Patent classifications
A63F2300/1031
METHOD AND APPARATUS FOR GAME PLAY
A game play device includes a gesture detection system that utilizes a single inertial measurement unit (IMU) and associated gesture detection software executing on a processor of the game play device. Unique gesture movements as detected by the game play device may be construed as menu navigation and control commands used to select audible, visible and tactile features relating to the game play device as well as game play modes executed by the game play device. The game play device immerses the user into an authentic game play experience using aesthetic qualities and multi-dimensional capabilities that are imagined to be those consistent with authentic magic wands used by actual wizards.
INFORMATION HANDLING SYSTEM CONTROLLER DISTRIBUTABLE HARDWARE AND LOGIC MANAGEMENT
A portable information handling system interacts with a game controller through either a direct connection at a wired interface at the sides of opposing controller housings and the information handling system housing or through a bridge having a bridge housing that directly couples to the controller housing as a bridge to the information handling system, such as with a wireless interface. Embedded code executing on a controller processor in the controller housing supports a controller state machine that interacts directly with the information handling system or with a bridge state machine executing as embedded code on a bridge processor. Updates to the embedded code may be communicated both to and from the controller through the information handling system or the bridge.
DETACHABLE INFORMATION HANDLING SYSTEM GAME CONTROLLER MANAGEMENT
A game controller has first and second controllers detachably coupled to a bridge or an information handling system housing to provide inputs to a gaming application executing on the information handling system, such as from a joystick input device integrated in each controller. Logic stored in non-transitory memory of the information handling system executes to track game controllers based upon unique identifiers retrieved from each controller to the information handling system, such as through a direct coupling of the controllers to the information handling system or indirect communication by the information handling system with a bridge directly coupled to the controllers. The information handling system sets priority for inputs from game controllers based upon controller unique identifiers and also tracks composite game controller assemblies that include controllers and a bridge.
Vibrating footwear device and entertainment system for use therewith
Methods of enhancing a sensory experience to simulate a live event are provided. One includes providing an audible signal representing sound information; generating a vibration signal based on the audible signal and enhanced information that would be present at the live event; and providing the vibration signal to at least one vibration device for stimulating nerve receptors in a foot area, the vibration signal synchronized with the audible signal to produce a perception in the brain of being present at the live event. Another method includes generating a vibration signal representing vibrations including tactile vibrations for stimulating nerve receptors in a foot to simulate being present at a live event, and vibrations based on reproduced sound information; and providing the signal to at least one vibration device for delivering the vibrations to the feet, the tactile vibrations based on enhanced information different from the sound information and including non-audible elements.
Game controller and game system
A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing.
Footwear having sensor system
An article of footwear includes an upper member and a sole structure, with a sensor system connected to the sole structure. The sensor system includes a plurality of sensors that are configured for detecting forces exerted by a user's foot on the sensor. The sensor system also includes a port that is configured to receive a module to place the module in communication with the sensors. The port includes a housing with a chamber configured to receive the module and an interface engaged with the housing and having at least one electrical contact exposed to the chamber. Additional retaining structure and interface structure may be included.
GLASSES CASE AND SYSTEM
A glasses case for a pair of glasses that in turn includes an integral display, the glasses case including a housing, where the housing encloses a volume in which the glasses are to be stored; and a battery operably coupled to a power access unit from which the glasses, when stored in the housing volume, can draw power; and where the housing of the glasses case includes, on the outer portion thereof, user control inputs laid out in a configuration similar to, and operational as, a conventional handheld videogame controller, and adapted to provide inputs to a computing system driving the integral display of the glasses.
Using camera on computer simulation controller
A computer simulation controller includes a camera that can be used to image a display on which a computer simulation, controlled by the controller, can be presented. The camera images information on the display, such as display identification (ID), and sends the information to a server streaming the simulation. Based on the information, the server knows to which display to stream the simulation.
Information handling system controller adaptive haptic feedback
A portable information handling system interacts with haptic devices of a game controller though a direct wired interface when the game controller couples to opposing sides of the information handling system and through a wireless interface when the game controller couples to a bridge having a wired interface to communicate with the game controller and a wireless interface to communicate with the information handling system. The haptic devices provide a first haptic response associated with a desired vibration for a weight of game controller and information handling system when the game controller couples directly to the information handling system, and a second haptic response associated with the desired vibration for a weight of the game controller and bridge when the game controller couples directly to the bridge for wireless communication with the information handling system.
Center device
Methods and apparatus provide for: receiving inputs at at least one server from a controller over an internet connection; using the inputs in a processing system to produce data based thereon representing desired operations by a user of the controller; and transmitting the data from the service provider server system back over the internet connection.