Patent classifications
A63F13/655
Method of creating a virtual game environment and interactive game system employing the method
The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.
Method and apparatus for controlling movement of virtual object in augmented reality, and terminal
A method and apparatus for controlling a movement of a virtual object in AR, and a terminal are provided. The method includes: a virtual moving area is generated within a current image capture range of a control device; a virtual object is generated in the virtual moving area; and a position of a virtual identifier in the virtual moving area is adjusted according to a real movement of the control device, and the virtual object is guided to virtually move according to the position of the virtual identifier. The present disclosure solves a technical problem in the related art that a joystick-based racing control mode provided in an AR scene is complex and game experience is poor.
Method and apparatus for controlling movement of virtual object in augmented reality, and terminal
A method and apparatus for controlling a movement of a virtual object in AR, and a terminal are provided. The method includes: a virtual moving area is generated within a current image capture range of a control device; a virtual object is generated in the virtual moving area; and a position of a virtual identifier in the virtual moving area is adjusted according to a real movement of the control device, and the virtual object is guided to virtually move according to the position of the virtual identifier. The present disclosure solves a technical problem in the related art that a joystick-based racing control mode provided in an AR scene is complex and game experience is poor.
Skeletal tracking using previous frames
Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing a program and a method for detecting a pose of a user. The program and method include operations comprising receiving a monocular image that includes a depiction of a body of a user; detecting a plurality of skeletal joints of the body based on the monocular image; accessing a video feed comprising a plurality of monocular images received prior to the monocular image; filtering, using the video feed, the plurality of skeletal joints of the body detected based on the monocular image; and determining a pose represented by the body depicted in the monocular image based on the filtered plurality of skeletal joints of the body.
System and method for using a camera unit for the pool cleaning robot for safety monitoring and augmented reality games
A detection and tracking system and method using a camera unit on a robot, or alternatively a camera mounted inside the pool overlooking the bottom of the pool, for safety monitoring for use in and around water-related environments. The robot is able to propel itself and move throughout the body of water, both on the surface and underwater, and the camera unit functions both on the surface and underwater. The robot optimizes the cleaning cycle of the body of water utilizing deep learning techniques. The robot has localization sensors and software that allow the robot to be aware of the robot's position in the pool. The camera is able to send its video feed live over the internet, the processing is performed in the cloud, and the robot sends and receives data from the cloud. The processing utilizes deep learning algorithms, including artificial neural networks, that perform video analytics.
System and method for using a camera unit for the pool cleaning robot for safety monitoring and augmented reality games
A detection and tracking system and method using a camera unit on a robot, or alternatively a camera mounted inside the pool overlooking the bottom of the pool, for safety monitoring for use in and around water-related environments. The robot is able to propel itself and move throughout the body of water, both on the surface and underwater, and the camera unit functions both on the surface and underwater. The robot optimizes the cleaning cycle of the body of water utilizing deep learning techniques. The robot has localization sensors and software that allow the robot to be aware of the robot's position in the pool. The camera is able to send its video feed live over the internet, the processing is performed in the cloud, and the robot sends and receives data from the cloud. The processing utilizes deep learning algorithms, including artificial neural networks, that perform video analytics.
GAME SYSTEM, COMPUTER-IMPLEMENTED METHOD OF OPERATING GAME SYSTEM, AND NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM
A game system includes one or more memories configured to store instructions and one or more processors communicatively connected to the one or more memories. The one or more processors are configured to execute the instructions to: select one of a plurality of modes including a first mode and a second mode; execute authentication processing using biometric information of a player; permit the player to play a game without requiring the authentication processing in the first mode; and permit the player to play the game subject to success of the authentication processing in the second mode.
Determining a player's emotional state using player gaze movement at gaming devices
Gaming devices, systems, and methods include a gaming device that includes a display device and an image capture device to capture a plurality of images of an eye of a player of the gaming device at a plurality of respective times. The gaming device generates, for each image of the plurality of images, gaze direction data indicative of a gaze direction of the eye of the player at the respective time corresponding to the image. The gaming device accesses a player database including player data for a plurality of players, the player data including, for each player, stored gaze data. Based on the gaze direction data and the stored gaze data, the gaming device determines a player parameter value corresponding to a player parameter for the player. Based on the player parameter value, the gaming device modifies a game feature of a wagering game at the gaming device.
Systems and methods to control publication of user content in a virtual world
A computing system and method to implement a three-dimensional virtual reality world having user created virtual objects. During the creation of a virtual object, a user of the virtual reality world identifies components and/or resources of the virtual object, such as a mesh model defining the shape of the virtual object, an image specifying the appearance of the virtual object, and a script defining the run time behavior of the virtual object. The computer system examines the components and/or resources duration the creation process of the virtual object to detect and/or address security threats and/or performance hurdles. Before the approval of the publication of the virtual object in the virtual world, the computer system performs a simulation of the rendering of the virtual object to detect security threats and evaluate performance impacts.
Systems and methods to control publication of user content in a virtual world
A computing system and method to implement a three-dimensional virtual reality world having user created virtual objects. During the creation of a virtual object, a user of the virtual reality world identifies components and/or resources of the virtual object, such as a mesh model defining the shape of the virtual object, an image specifying the appearance of the virtual object, and a script defining the run time behavior of the virtual object. The computer system examines the components and/or resources duration the creation process of the virtual object to detect and/or address security threats and/or performance hurdles. Before the approval of the publication of the virtual object in the virtual world, the computer system performs a simulation of the rendering of the virtual object to detect security threats and evaluate performance impacts.