Patent classifications
A63F13/338
Games console adaptor unit
An adaptor is provided for a games console which allows users to gain access to interactive television services through the games console. The adaptor includes a television tuner for receiving broadcast television channels, a communications controller which controls communications between the adaptor and the games console and an interface for interfacing the adaptor to the games console. In a preferred embodiment, the adaptor also includes a hard disc for storing video data and for storing game history data. The adaptor may also include a modem via which the user can gain access to remote servers connected to a data network.
SYNCHRONIZED GAMING AND PROGRAMMING
To encourage viewer participation, games, contests and social interactions are able to be synchronized with programming such as television shows or commercials utilizing a second screen such as a cell phone, iPad® or laptop computer. The programming is able to be television programming, Internet programming (e.g. a video displayed on a webpage or mobile device) or any other programming. The gaming is able to be any game such as a game of skill or chance, for example, played in connection with a football telecast.
SYNCHRONIZED GAMING AND PROGRAMMING
To encourage viewer participation, games, contests and social interactions are able to be synchronized with programming such as television shows or commercials utilizing a second screen such as a cell phone, iPad® or laptop computer. The programming is able to be television programming, Internet programming (e.g. a video displayed on a webpage or mobile device) or any other programming. The gaming is able to be any game such as a game of skill or chance, for example, played in connection with a football telecast.
SYSTEMS, METHODS, AND APPARATUS FOR VIRTUAL MEETINGS
In accordance with some embodiments, systems, apparatus, interfaces, methods, and articles of manufacture are provided for providing information incorporating additional data feeds, creating common arrangements, and improving performance in a virtual meeting.
VIDEO GAMES ON DEMAND WITH ANTI-PIRACY SECURITY
A method includes receiving, at a media device, a video game from a server via a network. The method includes installing, via the media device, the video game to a storage device associated with the media device. The method includes receiving, at the media device, a request to play the video game. The method includes sending an authorization request to the server from the media device via the network in response to the request. The method includes receiving authorization to execute the video game at the media device. The authorization is based on an identifier of the media device included in the authorization request being associated with rights allowing execution of the video game. The method also includes executing the video game via the media device in response to receiving the authorization.
VIDEO GAMES ON DEMAND WITH ANTI-PIRACY SECURITY
A method includes receiving, at a media device, a video game from a server via a network. The method includes installing, via the media device, the video game to a storage device associated with the media device. The method includes receiving, at the media device, a request to play the video game. The method includes sending an authorization request to the server from the media device via the network in response to the request. The method includes receiving authorization to execute the video game at the media device. The authorization is based on an identifier of the media device included in the authorization request being associated with rights allowing execution of the video game. The method also includes executing the video game via the media device in response to receiving the authorization.
Rendering video game on display device using GPU in display device and video game data from second device
In one aspect, a first device includes a processor, a display, a GPU, and storage. The storage includes instructions executable to communicate with a second device to receive frame-based data in a compressed data stream and to receive, via a sideband, video game frame rendering requests. The instructions are also executable to communicate with the second device to receive texture data pertaining to objects to render on the display as part of a video game associated with the video game frame rendering requests, and/or to receive 3D model data pertaining to objects to render on the display as part of the video game. The instructions are also executable to render, using the GPU, video game frames based on the video game frame rendering requests and based on the texture data and/or the 3D model data. The first device may be a TV and the second device may be a personal computer.
PORTING LOCALLY PROCESSED MEDIA DATA WITH LOW LATENCY TO A REMOTE CLIENT DEVICE VIA VARIOUS WIRELESS LINKS
Systems, methods, and computer-readable media for porting locally processed media data with low latency to a remote client device via various wireless links are provided. In one example embodiment, a transceiver module may include a local network interface and a controller that may receive a client control signal from a client device over a wireless local area network via the local network interface, transmit a media control signal based on the client control signal to a media device, receive media data based on the media control signal from the media device, and transmit to the client device over the wireless local area network via the local network interface client data based on the media data and a low-latency compression technique. The receipt of the media data and transmission of the client data may be accomplished with substantially no detectable latency. Additional embodiments are also provided.
PORTING LOCALLY PROCESSED MEDIA DATA WITH LOW LATENCY TO A REMOTE CLIENT DEVICE VIA VARIOUS WIRELESS LINKS
Systems, methods, and computer-readable media for porting locally processed media data with low latency to a remote client device via various wireless links are provided. In one example embodiment, a transceiver module may include a local network interface and a controller that may receive a client control signal from a client device over a wireless local area network via the local network interface, transmit a media control signal based on the client control signal to a media device, receive media data based on the media control signal from the media device, and transmit to the client device over the wireless local area network via the local network interface client data based on the media data and a low-latency compression technique. The receipt of the media data and transmission of the client data may be accomplished with substantially no detectable latency. Additional embodiments are also provided.
SYSTEMS, METHODS, AND APPARATUS FOR VIRTUAL MEETINGS
In accordance with some embodiments, systems, apparatus, interfaces, methods, and articles of manufacture are provided for providing information incorporating additional data feeds, creating common arrangements, and improving performance in a virtual meeting.