Patent classifications
A63F13/358
IMAGE FRAME DISPLAY METHOD, APPARATUS, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
Embodiments of this application disclose an image frame display method performed by a computer device. The method includes: receiving a first rendering instruction transmitted by a server, and rendering at least one first image element based on the first rendering instruction; receiving at least one second image element transmitted by the server, the at least one second image element being rendered by the server; receiving an interactive instruction transmitted by the server; and displaying an image frame based on the at least one first image element, the at least one second image element, and the interactive instruction.
MANAGEMENT APPARATUS AND QUALITY CONTROL APPARATUS
A management apparatus includes a receiver configured to receive, for each of terminal devices belonging to a first group, a corresponding piece of quality information based on a quality available to the respective terminal device in a communication service; a determiner configured to determine, based on the corresponding piece of quality information for each terminal device, whether the first group includes a second group of two or more terminal devices, the second group satisfying a predetermined condition, the predetermined condition including a quality condition in which the communication service is available at a quality higher than or equal to a predetermined quality; and a situation controller configured to, based on a result of a determination made by the determiner being affirmative, cause a first situation in which the second group receives the communication service at a quality higher than or equal to the predetermined quality.
Systems and methods for player input motion compensation by anticipating motion vectors and/or caching repetitive motion vectors
Systems and methods for reducing latency through motion estimation and compensation techniques are disclosed. The systems and methods include a client device that uses transmitted lookup tables from a remote server to match user input to motion vectors, and tag and sum those motion vectors. When a remote server transmits encoded video frames to the client, the client decodes those video frames and applies the summed motion vectors to the decoded frames to estimate motion in those frames. In certain embodiments, the systems and methods generate motion vectors at a server based on predetermined criteria and transmit the generated motion vectors and one or more invalidators to a client, which caches those motion vectors and invalidators. The server instructs the client to receive input from a user, and use that input to match to cached motion vectors or invalidators. Based on that comparison, the client then applies the matched motion vectors or invalidators to effect motion compensation in a graphic interface. In other embodiments, the systems and methods cache repetitive motion vectors at a server, which transmits a previously generated motion vector library to a client. The client stores the motion vector library, and monitors for user input data. The server instructs the client to calculate a motion estimate from the input data and instructs the client to update the stored motion vector library based on the input data, so that the client applies the stored motion vector library to initiate motion in a graphic interface prior to receiving actual motion vector data from the server. In this manner, latency in video data streams is reduced.
Systems and methods for player input motion compensation by anticipating motion vectors and/or caching repetitive motion vectors
Systems and methods for reducing latency through motion estimation and compensation techniques are disclosed. The systems and methods include a client device that uses transmitted lookup tables from a remote server to match user input to motion vectors, and tag and sum those motion vectors. When a remote server transmits encoded video frames to the client, the client decodes those video frames and applies the summed motion vectors to the decoded frames to estimate motion in those frames. In certain embodiments, the systems and methods generate motion vectors at a server based on predetermined criteria and transmit the generated motion vectors and one or more invalidators to a client, which caches those motion vectors and invalidators. The server instructs the client to receive input from a user, and use that input to match to cached motion vectors or invalidators. Based on that comparison, the client then applies the matched motion vectors or invalidators to effect motion compensation in a graphic interface. In other embodiments, the systems and methods cache repetitive motion vectors at a server, which transmits a previously generated motion vector library to a client. The client stores the motion vector library, and monitors for user input data. The server instructs the client to calculate a motion estimate from the input data and instructs the client to update the stored motion vector library based on the input data, so that the client applies the stored motion vector library to initiate motion in a graphic interface prior to receiving actual motion vector data from the server. In this manner, latency in video data streams is reduced.
RENDERING METHOD AND APPARATUS
Before a network jitter occurs, a server receives operation instructions from an electronic device, generates a plurality of first rendering instruction streams based on the operation instructions, sends the plurality of first rendering instruction streams to the electronic device, and generates and stores one or more first rendering contexts for one or more first rendering instruction streams in the plurality of first rendering instruction streams. When the network jitter occurs, the server generates a second rendering instruction stream based on received operation instructions, and generates and stores a second rendering context based on the second rendering instruction stream. After the recovery from the network jitter, the server sends a set of rendering context differences to the electronic device. In this way, network transmission traffic after the recovery from the network jitter is reduced, transmission and processing delays are also reduced, and user experience is improved.
RENDERING METHOD AND APPARATUS
Before a network jitter occurs, a server receives operation instructions from an electronic device, generates a plurality of first rendering instruction streams based on the operation instructions, sends the plurality of first rendering instruction streams to the electronic device, and generates and stores one or more first rendering contexts for one or more first rendering instruction streams in the plurality of first rendering instruction streams. When the network jitter occurs, the server generates a second rendering instruction stream based on received operation instructions, and generates and stores a second rendering context based on the second rendering instruction stream. After the recovery from the network jitter, the server sends a set of rendering context differences to the electronic device. In this way, network transmission traffic after the recovery from the network jitter is reduced, transmission and processing delays are also reduced, and user experience is improved.
PASS-THROUGH DEVICE FOR CLOUD GAMING AND METHODS FOR PROCESSING
Methods and systems are provided for processing video games streamed from a cloud gaming system over a network. The method includes receiving an indication of selection of the video game, for a gaming session, through a user interface associated with a streaming device that is connected to a display screen via a pass-through device. The method includes receiving a signal that the gaming session is active, from a game streaming logic of the pass-through device. In one embodiment, the game streaming logic is configured to receive a compressed stream of the video game, decode the compressed stream of the video game, and provide image data for rendering by the display screen, and receiving user input by the game streaming logic for driving interactivity of the video game while said cloud gaming system executes said video game.
PASS-THROUGH DEVICE FOR CLOUD GAMING AND METHODS FOR PROCESSING
Methods and systems are provided for processing video games streamed from a cloud gaming system over a network. The method includes receiving an indication of selection of the video game, for a gaming session, through a user interface associated with a streaming device that is connected to a display screen via a pass-through device. The method includes receiving a signal that the gaming session is active, from a game streaming logic of the pass-through device. In one embodiment, the game streaming logic is configured to receive a compressed stream of the video game, decode the compressed stream of the video game, and provide image data for rendering by the display screen, and receiving user input by the game streaming logic for driving interactivity of the video game while said cloud gaming system executes said video game.
GAMING SYSTEM AND OPERATION METHOD OF GAMING SERVER THEREOF
A gaming system and an operation method of a gaming server thereof are provided. The gaming system includes multiple player devices and the gaming server. The gaming server establishes a network connection with the player devices. In response to one of the player devices initiating a game, the gaming server sends a game notification to the player devices according to a player list. The gaming server determines a common throughput between the player devices based on a response of each of the player devices to the game notification.
UPDATED DRIVER PARAMETERS DETERMINED BY TELEMETRY DATA
A computing system is provided. The computing system includes a server having one or more processors configured to receive from a user computing device run-time telemetry data, the run-time telemetry data being recorded during execution of a target program of a plurality of programs by the user computing device and being indicative of communication between the user computing device and a user input device. The one or more processors are further configured to determine a performance metric based on the run-time telemetry data, determine an updated driver parameter for the target program based on the determined performance metric, send the updated driver parameter to the user computing device, and apply the updated driver parameter for use during a subsequent execution of the target program.