Patent classifications
A63F2300/1093
Electronic circle game system
A scanning game input mechanism that includes a light-emitting mechanism that defines multiple input regions for a game in which there are multiple players. Each of the input regions is a portion of the playing surface in which a corresponding player subset is to provide physical input (such as rolling dice, playing cards, or placing game pieces, and so forth) to affect game state. A scanning mechanism scans objects placed within the input regions, while a communication mechanism communicates information regarding the scanned object. The information might, for example, be communicated to affect an electronic game state maintained in another device or distributed across multiple devices.
Computer readable medium storing image processing program of synthesizing images
A real world image captured by a real camera such as an outside right imaging unit 23b is acquired, a synthesized image is generated by synthesizing the acquired real world image and a virtual image depicting a first virtual object such as an enemy object EO, in such a manner that the first virtual object such as an enemy object EO appears to be present behind the real world image, and the synthesized image thus generated is displayed on a display device.
Information processing apparatus, information processing method, program, and toy system
There is provided an information processing apparatus including an attribute management unit configured to manage a variable attribute value associated with each one or more characters existing in a real space, a detection unit configured to detect an interaction event between a first character and a real object by using an image captured by a camera that captures the real space, and a setting unit configured to set a rule for changing the attribute value of the first character depending on the interaction event. In a case where the detection unit has detected the interaction event, the attribute management unit changes the attribute value of the first character in accordance with the rule set by the setting unit.
Multi-image interactive gaming device
An image capture device includes: a housing; a first camera defined along a front surface of the housing; a first camera controller configured to control the first camera to capture images of an interactive environment during user interactivity at a first exposure setting; a second camera defined along the front surface of the housing; a second camera controller configured to control the second camera to capture images of the interactive environment during the user interactivity at a second exposure setting lower than the first exposure setting, the captured images from the second camera being analyzed to identify and track an illuminated object in the interactive environment.
Mobile virtual cinematography system
A virtual cinematography system (SmartVCS) is disclosed, including a mobile tablet device, wherein the mobile tablet device includes a touch-sensor screen, a first hand control, a second hand control, and a motion sensor. The SmartVCS including a motion tracking camera configured to track the movements of the motion sensor and generate motion tracking information and a computer operatively coupled to the motion tracking camera configured to receive the motion tracking information and to transmit the motion tracking information to the first mobile tablet device, wherein the first mobile device is configured to overlay the motion tracking information onto a virtual landscape.
Individual discrimination device and individual discrimination method
A frame storage stores an image obtained by imaging a region of at least part of the body of a user. A vital sign signal detector detects a signal sequence of a vital sign that cyclically varies from plural imaged regions of the body of the user by using captured images of a predetermined number of frames stored in the frame storage. A correlation calculator obtains the correlation between the signal sequences of the vital sign detected from the respective imaged regions of the body. An identity determining section determines whether or not the respective imaged regions of the body belong to the same user based on the correlation between the signal sequences of the vital sign detected from the respective imaged regions of the body.
Augmented reality and physical games
Augmented reality and physical game techniques are described. In one or more implementations, an indication is received by a computing device of a location of a physical gaming piece of a game. An augmentation is computed based on the indication by the computing device to be displayed as part of the game. The augmentation is displayed by the computing device on a display device that is at least partially transparent such that a physical portion of the game is viewable through the display device concurrently with the augmentation.
SYSTEM AND METHOD FOR TRACKING USING MULTIPLE SLAVE SERVERS AND A MASTER SERVER
A virtual reality hierarchical tracking system provides real-time response in wide-ranging situations by partitioning the data collection and tracking computation across multiple slave and master servers. Each slave server manages a different subset of the tracking cameras and locates tracking markers within its own tracking camera images. A master server controls the slave servers and uses slave server results to determine the position of tracking markers.
Method and system for athletic motion analysis and instruction
A system and method for analyzing and improving the performance of a body motion of an animal or human subject requires instrumenting a subject with inertial sensors, monitoring a body motion of interest, converting sensor data into motion data and animation, comparing the motion data with existing data for motion related performance parameters, providing a real-time, information rich, animation and data display of the results in color coded displays; and based on the results prescribing a training regime with exercises selected from a library of standardized exercises using standardized tools and training aids.
Supplemental video content on a mobile device
Methods, systems, devices, and software are described for providing supplemental content for display on a mobile device. In one embodiment, a system includes a video display that displays video content. A mobile device with an integrated display may track the video display, with a video camera or other methods, and identify the video content in the tracked video display. The mobile device may access supplemental content related to the identified video content, and display the accessed supplemental content on the integrated display.