Patent classifications
A63F13/577
INFORMATION DISPLAY METHOD AND APPARATUS, DEVICE, AND STORAGE MEDIUM
In a display method, a position of a second virtual object is obtained, and when the second virtual object is within a target region outside a visual field picture, indication information of the second virtual object can be displayed at an edge of the current visual field picture, thereby achieving an effective prompt of the information of the second virtual object, and increasing an amount of information displayed in the visual field picture. In addition, the displayed information may be directed to features not shown in the visual field picture, so that an information display effect in a game match is better.
INFORMATION DISPLAY METHOD AND APPARATUS, DEVICE, AND STORAGE MEDIUM
In a display method, a position of a second virtual object is obtained, and when the second virtual object is within a target region outside a visual field picture, indication information of the second virtual object can be displayed at an edge of the current visual field picture, thereby achieving an effective prompt of the information of the second virtual object, and increasing an amount of information displayed in the visual field picture. In addition, the displayed information may be directed to features not shown in the visual field picture, so that an information display effect in a game match is better.
VIRTUAL OBJECT INTERACTION METHOD AND RELATED APPARATUS
This application discloses a virtual object interaction method performed by a computer device. A target virtual scene is obtained and displayed, where the target virtual scene includes a virtual object and a target interaction region, and the target interaction region has a valid time and randomly generated at a location in the target virtual scene; an interaction value is determined in response to a target operation of the virtual object occupying the target interaction region; and the target interaction region is then updated in the target virtual scene when an existence time of the target interaction region reaches the valid time and the interaction value is lower than a preset value. Because virtual object interaction is only guided by switching the target interaction region in a virtual scene and a large quantity of virtual elements are not introduced, occupancy of resources in the virtual element interaction process is reduced.
Interactive Control System and Method for Game Objects, Server and Computer-Readable Storage Medium
An interactive control system for a game object including: a collision module, configured to assign a collision attribute to each game object; a moving module, configured to receive a moving instruction directed to a game group; an interaction module, configured to be coupled to the collision module, calculate a repulsive force of each game object, and represent an interaction form of the game object based on the repulsive force, wherein, when the game group is moved to the moving target, makes a group circle with a center of the game group as a center of the circle and a first length as a radius, when the game object is outside the group circle, it controls the collision module to impart a restoring force directing to the center of the circle to the game object, so as to control the game object to return to the game group.
Interactive Control System and Method for Game Objects, Server and Computer-Readable Storage Medium
An interactive control system for a game object including: a collision module, configured to assign a collision attribute to each game object; a moving module, configured to receive a moving instruction directed to a game group; an interaction module, configured to be coupled to the collision module, calculate a repulsive force of each game object, and represent an interaction form of the game object based on the repulsive force, wherein, when the game group is moved to the moving target, makes a group circle with a center of the game group as a center of the circle and a first length as a radius, when the game object is outside the group circle, it controls the collision module to impart a restoring force directing to the center of the circle to the game object, so as to control the game object to return to the game group.
Gaming system, gaming method, server device, terminal device, and program
A gaming device is provided. The gaming device has: a state deciding unit configured to accept an input from the user while a display object displayed on a display screen is performing a given movement and thereby decide the state of the display object performing the given movement; a random number generating unit configured to randomly generate a value from among numerical values in a predetermined given range; and a determining unit configured to determine a game result based on a value corresponding to the state of the display object decided by the state deciding unit and the value generated by the random number generating unit.
Gaming system, gaming method, server device, terminal device, and program
A gaming device is provided. The gaming device has: a state deciding unit configured to accept an input from the user while a display object displayed on a display screen is performing a given movement and thereby decide the state of the display object performing the given movement; a random number generating unit configured to randomly generate a value from among numerical values in a predetermined given range; and a determining unit configured to determine a game result based on a value corresponding to the state of the display object decided by the state deciding unit and the value generated by the random number generating unit.
Mitigating collisions in a physical space during gaming
To mitigate collisions in a physical space during gaming, a set of physical objects and a user situated in the 3D space are mapped to determine a spacing between an object in the set of physical objects and the user, where the user moves in the 3D space to cause a motion in a virtual environment of a game. A prediction is computed that the user will make a motion in the 3D space during the gaming. For the motion in the 3D space, a motion trajectory of the user is computed using a measurement parameter corresponding to the user stored in a user profile. A detection is made that the motion trajectory of the user violates a spacing threshold between the user and the object, and the user is alerted about a risk of collision between the user and the object in the 3D space.
Mitigating collisions in a physical space during gaming
To mitigate collisions in a physical space during gaming, a set of physical objects and a user situated in the 3D space are mapped to determine a spacing between an object in the set of physical objects and the user, where the user moves in the 3D space to cause a motion in a virtual environment of a game. A prediction is computed that the user will make a motion in the 3D space during the gaming. For the motion in the 3D space, a motion trajectory of the user is computed using a measurement parameter corresponding to the user stored in a user profile. A detection is made that the motion trajectory of the user violates a spacing threshold between the user and the object, and the user is alerted about a risk of collision between the user and the object in the 3D space.
DISPLAY CONTROL PROGRAM, DISPLAY CONTROL DEVICE, AND DISPLAY CONTROL METHOD
A game device that is an exemplary display control device includes an image generation section configured to generate an image of a virtual three-dimensional space, an object control section configured to control an object disposed in the virtual three-dimensional space, the object including a plurality of particles, a player character control section configured to control a player character disposed in the virtual three-dimensional space, the player character being operatable by a player, a determination section configured to determine whether or not the player character has touched the object, and an absorption control section configured to execute, in a case where the determination section determines that the player character has touched the object, an action representing that the plurality of particles included in the object that the player character has touched are absorbed by the player character.