A63F13/655

Augmenting virtual reality video games with friend avatars

Methods and systems are provided for augmenting a video game with an image of a real world person. One example method includes executing the video game at a server. The video game is played by a user via a user device. The method includes identifying a generic spectator within the video game. The method includes determining virtual coordinates associated with the generic spectator. The method includes receiving, at the server, data associated with the image of the real world person. The data is usable to display at least part of the image of the real world person within the video game. The method includes inserting said at least part of the image of the real world person into the video game at the virtual coordinates associated with the generic spectator. The method includes streaming video to the user device. The video includes said at least part of the image of the real world person. The identifying of the generic spectator includes selecting the generic spectator from a plurality of generic spectators based on a level of visibility of the generic spectator has with respect to a point of view of the user when playing the video game.

DISTRIBUTION SYSTEM, DISTRIBUTION SYSTEM CONTROLLING METHOD, AND COMPUTER PROGRAM

A distribution system distributes a viewing video to a user terminal of each of plural users who are viewers, the distribution system having a computer receiving a user operation inputted from each user terminal, the computer selecting one or more pieces of distribution data from a distribution data group including plural pieces of distribution data in response to the user operation, and the computer distributing the distribution data selected by the computer to the user terminal from which the user operation has been inputted.

METHOD AND APPARATUS FOR ADJUSTING VIRTUAL FACE MODEL, ELECTRONIC DEVICE AND STORAGE MEDIUM

The present disclosure provides a method and apparatus for adjusting a virtual face model, an electronic device and a storage medium, so as at least to solve the technical problems of tedious operation steps and poor user experience of conventional solutions for adjusting a virtual image. A specific implementation solution includes: a real human face in a reality scene is identified to obtain a first virtual face model of the real human face in a virtual scene; in response to a face-pinching operation acting on the real human face, the face-pinching operation is identified to determine at least one to-be-adjusted key point in the first virtual face model and an adjustment manner of the at least one to-be-adjusted key point; and the first virtual face model is adjusted to a second virtual face model based on the adjustment manner of the at least one to-be-adjusted key point.

Immersive device and method for streaming of immersive media

An immersive device and method for streaming of immersive media are provided. The method includes receiving body motion coordinates of a user in each of three dimensions and determining deviation in the body motion by a first immersive device. A dominant direction of motion based on the deviation calculated is then determined. A request by the first immersive device for at least one media frame to be displayed is received by a second immersive device. The received request is processed by the second immersive device and the media frame to be displayed is segmented into a plurality of tiles by the second immersive device. One tile with the first pixel density and a remainder of the tiles of the plurality of tiles with a second pixel density are stitched by the second immersive device to render one immersive media frame which is displayed to the user.

Eyewear including multi-user, shared interactive experiences
11481177 · 2022-10-25 · ·

Eyewear providing an interactive augmented reality experience between two users of eyewear devices to perform a shared group task. During a shared group task session, each eyewear user can manipulate virtual objects displayed in a respective virtual scene that is viewable to each use to perform collaboration. The virtual objects can include many different types of objects, such as a building structure that can be jointly created and edited by the eyewear users.

ADAPTIVE RENDERING OF GAME TO CAPABILITIES OF DEVICE

An input device such as a cell phone or computer game controller being held in a portrait versus a landscape orientation is used to select different computer game modes, such as zooming, switching between first and third person perspectives, etc.

ADAPTIVE RENDERING OF GAME TO CAPABILITIES OF DEVICE

An input device such as a cell phone or computer game controller being held in a portrait versus a landscape orientation is used to select different computer game modes, such as zooming, switching between first and third person perspectives, etc.

CONTROLLING AR GAMES ON FASHION ITEMS

Methods and systems are disclosed for performing operations comprising: receiving an image that includes a depiction of a person wearing a fashion item; generating a segmentation of the fashion item worn by the person depicted in the image; generating one or more game-based augmented reality elements; and applying the one or more game-based augmented reality elements to the fashion item worn by the person based on the segmentation of the fashion item worn by the person.

CONTROLLING AR GAMES ON FASHION ITEMS

Methods and systems are disclosed for performing operations comprising: receiving an image that includes a depiction of a person wearing a fashion item; generating a segmentation of the fashion item worn by the person depicted in the image; generating one or more game-based augmented reality elements; and applying the one or more game-based augmented reality elements to the fashion item worn by the person based on the segmentation of the fashion item worn by the person.

IMAGE PROCESSING APPARATUS, IMAGE PROCESSING METHOD, AND PROGRAM
20230130815 · 2023-04-27 · ·

There is provided an image processing apparatus, an image processing method, and a program capable of detecting an obstacle in a virtual space that is not present in a real space. The image processing apparatus includes a detection unit that detects an obstacle in a virtual space with respect to a virtual camera based on camera position and attitude information identified based on device position and attitude information indicating a position and an attitude in the real space of an imaging device for capturing an image of the virtual space, the camera position and attitude information indicating a position and an attitude of the virtual camera in the virtual space associated with the real space. The present technology can be applied to, for example, image processing for a virtual camera system.