Patent classifications
A63F13/577
SYSTEM AND METHOD FOR THE CONSTRUCTION OF INTERACTIVE VIRTUAL OBJECTS
A system for constructing an interactive virtual object in a virtual environment implemented in a computer. The virtual environment comprises a first virtual construction element carrying a first interactive behavior and a second virtual construction element not carrying the first interactive behavior. The first and second virtual construction elements are connectable to each other by means of a coupling mechanism to form a combined virtual object. The first virtual construction element imparts the first interactive behavior to the combined virtual object when the first and second construction elements are connected to each other. The virtual environment is further configured to allow the user to interact with the virtual environment in a plurality of operational modes of progressing complexity of interaction with the virtual environment.
SYSTEM AND METHOD FOR THE CONSTRUCTION OF INTERACTIVE VIRTUAL OBJECTS
A system for constructing an interactive virtual object in a virtual environment implemented in a computer. The virtual environment comprises a first virtual construction element carrying a first interactive behavior and a second virtual construction element not carrying the first interactive behavior. The first and second virtual construction elements are connectable to each other by means of a coupling mechanism to form a combined virtual object. The first virtual construction element imparts the first interactive behavior to the combined virtual object when the first and second construction elements are connected to each other. The virtual environment is further configured to allow the user to interact with the virtual environment in a plurality of operational modes of progressing complexity of interaction with the virtual environment.
Avoiding Intensity Sources in Pathfinding for Software Agents in a Digital Twin
The present disclosure provides an automated pathfinding system and method designed or adapted to minimize or eliminate exposure to detection, firepower, radiation or use of cover and concealment when mapping in a digital twin environment.
Techniques for virtual reality boundaries and related systems and methods
Described herein are techniques for providing an in-game virtual boundary. First data is received that is indicative of a user position while the user is playing a video game. It is determined whether the user position is within a warning zone, wherein the warning zone comprises an area between a soft boundary indicative of a safe area for the user and a safe boundary indicative of one or more real-world objects around the user. Based on a relationship between the user position and the safe boundary, a visual indication of a plurality of visual indications of the in-game virtual boundary is determined to provide to the user. Second data indicative of the visual indication is transmitted to a display being viewed by the user while playing the video game.
OPERATION PROMPTING METHOD AND APPARATUS, TERMINAL, AND STORAGE MEDIUM
An operation prompting method includes: in accordance with a determination that an aiming point is located in an area of a body of a target virtual object: determine a first distance that moves the aiming point out of the area of the body of the target virtual object; determining a second distance of an expected movement distance of the target virtual object relative to the aiming point in an attack preparation duration; and performing an attack prompt when the first distance is greater than the second distance, which indicates that the aiming point does not move out of the area of the body of the target virtual object within the attack preparation duration, and a user can perform an attack operation in time so that the attack operation hits the virtual object. Therefore, the terminal performs the attack prompt to prompt the user to perform the attack operation.
OPERATION PROMPTING METHOD AND APPARATUS, TERMINAL, AND STORAGE MEDIUM
An operation prompting method includes: in accordance with a determination that an aiming point is located in an area of a body of a target virtual object: determine a first distance that moves the aiming point out of the area of the body of the target virtual object; determining a second distance of an expected movement distance of the target virtual object relative to the aiming point in an attack preparation duration; and performing an attack prompt when the first distance is greater than the second distance, which indicates that the aiming point does not move out of the area of the body of the target virtual object within the attack preparation duration, and a user can perform an attack operation in time so that the attack operation hits the virtual object. Therefore, the terminal performs the attack prompt to prompt the user to perform the attack operation.
DISPLAY METHOD AND APPARATUS FOR VIRTUAL VEHICLE, DEVICE, AND STORAGE MEDIUM
A display method for a virtual vehicle is provided. In the method, whether a controlled virtual object has obtained each of a plurality of virtual parts of the virtual vehicle is determined. A graphical element that is associated with the virtual vehicle is displayed based on the plurality of virtual parts being obtained by the controlled virtual object. The virtual vehicle is displayed in a virtual scene of the controlled virtual object in response to a user selection of the graphical element that is associated with the virtual vehicle. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.
DISPLAY METHOD AND APPARATUS FOR VIRTUAL VEHICLE, DEVICE, AND STORAGE MEDIUM
A display method for a virtual vehicle is provided. In the method, whether a controlled virtual object has obtained each of a plurality of virtual parts of the virtual vehicle is determined. A graphical element that is associated with the virtual vehicle is displayed based on the plurality of virtual parts being obtained by the controlled virtual object. The virtual vehicle is displayed in a virtual scene of the controlled virtual object in response to a user selection of the graphical element that is associated with the virtual vehicle. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.
Character configuration method and apparatus, storage medium, and electronic apparatus
This application discloses methods and apparatuses for configuring a character in a game. In some examples, an apparatus includes processing circuitry that detects a target event associated with a first character in the game. The first character is a non-player character that has been generated in the game. The target event is used for modifying a target attribute value of the first character. The processing circuitry obtains configuration information according to the target event. The configuration information is used for configuring a second character so that a degree of modifying a target attribute value of the second character by the target event is less than a degree of modifying the target attribute value of the first character by the target event. The second character is a non-player character to be generated in the game. The processing circuitry generates the second character based on the configuration information.
Information processing device, control method of information processing device, and program
An information processing device obtains information regarding the position of each fingertip of a user in a real space, and determines contact between a virtual object set within a virtual space and a finger of the user. The information processing device sets the virtual object in a partly deformed state such that a part of the virtual object, the part corresponding to the position of the finger determined to be in contact with the object among the fingers of the user, is located more to a far side from a user side than the finger, and displays the virtual object having the shape set thereto as an image in the virtual space on a display device.