A63F13/525

Game system, game system control method, computer-readable non-transitory storage medium having game program stored therein, and game apparatus

Operation data is acquired from either a first type of controller having a plurality of operation sections or a second type of controller having fewer operation sections, and a game process is performed. When the first type of controller is used for game operation, a selection item is switched in a forward direction for a plurality of items arranged in a predetermined order, in accordance with an operation on a first operation section, and the selection item is switched in a reverse direction in accordance with an operation on a second operation section. In addition, when the second type of controller is used for game operation, the selection item is switched in the forward direction in accordance with an operation on a third operation section of the second type of controller. Then, a UI image including these items is generated.

METHOD, ELECTRONIC DEVICE, AND COMPUTER PROGRAM PRODUCT FOR IMAGE PROCESSING
20230024813 · 2023-01-26 ·

Embodiments of the present disclosure provide a method, an electronic device, and a program product for image processing. In one embodiment, a method may include: at an edge node of a network, obtaining a first image generated based on data associated with a target event, wherein the first image has a first resolution ratio. Additionally, the method may further include: sending a second image converted from the first image to a terminal device, wherein the second image has a second resolution ratio higher than the first resolution ratio. According to the embodiments of the present disclosure, by rendering a low-resolution-ratio image at a cloud server and transmitting the image to an edge node or a terminal device for reconstructing a high-resolution-ratio image, the bandwidth and time delay of high-definition image transmission can be significantly reduced, so that the user experience is improved.

METHOD, ELECTRONIC DEVICE, AND COMPUTER PROGRAM PRODUCT FOR IMAGE PROCESSING
20230024813 · 2023-01-26 ·

Embodiments of the present disclosure provide a method, an electronic device, and a program product for image processing. In one embodiment, a method may include: at an edge node of a network, obtaining a first image generated based on data associated with a target event, wherein the first image has a first resolution ratio. Additionally, the method may further include: sending a second image converted from the first image to a terminal device, wherein the second image has a second resolution ratio higher than the first resolution ratio. According to the embodiments of the present disclosure, by rendering a low-resolution-ratio image at a cloud server and transmitting the image to an edge node or a terminal device for reconstructing a high-resolution-ratio image, the bandwidth and time delay of high-definition image transmission can be significantly reduced, so that the user experience is improved.

REALITY VS VIRTUAL REALITY RACING

A method for displaying a virtual vehicle includes: calculating a virtual world comprising the virtual vehicle and a representation of a physical object at a virtual position; calculating a virtual position of a point of view within the virtual world based on a position of the point of view at the racecourse; and calculating a portion of the virtual vehicle within the virtual world that is visible from the virtual position of the point of view, wherein the portion of the virtual vehicle visible from the virtual position of the point of view comprises a portion of the virtual vehicle that is unobscured, from the virtual position of the point of view, by the representation of the physical object at the virtual position of the physical object.

REALITY VS VIRTUAL REALITY RACING

A method for displaying a virtual vehicle includes: calculating a virtual world comprising the virtual vehicle and a representation of a physical object at a virtual position; calculating a virtual position of a point of view within the virtual world based on a position of the point of view at the racecourse; and calculating a portion of the virtual vehicle within the virtual world that is visible from the virtual position of the point of view, wherein the portion of the virtual vehicle visible from the virtual position of the point of view comprises a portion of the virtual vehicle that is unobscured, from the virtual position of the point of view, by the representation of the physical object at the virtual position of the physical object.

Method, apparatus and device for view switching of virtual environment, and storage medium

A viewing angle switching method is provided. The viewing angle switching method includes: displaying a first user interface, the first user interface including an environment picture and a viewing angle switching region, the environment picture including a three-dimensional virtual environment observed from a first viewing angle direction by a virtual object, and the viewing angle switching region including a viewing angle jumping element used for viewing angle jumping; receiving a viewing angle jumping signal triggered on a target viewing angle jumping element, the at least one viewing angle jumping element including the target viewing angle jumping element; determining a second viewing angle direction corresponding to the target viewing angle jumping element; and displaying a second user interface, the second user interface including the environment picture of the three-dimensional virtual environment observed from the second viewing angle direction by the virtual object.

Method, apparatus and device for view switching of virtual environment, and storage medium

A viewing angle switching method is provided. The viewing angle switching method includes: displaying a first user interface, the first user interface including an environment picture and a viewing angle switching region, the environment picture including a three-dimensional virtual environment observed from a first viewing angle direction by a virtual object, and the viewing angle switching region including a viewing angle jumping element used for viewing angle jumping; receiving a viewing angle jumping signal triggered on a target viewing angle jumping element, the at least one viewing angle jumping element including the target viewing angle jumping element; determining a second viewing angle direction corresponding to the target viewing angle jumping element; and displaying a second user interface, the second user interface including the environment picture of the three-dimensional virtual environment observed from the second viewing angle direction by the virtual object.

OBJECT PROMPTING METHOD, APPARATUS, AND DEVICE IN VIRTUAL SCENE, AND STORAGE MEDIUM
20230019749 · 2023-01-19 ·

An object prompting method includes: displaying a virtual scene picture and superimposing and displaying compass information on the virtual scene picture, a first azimuth scale in the compass information indicates an orientation of the first virtual object in the virtual scene; and displaying an object prompt identifier in response to a sound source object producing a sound in the virtual scene, the object prompt identifier indicates a presence of a sound source producing a sound in a direction corresponding to a second azimuth scale in the compass information. The foregoing method overcomes issues associated with a display of an object prompt identifier being limited by a display region area, a display effect of an object prompt identifier of a sound source object is improved, such that an interaction efficiency of a virtual scene interface is also improved.

OBJECT PROMPTING METHOD, APPARATUS, AND DEVICE IN VIRTUAL SCENE, AND STORAGE MEDIUM
20230019749 · 2023-01-19 ·

An object prompting method includes: displaying a virtual scene picture and superimposing and displaying compass information on the virtual scene picture, a first azimuth scale in the compass information indicates an orientation of the first virtual object in the virtual scene; and displaying an object prompt identifier in response to a sound source object producing a sound in the virtual scene, the object prompt identifier indicates a presence of a sound source producing a sound in a direction corresponding to a second azimuth scale in the compass information. The foregoing method overcomes issues associated with a display of an object prompt identifier being limited by a display region area, a display effect of an object prompt identifier of a sound source object is improved, such that an interaction efficiency of a virtual scene interface is also improved.

METHOD AND APPARATUS FOR DISPLAYING CAPTURED PICTURE, TERMINAL, AND STORAGE MEDIUM
20230020379 · 2023-01-19 ·

Embodiments of this application disclose a method for updating a captured picture in a game application performed by a computer device. The method includes: displaying, on a graphical interface, a first captured picture of a game scene of a game application and a lens operation control in the first captured picture; and displaying a second captured picture in response to a touch operation performed by a user on the lens operation control, the second captured picture being obtained by adjusting a pose of a lens within a plane where the lens is located based on the touch operation and capturing a picture of the game scene of the game application with the pose-adjusted lens, and the plane where the lens is located being a plane that is perpendicular to an orientation of the lens.