Patent classifications
A63F13/655
GAME PROGRAM, METHOD, INFORMATION PROCESSING DEVICE, AND SYSTEM
A tooth brushing game includes starting counting a time that defines one play of a toothbrush game in response to starting the toothbrush game; capturing an image of a user; setting an area around a mouth by detecting a face area of the user from the captured image and detecting a facial part from the detected face area; detecting movement of an object including a toothbrush and a hand in the area around the mouth; controlling the toothbrush game based on the detected movement of the object; and stopping the counting of the time when the area around the mouth is not set but not stopping the counting when the movement of the object is not detected.
GAME PROGRAM, METHOD, INFORMATION PROCESSING DEVICE, AND SYSTEM
A tooth brushing game includes starting counting a time that defines one play of a toothbrush game in response to starting the toothbrush game; capturing an image of a user; setting an area around a mouth by detecting a face area of the user from the captured image and detecting a facial part from the detected face area; detecting movement of an object including a toothbrush and a hand in the area around the mouth; controlling the toothbrush game based on the detected movement of the object; and stopping the counting of the time when the area around the mouth is not set but not stopping the counting when the movement of the object is not detected.
EXTENDED-REALITY PROJECTILE-FIRING GAMING SYSTEM AND METHOD
An extended-reality projectile-firing gaming system includes a projectile-firing device, a battlefield object configured to detect impact of projectiles thereon, a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the wearable device, and an extended-reality gaming application. The application controls the projectile-firing device and the wearable device, receives projectile-firing device data from the projectile-firing device, receives battlefield object data from a battlefield object, the battlefield object data indicating that an impact occurred on the battlefield object, and the time the battlefield object was impacted, and updates gaming metric data to indicate a successful impact of the fired projectile on the battlefield object and a successful hit by the projectile-firing device on the battlefield object when the time the impact occurred on the battlefield object and the time the projectile was fired occur within a predetermined time period.
TECHNIQUES FOR COMBINING USER'S FACE WITH GAME CHARACTER AND SHARING ALTERED CHARACTER
A technique presents on a display a computer game character and a first scannable code (SC) scannable by a camera of at least a first user apparatus to cause a server to download to the first user apparatus a photo app operable to generate a photo of a first user and send the photo to the server, which alters the character in accordance with the photo. The character with the face altered is presented along with a second SC that can be scanned to cause the server to download to the first user apparatus a share app operable to select a second user apparatus to send an image of the character with the face altered in accordance with the photo such that the second user apparatus can display the character with the face altered in accordance with the photo.
TECHNIQUES FOR COMBINING USER'S FACE WITH GAME CHARACTER AND SHARING ALTERED CHARACTER
A technique presents on a display a computer game character and a first scannable code (SC) scannable by a camera of at least a first user apparatus to cause a server to download to the first user apparatus a photo app operable to generate a photo of a first user and send the photo to the server, which alters the character in accordance with the photo. The character with the face altered is presented along with a second SC that can be scanned to cause the server to download to the first user apparatus a share app operable to select a second user apparatus to send an image of the character with the face altered in accordance with the photo such that the second user apparatus can display the character with the face altered in accordance with the photo.
Information processing apparatus and warning presentation method
Methods and apparatus provide for: performing information processing on the basis of data received from a device that detects a user position; generating an image to be displayed as a result of the information processing; and determining that the user needs to be warned when the user position indicates that the user moves out of a play area set in an object space in reference to a detection field of the device, and to cause the image generating section to superpose a warning image on the image to be displayed, where the determining includes setting positions of boundary surfaces of the play area with respect to the detection field of the device within a predetermined range from the user.
Information processing apparatus and warning presentation method
Methods and apparatus provide for: performing information processing on the basis of data received from a device that detects a user position; generating an image to be displayed as a result of the information processing; and determining that the user needs to be warned when the user position indicates that the user moves out of a play area set in an object space in reference to a detection field of the device, and to cause the image generating section to superpose a warning image on the image to be displayed, where the determining includes setting positions of boundary surfaces of the play area with respect to the detection field of the device within a predetermined range from the user.
CARD GAME MATCHUP SYSTEM
A card game matchup system includes a first acquiring portion configured to acquire a first image obtained by imaging a first field where a game card of a first player is placed to play a card game. The system also includes a second acquiring portion configured to acquire a second image obtained by imaging a second field where a game card of a second player is placed. The system also includes a first state recognizing portion configured to recognize a first game state by performing image recognition on the first image using artificial intelligence, a second state recognizing portion configured to recognize a second game state by performing image recognition on the second image using artificial intelligence, and a judging portion configured to judge a state of the card game in accordance with a rule of the card game based on the first game state and the second game state.
CARD GAME MATCHUP SYSTEM
A card game matchup system includes a first acquiring portion configured to acquire a first image obtained by imaging a first field where a game card of a first player is placed to play a card game. The system also includes a second acquiring portion configured to acquire a second image obtained by imaging a second field where a game card of a second player is placed. The system also includes a first state recognizing portion configured to recognize a first game state by performing image recognition on the first image using artificial intelligence, a second state recognizing portion configured to recognize a second game state by performing image recognition on the second image using artificial intelligence, and a judging portion configured to judge a state of the card game in accordance with a rule of the card game based on the first game state and the second game state.
Systems and methods for presenting shared in-game objectives in virtual games
Method and system for presenting in-game objectives in a virtual game. For example, the method includes determining first real-world driving characteristics based upon first real-world telematics data of a first real-world user, determining second real-world driving characteristics based upon second real-world telematics data of a second real-world user, generating a shared virtual map based upon the first real-world driving characteristics and the second real-world driving characteristics, generating a shared in-game objective based upon the shared virtual map, presenting the shared in-game objective to a first virtual character associated with the first real-world driving characteristics of the first real-world user and a second virtual character associated with the second real-world driving characteristics of the second real-world user, and allowing the first virtual character and the second virtual character to accomplish the shared in-game objective in the shared virtual map.