Patent classifications
A63F2300/1075
METHOD AND APPARATUS FOR DISPLAYING INTERACTION INTERFACE, STORAGE MEDIUM, AND ELECTRONIC DEVICE
A method and apparatus for displaying an interaction interface, a storage medium, and an electronic device are provided. The method includes: displaying a first interaction interface on a front display region of a mobile terminal; detecting a first interaction operation on a back display region, wherein the first interaction operation is used for switching from displaying the first interaction interface on the front display region to displaying a second interaction interface of a target game application; responsive to detecting the first interaction operation, switching from displaying the first interaction interface on the front display region to displaying the second interaction interface.
INFORMATION EXCHANGE METHOD AND RELATED APPARATUS
An information exchange method and a related apparatus include a game picture that may be displayed that includes a candidate skill region, a target skill determined based on a skill selection operation for the candidate skill region, a virtual joystick object displayed on the game picture, and when a movement operation for the virtual joystick object is detected, at least one skill generation position of the target skill is calculated based on the movement operation. A skill effect model of the target skill is generated at the at least one skill generation position when a cast operation for the virtual joystick object is detected. A user may control a plurality of skill effect model generation positions of a game skill through the virtual joystick object, so that precision of information exchange can be improved.
METHOD AND APPARATUS FOR ADAPTING TO GAMING VENUE STATES
A system that incorporates teachings of the present disclosure may include, for example, a method for detecting that a gaming system has presented a first of a plurality of gaming venue states of a game, presenting a first of a plurality of screen shots at a display responsive to detecting the first gaming venue state, detecting that the gaming system has transitioned to a presentation of a second of the plurality of venue states, and presenting a second of the plurality of screen shots at the display responsive to detecting the second gaming venue state. Additional embodiments are disclosed.
Game unit Control Method and Apparatus
A game unit control method and apparatus are provided. The method includes: in response to a preset grouping trigger operation, displaying a first grouping control in a preset range of at least one game unit indicator; in response to a first grouping operation acting on the first grouping control, adjusting a coverage range of the first grouping control; and determining game units indicated by a game unit indicator corresponding to the adjusted coverage range of the first grouping control as a first group of target game units. In the present embodiment, a first grouping control is used to quickly group game units, thereby enabling a player to operate on game units of multiple classes at the same time, so as to improve the game experience of the player.
Game system, storage medium having stored therein game program, information processing apparatus, and game processing method
An example of an operation device includes an inertial sensor and a vibrator, transmits inertia data based on an output of the inertial sensor to an information processing apparatus, and vibrates the vibrator based on a vibration control signal received from the information processing apparatus. One or more processors of the information processing apparatus execute game processing, and in a predetermined situation in the game processing, cause the vibration control signal for vibrating the vibrator to be output from the information processing apparatus. The one or more processors, based on the inertia data from the operation device, determine whether or not the operation device is moving, and at least under the condition that it is determined that the operation device is not moving, limit the vibration so that the vibrator of the operation device is not vibrated or the vibration is weakened in the predetermined situation.
Game controller
A game controller is provided. The game controller includes a first handle, a second handle, and a function expansion module. The first handle and the second handle are connected to each other to jointly form an accommodating space. The function expansion module is disposed in the accommodating space between the first handle and the second handle. The function expansion module is connected to the first handle or the second handle.
Method for card and lot selection based on measurements of movement, biometrics, or environmental data
The present invention provides a method for selecting a card, lot, or number using a shuffling process that relies on measurements of movement, biometrics, or environmental data within interactive electronic media. The invention provides an alternative to random number generators for media which relies on random selection outputs such as divination tools or a game of chance. The incorporation of a user's movement or environmental data into the selection process provides an element of interest and amusement. The present invention also provides for a selection method that reliably generates a unique selection upon each use by utilizing precise measurements and mathematical formulas to catalogue and shuffle the cards or lots in a system.
VIRTUAL CONSOLE GAMING CONTROLLER
A system and method of displaying, on a touchscreen display of a mobile device, a virtual game controller having at least one virtual button configured to control multiple actions of an avatar representing a player within a video game executed by a remote gaming server. The player's interaction with the at least one virtual button is received through the touchscreen display and used to generate a control signal based on the received player interaction, the control signal being interpretable by the video game as an instruction to perform multiple actions in the video game. The control signal is transmitted from the mobile device for receipt by the remote gaming server executing the video game.
TRAMPOLINE VIDEO GAME
A trampoline video game has a trampoline having a bed suspended across a trampoline frame. The bed has a bed center, bed middle, and bed periphery. A beam emitter is configured for operation by a first player to emit a beam. A player one target includes a sensor and a camera. The player one target is connected to a wide area network. A processor is electrically connected to the camera. The processor is configured to generate a geometric model from an image or a video of the first player. A second player terminal is configured as a wireless device with a touchscreen. The second player terminal is configured to connect to the wide area network. A first player avatar is generated on the touchscreen. The first player avatar is generated from the geometric model. Players are given incentives for jumping in the bed middle.
SYSTEM AND METHOD TO PROVIDE AN AUGMENTED REALITY GAME
A method and a system for providing an augmented reality (AR). The method includes identifying a horizontal surface to place an augmented reality arcade machine upon receiving a press gesture on a start button of an application displayed over a display screen of a computing device. The method includes placing the augmented reality arcade machine on a grid. The display screen presents a play button and a reset button on the application after placement of the augmented reality arcade machine on the grid. The method includes transmitting a “gameStart” command to an application server upon receiving the press gesture on the play button. The application server utilizes a game token to load prize items into the slots. The slots include a total of nine slots, having 3 slots on each row available to a user, and the user places a key in one of the nine slots to win the prize items. The method includes facilitating the user to use at least two controls to decide where the user wants to place the key. The processor determines a probability of winning based on whether the key is placed in the slot or the key is out of the slot. The application server utilizes a threshold algorithm to compute whether the user has won or lost upon receiving a command pertaining to the probability of winning of the user from the processor. The method includes transmitting a command to the display screen to display one or more of a win user interface, and a lost user interface based on the computation performed by the application server.