using the data concerning the rewards included in the modified package when a package update request is received from the user device.
Game Mechanics for Transformation of an Array Including a Plurality of Rows and/or Columns
A method of operating a computing device includes displaying a game field including field positions with a plurality of game tiles, receiving a first user input indicating the selection of a starting field position, receiving a second user input indicating the selection of an ending field position, where the starting field position and the ending field position define a grouping of at least three game tiles in field positions between the starting and ending field positions, determining a point of rotation for the grouping, exchanging respective game tiles of the grouping from a respective first field position to a respective second field position that is calculated relative to the point of rotation, displaying the exchanged game tiles on the game field in the respective second field positions, determining that a game tile matching condition is present, and indicating the game tile matching condition to the user.
Game Mechanics for Transformation of an Array Including a Plurality of Rows and/or Columns
A method of operating a computing device includes displaying a game field including field positions with a plurality of game tiles, receiving a first user input indicating the selection of a starting field position, receiving a second user input indicating the selection of an ending field position, where the starting field position and the ending field position define a grouping of at least three game tiles in field positions between the starting and ending field positions, determining a point of rotation for the grouping, exchanging respective game tiles of the grouping from a respective first field position to a respective second field position that is calculated relative to the point of rotation, displaying the exchanged game tiles on the game field in the respective second field positions, determining that a game tile matching condition is present, and indicating the game tile matching condition to the user.
METHOD FOR CONTROLLING AUTOMATIC ATTACK OF USER CHARACTER
Disclosed is a method for controlling an automatic attack of a user character. The method is performed by a game server, and the game server provides an online game service to a mobile terminal connected to the game server through a network and the mobile terminal does not include a user interface for controlling a basic attack of the user character. The method includes identifying whether an enemy character entered a detection range of the user character, wherein the detection range is a range that extends from a basic attack range corresponding to a range in which the basic attack of the user character is allowed, and when it is identified that the enemy character entered the detection range but did not enter the basic attack range, moving the user character such that the user character chases the enemy character to perform a basic attack on the enemy character.