Patent classifications
A63F2300/1075
Input interface system and location-based game system
An input interface system for a game wherein the game progresses in the virtual world based on points that are applied corresponding to the distance of travel of a user in the real world, and event processes that are generated accompanying travel of the user are carried out sequentially, comprising: inputting means for receiving an input of a user operation in respect to a virtual object that appears in an event process, and event execution processing means for progressing the game by defining that an event process has been performed when a user operation is inputted correctly into the inputting means, wherein: the user operation is a path inputting operation wherein a path is drawn on a touch screen, and the event execution processing means perform an event process based on the shape of the path that was drawn in the path inputting operation and on the relative positioning with a virtual object
Virtual object display method and apparatus, electronic device, and storage medium
The present disclosure discloses a display method and apparatus for a virtual object, an electronic device, and a storage medium, and is related to the field of computer technologies. The method includes: obtaining a plurality of animation frames corresponding to each of a plurality of virtual objects and a weight of each animation frame; blending a plurality of animation frames corresponding to the plurality of virtual objects in parallel through an image processor according to the weight of each animation frame, to obtain target position and pose data of each bone in bone models of the plurality of virtual objects; and displaying the plurality of virtual objects in a graphical user interface according to the target position and pose data of each bone in the bone models of the plurality of virtual objects.
Information processing apparatus and control method of information processing apparatus
An information processing apparatus using proximity wireless communication is provided. The information processing apparatus includes a detection unit that includes a plurality of capacitance sensors arranged in a two-dimensional array along an operation surface and a recognition unit that recognizes an object placed on the operation surface on the basis of a detection result of the detection unit. The recognition unit recognizes a position and a direction of the capacitance sensor on which the metal portion included in the object is placed on the basis of the detection result obtained by discarding a detection value less than a predetermined threshold and recognizes a position and a direction less than an interval between the capacitance sensors in the metal portion on the basis of the detection result in which the detection value less than the predetermined threshold is not discarded.
VIRTUAL CONSOLE GAMING CONTROLLER
A system and method of displaying, on a touchscreen display of a mobile device, a virtual game controller having at least one virtual button configured to control multiple actions of an avatar representing a player within a video game executed by a remote gaming server. The player's interaction with the at least one virtual button is received through the touchscreen display and used to generate a control signal based on the received player interaction, the control signal being interpretable by the video game as an instruction to perform multiple actions in the video game. The control signal is transmitted from the mobile device for receipt by the remote gaming server executing the video game.
SYSTEM AND METHOD FOR CONTROLLING TECHNICAL PROCESSES
In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.
TOUCH MAGNITUDE IDENTIFICATION AS INPUT TO GAME
During execution of a video game or other interactive virtual content, a magnitude and/or amount of force applied to a touch-enabled surface may be used as input to the video game to take at least one action related to the video game's execution.
VIDEO GAME CONTROLLER WITH SOCIAL NETWORKING
This disclosure describes a system that allows a user to communicate via social networking from a game controller. These social networking notifications may be displayed on a screen of the game controller. In addition to the game controller, the disclosed system may comprise an app, on a device external from the game controller, that is also able to display the social networking notifications.
Data processing method and mobile terminal
Aspects of the disclosure provide a method for reducing operational complexity of mobile gaming. A scene switching instruction is received via an application interface. The application interface displays a first scene including a to-be-teleported operation object. The first scene displayed on the application interface is switched to a second scene according to the scene switching instruction. The second scene includes a target teleportation location object. A touch operation on the target teleportation location object in the second scene is received. In response to receiving the touch operation, a process of updating a coordinate of the to-be-teleported operation object to a coordinate of the target teleportation location object in the second scene is performed.
Touchscreen game user interface
A swipe input mechanism for a computer-implemented game presented on a touchscreen allows for user-selection of different menu options by swipe gestures in different directions via a swipe menu dedicated to receiving such swipe input. In a third person shooter game or a first-person shooter game user-selection of different character abilities are enabled via the swipe menu. The swipe menu is a floating user interface element that auto-adjusts its on-screen position to register with the position of user touch.
REDOX BEHAVIOR IN A SOLID FERROELECTRIC GLASS ELECTROLYTE SYSTEM
Example implementations relate to novel battery designs based on the original disclosures of the Parent patent application Ser. No. 15/196,019. In a non-limiting embodiment, a first battery includes a ferroelectric glass electrolyte and a ferrocene Fe(C.sub.5H.sub.5).sub.2 molecule as a redox-mediator-relay material used for plating sodium on a current collector. Novel redox Fe(C.sub.5H.sub.5).sub.2 behavior is shown at a fixed (or a finite) voltage under discharge conditions. The disposed ferroelectric electrolyte material is predisposed to align itself in the direction of the electric field inside the battery, increasing the capacity of the battery. This description is not intended to be a complete description of, or to limit the scope of, the invention.